Card looks tailor made for big druid. The scary thing with this is there is no inconsistency with the mana cost of the summon. It will ALWAYS be the highest one. Even if you only include say 1 Survival of the Fittest in the deck, not only will this draw that card, it will also summon a 10-cost minion.
May also have some value in an elemental mage with as the Grand Finale is still a card in standard and synergizes with this.
I like the theme but doesn't seem good. Unlike Ogremancer, you need to be ahead on board for this to be effective. Best case for this card is a way to protect your zoo board from fixed damage AOE.
Card looks tailor made for big druid. The scary thing with this is there is no inconsistency with the mana cost of the summon. It will ALWAYS be the highest one. Even if you only include say 1 Survival of the Fittest in the deck, not only will this draw that card, it will also summon a 10-cost minion.
May also have some value in an elemental mage with as the Grand Finale is still a card in standard and synergizes with this.
They are really pushing deathrattle DH.
Good value when you pull off the outcast.
Great card. Not only does it give board presence, it also acts as activator.
This card almost looks like an auto include in warrior decks.
I like the theme of the watch tower and this is better of the 2. Not sure on it's overall value though.
Best value I think is dropping this on curve and will auto generate tokens to contest the board.
I like the theme but doesn't seem good. Unlike Ogremancer, you need to be ahead on board for this to be effective. Best case for this card is a way to protect your zoo board from fixed damage AOE.
Feels like a meme card with a nice theme.
It can be a fun deck build around, but I hard time seeing this being competitive. The payoff doesn't seem worth it.
Looks underwhelming at first glance. Since it has no rush, you can't activate it on its own.
I think best scenario of this card is wide on board with broom.
The card looks fair to me, but not bonkers. The condition that the minion needs to survive for this to get the buff is what holds this back I think.
Best case is you have board filled with minions, drop this, go face, them you have big minion that can rush.
This card is bonkers.
Pay 4 discount 6. Damn.
The only downside to this is for rogue decks that run cards greater than 3 mana.
These are all the taunt minions in standard.
You can play this with Bonechewer Brawler or Annoy-o-Tron on turn 2. If your opponent can't answer it, you can easily snowball the game.
Imagine dropping Greybough on turn 3, or to a lesser extent Teacher's Pet or Ruststeed Raider.
Insane payoff card for big druid.
Hide this behind Greybough and/or other taunts, say goodbye to any board based strategies. Plague of Death and The Amazing Reno are rotating out too,
Insane effect if DH gets deathrattle support cards. The effects can pull up to 15 mana worth of power.
Reminds of Guardian Animals, but with death rattle and more bodies.
First impression is this works best in a hand buff, weapon centric warrior.
Base line is 8/8 worth of stats for 5 mana across 2 bodies with taunt. Not bad in iteself (fair value).
However, If handbuffing strats work, this has a lot of potential for a board swing.
Solid removal card on 4, hit 2 for 3 and leave a 3/4 on board.
Reminds me of Illidari Felblade, hits less but affects 2 minions instead of 1.
Has lot of potential when dropped on 1 and as participant in a broom swing turn.
Beast deck payoff card.
Ideal scenario:
Nice card. Paladin burst damage from hand for 1 mana as long as you have 3 minions on board.
Will have place on board centric paladin decks.
Nice tech card for secrets. Makes it easier to play around them plus you get a vanilla 3 drop.
Reminds me of Dormant minions, you know it's coming but can't do anything to stop it. Only counter play is to work around the effect.
Unless druids needs to tutor a specific beast, this card seems to have little value to me.