Very good card, I'll prolly be annoyed when I see this.
Being able to discover and play a secret based on the current game state is pretty great. Also, since pool of secrets is small, you have good chance of finding what you want.
NGL, I first read the card as "swap minion's attack and health". Man, that looks weak.
After watching, Thijs' vid, I realized my mistake. This card is an amazing ramp card!
After playing this, you make all those clunky low attack expensive minions to power houses. Will take some building around the card, but I see great potential in this card.
Seems a little odd to me. I don't usually associate rush minions with an aggro deck.
I think you will need to build around this and Animated Broomstick to get some real value. It's hard to remove on curve so it has that going for it. Overall, though at first glance, I'm not sold on t.
I'm a little unimpressed but does have some niche uses. The main advantage for me is the card is a discover, which means you can decide what to get depending on the game state or situation. And when corrupted, you get two rolls to get the card you want.
I think this will see play as a discovered card not as a card you put in your deck.
Very good card, I'll prolly be annoyed when I see this.
Being able to discover and play a secret based on the current game state is pretty great. Also, since pool of secrets is small, you have good chance of finding what you want.
Yay, more support for mid range paladin in standard.
5 mana 5/5 is decent albeit slow, but once put down all the dudes take 2 hits to take out which makes this very good imo.
NGL, I first read the card as "swap minion's attack and health". Man, that looks weak.
After watching, Thijs' vid, I realized my mistake. This card is an amazing ramp card!
After playing this, you make all those clunky low attack expensive minions to power houses. Will take some building around the card, but I see great potential in this card.
Can OTK-lock be a thing with a 4 mana Malygos?
Only drawback I see in this card is may limit design space while in standard.
Not sure if this is going to be good or not, but will definitely try this in a demon zoolock.
Could be useful in gaining the board in a aggro vs aggro matchup.
I think the card is very hard to use especially for its cost.
It's hard to do some hand manipulation when you have, at most, 5 mana to work with.
I feel this has a better place in an aggro DH deck as a top end for more gas.
Loved midrange pally (before standard was a thing) with Quartermaster.
Hopefully there are more support cards to make this a thing.
Slow Zilliax first thing came to mind.
Likely an auto include in any pure pally list.
Seems a little odd to me. I don't usually associate rush minions with an aggro deck.
I think you will need to build around this and Animated Broomstick to get some real value. It's hard to remove on curve so it has that going for it. Overall, though at first glance, I'm not sold on t.
The Curator was my first thought.
I think this will definitely see play as a draw engine or a tutor for specific cards.
Yay, zoo support.
Interesting card.
Seems like Mind Control but only the effect not the minion. Wish this wasn't printed for priest lol. I want this as an anti priest card.
Unimpressive but may find a home in aggro DH.
It is damage and cycle which aggro DH needs, but its a may be a little too slow since you need ~4 mana to gain value from this.
Decent card, albeit a little slow.
Solid 3 drop with vanilla stats with an upside.
Biggest drawback is see is pairing this with gala or tog since you lose the discount when teddys are drawn.
Very slow card lol.
Though this has some potential to grow very big, I'm not sold on it.
Yeah, it's RNG dependent. At least on a losing/lost board, the combo would practically guarantee a board clear.
Not very useful if you're ahead.
Unless this expansion gives some benefit for warlock losing mana crystals, I really don't see value on this card.
Will only see play in a low curve zoolock deck, but even then it doesn't look very good.
I'm a little unimpressed but does have some niche uses. The main advantage for me is the card is a discover, which means you can decide what to get depending on the game state or situation. And when corrupted, you get two rolls to get the card you want.
I think this will see play as a discovered card not as a card you put in your deck.
This card looks pretty strong.
Playing this with 1 secret is decent value, with 2 secrets that's a lot of value.
At the very least, this card will make drawing a secret on your opening hand not as painful.
Happy for beast support for hunter but this card isn't impressive for me. I think this would've been better if it buffed beasts on board.
Hunter also isn't great on card draw so getting value out of this card is hard to pull off.
I think this will definitely see play.
A 1 mana card with damage that can scale is very versatile.