I already hate this card, but I GUESS you can argue you don't want too many 8-cost cards in Token Druid so maybe it won't see play until that Twinspell card rotates.
Hearthstone by its design is not exactly what I would call 'interactive.' Unlike MtG, the attacker chooses the defenders, and so normally when you hear people talk about interactive vs non interactive decks, they're talking about one of two things generally.
#1 Aggro/Tempo decks - these are 'non interactive' in the sense that the whole goal is to kill the opponent as fast as possible and/or to seize tempo and never let go. 1-drop on 1, 2-drop on 2, 3-drop on 3, etc, and only trade if not trading would mean less total damage over time. They feel 'non interactive' because the defending player will try to contest the board with minions, which the aggro/tempo player will simply ignore.
#2 Combo decks - these are 'non interactive' in the sense that their win condition has nothing to do with the board state, and everything to do with simply drawing the right cards before they're dead. They feel 'non interactive' because the opponent usually can do very little to prevent their opponent from winning, once the combo has been drawn.
Everything else is either 'interactive' or someone being salty about a loss.
edit: I don't generally consider control decks to be 'non interactive' (though they've been accused of being such, usually by aggro players...which control decks are generally made to beat anyways).
I haven't posted on Hearthpwn since I rage-uninstalled Hearthstone last Friday.
I do plan on actively contributing to outof.cards, both on Hearthstone subs and MtG/other subs. I might be taking a short hiatus or an indefinitely long hiatus from Hearthstone, we'll see.
This site loads faster, has no ads, and there's nothing that suddenly loads when I'm trying to click on a link like there is and always has been on Hearthpwn. That's a big deal to me.
How competitive is competitive? For instance, with Hearthstone you could learn the basics and pilot almost any deck from the lowest rankings to say Rank 10, before you really needed to start thinking about investing in cards. Is this at all true of MTGA?
The first time I played MTG I suppose would have been back in 7th grade. I would have been..12? So sometime around 1995. I used to play with my best friend before school, during lunch, and after school once I got home. This was pre anything internet, so I'd call him over the phone and we'd get out our cards and simply tell the other person what we were doing.
I loved it! It was so cool being in these different thematic worlds. The names and the artwork made me feel like I was there, strolling through an Arabian market, or trudging through an eerie demonic swampland, or standing on the docks of a nearby seaport. I remember reading Inquest magazine and looking up card prices and decklists.....they'd usually also include some wacky joke deck, especially in the April Fools issue, and I'm certain that's when my love of meme decks was born.
Just before I started playing Hearthstone at the time of GvG, I was looking to rekindle that nostalgia. Paper MTG is a lot harder to play as an adult, simply because of having to actually drive somewhere to play a game. Hearthstone would eventually fill that void for me again.
I've recently started playing HS less and playing MTGA and although it's not exactly the same as the original MTG feeling, it's a better feeling game than HS for me now.
Will definitely making Dragon-Shark Rogue when this drops.
And Dragon-of-the-Dead Priest.
So this is like a balanced Kel'Thu-Freaking-Zad then, right?
I could definitely see this being played in some decks.
Probably a reluctant pick in Arena but not really something you'd want in standard. For 7-mana, you want more than simply a bunch of stats.
Because this is 1-mana cheaper.
Because 1-mana cards are easier for cycling with Auctioneer and proc'ing Pyromancer.
Because it reduces the cost of Grave Horror by 1 but is cheaper.
IDK maybe you run both or one of each? I'm not saying this card is a knockout powerhouse of broken absurdity, I'm just throwing out some ideas.
I guess one positive about this card is that it is not targeted, meaning that it has absolute consistency with Vargoth (same way that Mind Blast did).
Love it! It's not great but it's just the kind of card I'll try to force.
Pretty weak for the mana cost, this would be 1x at best in any deck but likely won't see play at all.
I already hate this card, but I GUESS you can argue you don't want too many 8-cost cards in Token Druid so maybe it won't see play until that Twinspell card rotates.
Will not see play but good riddance to Mind Blast.
I suspect this will see play as long as Lackeys are in Standard.
I'd imagine it's driven by the users first. Do you see a lot of people posting about CCGs that aren't MtG:A or Hearthstone?
https://outof.cards/hearthstone/expansions/knights-of-the-frozen-throne
Under the "Lifesteal" section, Acolyte of Pain is the first card listed as having Lifesteal.
I'm currently playing MTG:A and Fran Bow.
If you're looking simply for entertainment and haven't seen it yet, I can't recommend Critical Role highly enough.
Congratulations! It's a tough grind, good for you for sticking it out. The mental focus is the hardest part.
Hearthstone by its design is not exactly what I would call 'interactive.' Unlike MtG, the attacker chooses the defenders, and so normally when you hear people talk about interactive vs non interactive decks, they're talking about one of two things generally.
#1 Aggro/Tempo decks - these are 'non interactive' in the sense that the whole goal is to kill the opponent as fast as possible and/or to seize tempo and never let go. 1-drop on 1, 2-drop on 2, 3-drop on 3, etc, and only trade if not trading would mean less total damage over time. They feel 'non interactive' because the defending player will try to contest the board with minions, which the aggro/tempo player will simply ignore.
#2 Combo decks - these are 'non interactive' in the sense that their win condition has nothing to do with the board state, and everything to do with simply drawing the right cards before they're dead. They feel 'non interactive' because the opponent usually can do very little to prevent their opponent from winning, once the combo has been drawn.
Everything else is either 'interactive' or someone being salty about a loss.
edit: I don't generally consider control decks to be 'non interactive' (though they've been accused of being such, usually by aggro players...which control decks are generally made to beat anyways).
Very good value for sure!
I don't have a need for it however, but this is the best value per pack we've ever seen.
I haven't posted on Hearthpwn since I rage-uninstalled Hearthstone last Friday.
I do plan on actively contributing to outof.cards, both on Hearthstone subs and MtG/other subs. I might be taking a short hiatus or an indefinitely long hiatus from Hearthstone, we'll see.
This site loads faster, has no ads, and there's nothing that suddenly loads when I'm trying to click on a link like there is and always has been on Hearthpwn. That's a big deal to me.
I picked this game up over the weekend on a Steam flash sale. It's a point and click that's pretty dark and deals with mental health/trauma.
http://www.franbow.com/
I'm only about an hour in but it's very strange and enjoyable. Have you played it?
How competitive is competitive? For instance, with Hearthstone you could learn the basics and pilot almost any deck from the lowest rankings to say Rank 10, before you really needed to start thinking about investing in cards. Is this at all true of MTGA?
The first time I played MTG I suppose would have been back in 7th grade. I would have been..12? So sometime around 1995. I used to play with my best friend before school, during lunch, and after school once I got home. This was pre anything internet, so I'd call him over the phone and we'd get out our cards and simply tell the other person what we were doing.
I loved it! It was so cool being in these different thematic worlds. The names and the artwork made me feel like I was there, strolling through an Arabian market, or trudging through an eerie demonic swampland, or standing on the docks of a nearby seaport. I remember reading Inquest magazine and looking up card prices and decklists.....they'd usually also include some wacky joke deck, especially in the April Fools issue, and I'm certain that's when my love of meme decks was born.
Just before I started playing Hearthstone at the time of GvG, I was looking to rekindle that nostalgia. Paper MTG is a lot harder to play as an adult, simply because of having to actually drive somewhere to play a game. Hearthstone would eventually fill that void for me again.
I've recently started playing HS less and playing MTGA and although it's not exactly the same as the original MTG feeling, it's a better feeling game than HS for me now.