I can see in Wild where you have a slightly higher pool of minions to choose from that have Rush. In the current meta, if you are already running the Rush minions you want, you have a slightly good chance to get another Restless Mummy, but I don't think it is worth putting in a deck directly. Now as a spell you can get from Cobalt Spellkin, it becomes a bit better
This card is like Witch's Cauldron only that it's effect is exhausted immediately after you cast something. Given that it costs (3) mana to get on the board as is, it's kind of meh in constructed formats.
I do like this content because honestly, I am a casual player. I don't have a lot of time to dedicate to doing deck crafting. Usually, when I do, i get frustrated at it's performance. But really, I shouldn't because others, like this group, have dedicated a substantial amount of time and effort into creating these decks where as I just say, "hey, that card looks like it will do well. I should make a deck that utilizes it and no one can deal with it." Wretched Tiller is a perfect example. When I saw it, I couldn't wait to play it. Then when I did, man did it suck. So I really can appreciate the theorycrafting ahead of the release.
I love that flavor gets added regularly and changed as often as well. Things like this keep the game interesting and prevents it from becoming stagnant.
I may be a bit biased because I like the Warlock class so much, but I am seriously psyched about Soul Fragments as a part of the game. It seriously adds a bit of flavor to the game with how WoW retail developed the soul fragment shards that you collect but gives them a solid place in game play that allows you to add/subtract items from your deck to have an in play effect. I'm not totally sold on Soulciologist Malicia since more likely than not, Warlock will either want to burn them for the effects or draw them to get health back. Demon Hunter on the other hand, having a board of 3/3 rushers coming at your opponent is right up their alley. Either way, this mechanic has me Soul'ed.
One of the things I've been curious about with these card backs is if the artists are given an idea or premise before hand of what is wanted, or if they just point them in a direction and see what the artists come up with on the fly.
Agreed. But mostly because I am not a fan of a board set up that can be disrupted easily. I don't know how many times I've read that people are bummed that Emperor Thaurissan doesn't typically last on the board more than one turn. From my perspective, if he lasts more than a turn it's a miracle. So just like that, if you happen to have the [Hearthstone Card (Dwarven Archaeologist) Not Found] on board when this spell is played, it's bonus..
it's a minion that would allow you to trigger your Hero Power. At the least it's a turn one drop and swing, which is what Odd DH or Odd Rogue would love.
For the control shaman, this is wonderful. If you have a spell damage minion, or weapon with the new set, this means that you have a recovery turn and nuked the board. I can see running one of these in the deck along with Earthquake.
In a meta that is about to change to increase the number of spell damage minions available to the classes, I think that this cards has substantial value to it.
I am ambivalent about this card. As a secret you aren't in control of the cards that someone plays or the ones that you get to your hand. If they played one card that was helpful to them, but does nothing to your deck, it was a wasted secret slot. On the other hand, after your opponent goes all out on a Mana Cyclone, how many cards you are really wanting to get?
There are a few options to increase the stats on a weapon, but in a meta where you can complete the quest rogue to get 3/2 weapons that make you invulnerable when attacking, I don't see this weapon being used a lot.
Another one of those hilarious hit all, but not necessarily kill all cards. I like that it only targets enemy minions, which would make this a lot more viable to put into a Paladin deck for me.
Hard to validate dropping this into a deck for a 6 slot. Yes it has lifesteal and really fat butt as well as being difficult to kill from a priest perspective by having a 4 attack.
Actually, now that I think about it.... yeah meh. It will be awesome to get in Arena though because it is going to be such a kick in the face with those aforementioned bonuses
I can see in Wild where you have a slightly higher pool of minions to choose from that have Rush. In the current meta, if you are already running the Rush minions you want, you have a slightly good chance to get another Restless Mummy, but I don't think it is worth putting in a deck directly. Now as a spell you can get from Cobalt Spellkin, it becomes a bit better
This card is like Witch's Cauldron only that it's effect is exhausted immediately after you cast something. Given that it costs (3) mana to get on the board as is, it's kind of meh in constructed formats.
I do like this content because honestly, I am a casual player. I don't have a lot of time to dedicate to doing deck crafting. Usually, when I do, i get frustrated at it's performance. But really, I shouldn't because others, like this group, have dedicated a substantial amount of time and effort into creating these decks where as I just say, "hey, that card looks like it will do well. I should make a deck that utilizes it and no one can deal with it." Wretched Tiller is a perfect example. When I saw it, I couldn't wait to play it. Then when I did, man did it suck. So I really can appreciate the theorycrafting ahead of the release.
I love that flavor gets added regularly and changed as often as well. Things like this keep the game interesting and prevents it from becoming stagnant.
I may be a bit biased because I like the Warlock class so much, but I am seriously psyched about Soul Fragments as a part of the game. It seriously adds a bit of flavor to the game with how WoW retail developed the soul fragment shards that you collect but gives them a solid place in game play that allows you to add/subtract items from your deck to have an in play effect. I'm not totally sold on Soulciologist Malicia since more likely than not, Warlock will either want to burn them for the effects or draw them to get health back. Demon Hunter on the other hand, having a board of 3/3 rushers coming at your opponent is right up their alley. Either way, this mechanic has me Soul'ed.
One of the things I've been curious about with these card backs is if the artists are given an idea or premise before hand of what is wanted, or if they just point them in a direction and see what the artists come up with on the fly.
Agreed. But mostly because I am not a fan of a board set up that can be disrupted easily. I don't know how many times I've read that people are bummed that Emperor Thaurissan doesn't typically last on the board more than one turn. From my perspective, if he lasts more than a turn it's a miracle. So just like that, if you happen to have the [Hearthstone Card (Dwarven Archaeologist) Not Found] on board when this spell is played, it's bonus..
So I think I earned an.... Oh yeah!!!!! ;)
it's a minion that would allow you to trigger your Hero Power. At the least it's a turn one drop and swing, which is what Odd DH or Odd Rogue would love.
kinda meh, kinda good. IT all depends on the RNG. Warlock hasn't really capitalized on the discover a minion effect.
For the control shaman, this is wonderful. If you have a spell damage minion, or weapon with the new set, this means that you have a recovery turn and nuked the board. I can see running one of these in the deck along with Earthquake.
There just aren't many good Shaman weapons any more. Since Spirit Claws were nerfed, it has just been kinda meh
In a meta that is about to change to increase the number of spell damage minions available to the classes, I think that this cards has substantial value to it.
I am ambivalent about this card. As a secret you aren't in control of the cards that someone plays or the ones that you get to your hand. If they played one card that was helpful to them, but does nothing to your deck, it was a wasted secret slot. On the other hand, after your opponent goes all out on a Mana Cyclone, how many cards you are really wanting to get?
There are a few options to increase the stats on a weapon, but in a meta where you can complete the quest rogue to get 3/2 weapons that make you invulnerable when attacking, I don't see this weapon being used a lot.
King Togwaggle Jr?
Are they trying to make Dragon Priest viable in standard again?
Don't get me wrong, I like it... I just don't know how great it could be.
Another one of those hilarious hit all, but not necessarily kill all cards. I like that it only targets enemy minions, which would make this a lot more viable to put into a Paladin deck for me.
Hard to validate dropping this into a deck for a 6 slot. Yes it has lifesteal and really fat butt as well as being difficult to kill from a priest perspective by having a 4 attack.
Actually, now that I think about it.... yeah meh. It will be awesome to get in Arena though because it is going to be such a kick in the face with those aforementioned bonuses
Every set has to have that card that is less than impressive... and here;s this one.