One way to make sure you aren't miscounting: Make a Google Sheet to track how many packs you open. It's a little tedious but you just go in and update how many you've opened without getting a legendary each time you open some packs. I started doing it a while back to try and be more efficient with my gold, and while I have had some go WAY too close to 40, I've never tracked it going over that.
I would recommend doing this. I started doing this during AoO. (Alternatively, I think there also an decktracker plug-in to do the logging automatically to a CSV but I haven't bothered to try).
It really helps to get over recency bias and confirmation bias when you have access to irrefutable data. I can confirm using this that I have never gone over 40 for legendaries and never over 10 for epics. I have reached timer 34, 34, and 38 (consecutively) during the SA expansion so there are dry spells where RNG can get really bad.
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
I would have to disagree somewhat. The augmerchants have really good synergy with frenzy as they also buff the card as well as activating frenzy.
In a vacuum, the effect isn't the worst. 3/2 stats on start, 6/4 by turn 5, and 9/6 by turn 10. All for 2 mana. At turn 10, you have 8 more mana do your other stuff.
The strength of the card lies in its versatility: offensively can be used to cheat out big cards by turn 5, or defensively to force a combo piece out of your opponent.
Not a build around card, but can be useful tech card for big decks.
Potentially scaling AOE with the condition that there isn't a 6/X taunt standing in the way. Any deck that runs any sort buffing will consider running this card.
This plus Apotheosis can give some juicy heals and will likely get a concede from any aggro or face deck.
My first impression this will only find a home in meme decks.
To be competitive with this, you need to be heavily able to cycle through your deck or be able consistently tutor out his wife. The payoff also isn't too great with only a 3/10 body and free 3 face damage.
Unless more health synergy cards come from the expansion, 2 health per spell seems underwhelming. Only card it has synergy is Lightspawn with Inner Fire rotating out.
On paper, looks like an underwhelming card for me. This feels like dropping a vanilla minion on turn 5 which has no immediate effect. The only upside it can land an additional hit to face if your opponent can't kill it in 1 go.
My gut feel tells me this won't work with Ras Frostwhisper as the card works on generic spell damage buff will this is nature spell damage buff.
That said this is still a very strong card as most shaman spells are nature. This can turn Lightning Storm into a Flamestrike, Lightning Bolt into a Fireball, and Tidal Wave into a 16 health swing. The stats are also vanilla stats for a 4 drop, so dropping this on curve for tempo doesn't feel too bad in a pinch.
First thought that came to mind was Coilfang Warlord which is a strong card but didn't see play since Big DH isn't a thing. I think this card will find a better home in druid who is better at ramping. I find it hard to see any big druid deck not running this.
It scales as the game progresses. Even at level 1, it does 2 to 2 which is still very useful in a pinch. At 10 mana, 4 to 2 is not as useful but can still destroy 2 4 drops for only 2 mana.
Good compromise by Blizzard IMO
I would recommend doing this. I started doing this during AoO. (Alternatively, I think there also an decktracker plug-in to do the logging automatically to a CSV but I haven't bothered to try).
It really helps to get over recency bias and confirmation bias when you have access to irrefutable data. I can confirm using this that I have never gone over 40 for legendaries and never over 10 for epics. I have reached timer 34, 34, and 38 (consecutively) during the SA expansion so there are dry spells where RNG can get really bad.
I'd assume there will be as this is a major rotation.
I haven't tried, but if you start an arena run and a heroic duel run, do you get a free ticket for both?
I would have to disagree somewhat. The augmerchants have really good synergy with frenzy as they also buff the card as well as activating frenzy.
@Horus
No overload. The card will cost 2 mana, however, depending on how many mana crystals you have, the effect scales.
At 1 to 4 mana crystals, the card is Chain Lightning (Rank 1).
At 5 to 9 mana crystals, the card is Chain Lightning (Rank 2)
At 10 mana crystals, the card is Chain Lightning (Rank 3)
Usefulness with depend on released synergies.
In a vacuum, the effect isn't the worst. 3/2 stats on start, 6/4 by turn 5, and 9/6 by turn 10. All for 2 mana. At turn 10, you have 8 more mana do your other stuff.
Outside of nostalgia, this looks weak.
At 3 health, this card will unlikely to survive any hit even at the early game.
The strength of the card lies in its versatility: offensively can be used to cheat out big cards by turn 5, or defensively to force a combo piece out of your opponent.
Not a build around card, but can be useful tech card for big decks.
Potentially scaling AOE with the condition that there isn't a 6/X taunt standing in the way. Any deck that runs any sort buffing will consider running this card.
This plus Apotheosis can give some juicy heals and will likely get a concede from any aggro or face deck.
My first impression this will only find a home in meme decks.
To be competitive with this, you need to be heavily able to cycle through your deck or be able consistently tutor out his wife. The payoff also isn't too great with only a 3/10 body and free 3 face damage.
Thanks for the confirmation Flux!
Unless more health synergy cards come from the expansion, 2 health per spell seems underwhelming. Only card it has synergy is Lightspawn with Inner Fire rotating out.
On paper, looks like an underwhelming card for me. This feels like dropping a vanilla minion on turn 5 which has no immediate effect. The only upside it can land an additional hit to face if your opponent can't kill it in 1 go.
Thanks
My gut feel tells me this won't work with Ras Frostwhisper as the card works on generic spell damage buff will this is nature spell damage buff.
That said this is still a very strong card as most shaman spells are nature. This can turn Lightning Storm into a Flamestrike, Lightning Bolt into a Fireball, and Tidal Wave into a 16 health swing. The stats are also vanilla stats for a 4 drop, so dropping this on curve for tempo doesn't feel too bad in a pinch.
Has some value in a pinch since this is a 0 mana spell.
Also as history suggests, 0 mana spells will always find a home in some deck.
First thought that came to mind was Coilfang Warlord which is a strong card but didn't see play since Big DH isn't a thing. I think this card will find a better home in druid who is better at ramping. I find it hard to see any big druid deck not running this.
Really solid card, nothing flashy.
It scales as the game progresses. Even at level 1, it does 2 to 2 which is still very useful in a pinch. At 10 mana, 4 to 2 is not as useful but can still destroy 2 4 drops for only 2 mana.
Can we purchase more than 1 ticket? and will more tickets increase our chances?
I think this will see play if Hero Power is unchanged.
6/6 for 2 mana is very strong.