With the pre-order purchase you are getting a legendary. PIggybacking this would mean that card counted as your "free" legendary. I get that this most likely wouldn't happen, but knowing that someone somewhere that has authority to speak on the matter confirming it would be nice
I really like the looks of the card backs. I would like to see that they make more a presence in the game though. Maybe a change in the way that the decks are stacked so that you aren't looking at the "top" view of the card, but more so that you can look at the card back like a deck of cards you are drawing from on a table.
With enhancements to the game where you can hover over the deck to see how many cards are left in your deck, there really isn't a need to have it not be shown. Especially some of the older card backs where you had to beat the solo games on Heroic to get them. To me that shows that you worked to earn it... you should be able to show it off and look at it and not just have it visible for your opponent.
This is good. Honestly, I was hoping that any new Hero Skins relate more to the races that are "neglected". I'm completely ecstatic that I have Kel'thuzad as a Mage Hero Skin. He's been my favorite character for a long time and I am looking forward to having Fire Mage Jaina added to my Hero Skins.
With that being said, I'd like to see more Forsaken in the mix. Pandas, Worgen, and especially Goblins have been a part of WoW for a long time and are on a ton of cards... so why can we not also have a Forsaken Warlock or a Panda Warrior? Just my two cents is all.
I like this update. I think that it looks much cooler to have the colors of the class represented all around the card, as opposed to just a little color in the text field. It's not like it got confusing as to which class they belong as the cards are already automatically filtered by class. But having this background as a good aesthetic to the game.
Honestly I couldn't care less. Since this is a digital game, once you have a card it is sorted automatically under the class. It's not like you have to keep a physical card and separate them manually. Even in the reveals on this site and even others, there is a designation of what class each card goes to so everyone knows.
I am really glad to hear that they eliminated the unnecessary animation from Evocation and Plot Twist. That seriously hindered me so many times, at least with my lock builds, because I was doing so much on my turn I almost ran out of time.
I do love free stuff and I'd hate to be the dirtbag that complains about anything, but I hope that there won't be any piggybacking with the legendary you get for the pre-order stuff. I know that it is unlikely, but I'd still like to have that affirmation.
That ability for Mr Bigglesworth is kinda dumb. I'm not an avid player in Battlegrounds, but I have played enough to know that if you RNG well on that roll you are going to get something really stupid.
Arena will see this play because it gives you another sticky minion that you didn't need to draft. But will probably be WAY too slow for anything in the constructed meta.
I think that this was made in an effort to combat the number of spells that people will want to play with the spellburst effect. I think that it will show up in a bit of anti-meta decks from people playing spellburst... but then fade away quickly when people start limiting the spellburst in their decks or find ways to silence it faster.
I'm just getting goosebumps over the idea of dropping this playing The Coin and dropping Blessing of Might. It makes it a hard target right away. Any deck that plays with spellburst ability cards is bound to have a number of spells that should easily trigger these types of effects as soon as possible.
At first glance I thought, "Well, you need a few trash cards in your set." But now that I think about it, it's a neutral 4 dmg to a minion that gives you another 4 dmg to a minion. Given that premise, it's actually pretty solid. Add that it's a damned Murloc and you have a recipe for shenanigans.
I'm hesitant to say that it will be breaking in the meta. It's a 6 slot in a meta that is swarming with low cost cards that need to have an answer. Filling a 6 slot with something that COULD help you is questionable. I mean if you happen to kill a Tirion Fordring that would help, but that also means that you will need to have already whittled away the divine shield AND the health a little.
I could see this being run in an aggro deck because things like Arcanite Reaper would make this a "free" 2 card draw with Warrior, and with Rogue having a number of ways to have at least a 3 attack weapon, having a Preparation in hand would make this a "free" cast as well to dig deeper. I like the idea of it, but the actual play of it is questionable.
Great for a one time swing, or if you so happen to be lucky enough to have "stolen" a Doomhammer. Maybe will see an attempt in Odd Rogue for the all out swing and then Conceal
This has a lot of potential in Arena as it adds more minions for you to play. However, I wouldn't bank on it bringing a lot of value into the specific minions that it will add. I doubt that you're going to get Armagedillo numerous times to make that ridiculous.
With the pre-order purchase you are getting a legendary. PIggybacking this would mean that card counted as your "free" legendary. I get that this most likely wouldn't happen, but knowing that someone somewhere that has authority to speak on the matter confirming it would be nice
I really like the looks of the card backs. I would like to see that they make more a presence in the game though. Maybe a change in the way that the decks are stacked so that you aren't looking at the "top" view of the card, but more so that you can look at the card back like a deck of cards you are drawing from on a table.
With enhancements to the game where you can hover over the deck to see how many cards are left in your deck, there really isn't a need to have it not be shown. Especially some of the older card backs where you had to beat the solo games on Heroic to get them. To me that shows that you worked to earn it... you should be able to show it off and look at it and not just have it visible for your opponent.
This is good. Honestly, I was hoping that any new Hero Skins relate more to the races that are "neglected". I'm completely ecstatic that I have Kel'thuzad as a Mage Hero Skin. He's been my favorite character for a long time and I am looking forward to having Fire Mage Jaina added to my Hero Skins.
With that being said, I'd like to see more Forsaken in the mix. Pandas, Worgen, and especially Goblins have been a part of WoW for a long time and are on a ton of cards... so why can we not also have a Forsaken Warlock or a Panda Warrior? Just my two cents is all.
I like this update. I think that it looks much cooler to have the colors of the class represented all around the card, as opposed to just a little color in the text field. It's not like it got confusing as to which class they belong as the cards are already automatically filtered by class. But having this background as a good aesthetic to the game.
Honestly I couldn't care less. Since this is a digital game, once you have a card it is sorted automatically under the class. It's not like you have to keep a physical card and separate them manually. Even in the reveals on this site and even others, there is a designation of what class each card goes to so everyone knows.
I am really glad to hear that they eliminated the unnecessary animation from Evocation and Plot Twist. That seriously hindered me so many times, at least with my lock builds, because I was doing so much on my turn I almost ran out of time.
I do love free stuff and I'd hate to be the dirtbag that complains about anything, but I hope that there won't be any piggybacking with the legendary you get for the pre-order stuff. I know that it is unlikely, but I'd still like to have that affirmation.
I like these cards, but I am more interested in the write up for the Warlock/Demon Hunter/Priest cards
That ability for Mr Bigglesworth is kinda dumb. I'm not an avid player in Battlegrounds, but I have played enough to know that if you RNG well on that roll you are going to get something really stupid.
valid question.. I dusted mine since the decks I run discovery in are few and far between
I love the stealth support that is popping up in these sets so far. Although this is mediocre, I still like it.
Arena will see this play because it gives you another sticky minion that you didn't need to draft. But will probably be WAY too slow for anything in the constructed meta.
I think that this was made in an effort to combat the number of spells that people will want to play with the spellburst effect. I think that it will show up in a bit of anti-meta decks from people playing spellburst... but then fade away quickly when people start limiting the spellburst in their decks or find ways to silence it faster.
I'm just getting goosebumps over the idea of dropping this playing The Coin and dropping Blessing of Might. It makes it a hard target right away. Any deck that plays with spellburst ability cards is bound to have a number of spells that should easily trigger these types of effects as soon as possible.
At first glance I thought, "Well, you need a few trash cards in your set." But now that I think about it, it's a neutral 4 dmg to a minion that gives you another 4 dmg to a minion. Given that premise, it's actually pretty solid. Add that it's a damned Murloc and you have a recipe for shenanigans.
high roll on High Abbess Alura would be terrifying to say the least.
I'm hesitant to say that it will be breaking in the meta. It's a 6 slot in a meta that is swarming with low cost cards that need to have an answer. Filling a 6 slot with something that COULD help you is questionable. I mean if you happen to kill a Tirion Fordring that would help, but that also means that you will need to have already whittled away the divine shield AND the health a little.
I could see this being run in an aggro deck because things like Arcanite Reaper would make this a "free" 2 card draw with Warrior, and with Rogue having a number of ways to have at least a 3 attack weapon, having a Preparation in hand would make this a "free" cast as well to dig deeper. I like the idea of it, but the actual play of it is questionable.
Great for a one time swing, or if you so happen to be lucky enough to have "stolen" a Doomhammer. Maybe will see an attempt in Odd Rogue for the all out swing and then Conceal
This has a lot of potential in Arena as it adds more minions for you to play. However, I wouldn't bank on it bringing a lot of value into the specific minions that it will add. I doubt that you're going to get Armagedillo numerous times to make that ridiculous.