Comments
672 totalGood compromise by Blizzard IMO
Quote From Thonson One way to make sure you aren't miscounting: Make a Google Sheet to track how many packs you open. It's a little tedious but you just go in and update how many you've opened without …
I'd assume there will be as this is a major rotation.
I haven't tried, but if you start an arena run and a heroic duel run, do you get a free ticket for both?
Quote From sinti [card]Pen Flinger[/card] could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy …
No overload. The card will cost 2 mana, however, depending on how many mana crystals you have, the effect scales.
At 1 to 4 mana crystals, the card is [card]Chain Lightning (Rank 1)[/card].
At 5 …
Usefulness with depend on released synergies.
In a vacuum, the effect isn't the worst. 3/2 stats on start, 6/4 by turn 5, and 9/6 by turn 10. All for 2 mana. At turn 10, you have 8 more mana …
Outside of nostalgia, this looks weak.
At 3 health, this card will unlikely to survive any hit even at the early game.
The strength of the card lies in its versatility: offensively can be used to cheat out big cards by turn 5, or defensively to force a combo piece out of your opponent.
Not a build around card, but can …
Potentially scaling AOE with the condition that there isn't a 6/X taunt standing in the way. Any deck that runs any sort buffing will consider running this card.
This plus [card]apotheosis[/card] can give some juicy heals and will likely …
My first impression this will only find a home in meme decks.
To be competitive with this, you need to be heavily able to cycle through your deck or be able consistently tutor out his wife. The payoff also …
Thanks for the confirmation Flux!
Unless more health synergy cards come from the expansion, 2 health per spell seems underwhelming. Only card it has synergy is [card]Lightspawn[/card] with [card]inner fire[/card] rotating out.
On paper, looks like an underwhelming card for me. This feels like dropping a vanilla minion on turn 5 which has no immediate effect. The only upside it can land an additional hit to face if your opponent can't kill …
Thanks
My gut feel tells me this won't work with [card]Ras Frostwhisper[/card] as the card works on generic spell damage buff will this is nature spell damage buff.
That said this is still a very strong card as most shaman …
Has some value in a pinch since this is a 0 mana spell.
Also as history suggests, 0 mana spells will always find a home in some deck.
First thought that came to mind was [card]Coilfang Warlord[/card] which is a strong card but didn't see play since Big DH isn't a thing. I think this card will find a better home in druid who is better at ramping. …
Really solid card, nothing flashy.
It scales as the game progresses. Even at level 1, it does 2 to 2 which is still very useful in a pinch. At 10 mana, 4 to 2 is not as useful but …
Can we purchase more than 1 ticket? and will more tickets increase our chances?
I think this will see play if Hero Power is unchanged.
6/6 for 2 mana is very strong.