I really like this in Priest, and not just because "PREEST = HEAL CLASS", but because a long time problem with T1 Northshire Cleric was trading into something and taking advantage of the draw engine, which meant not developing the board. This card gives you a lot more flexibility and actually has good stats for a 2-drop.
I like that this is so useful and good, AND a common. An expansion that is actually beneficial for new players or players on a budget is a direction I'd like to see Hearthstone continue in.
Someone pointed out a cute use on another site: Amalgam with things magnetized to it is still a totem. I don't think that's good enough for this card to be played, but it's kind of neat.
That's actually pretty neat, and it curves. Question is, how good is a 4-mana 3/2 weapon that summons a 3/1 or 3/2?
Perhaps the fact that this card even exists and possibly coming down on T4 (or being followed up by Bloodlust) is enough of a threat that your opponents will be forced into dealing with your early board. If your opponent isn't an aggro deck, perceived threats are often enough to bait your opponent into a misplay.
I would imagine it only summons one Ra. For a battlecry to trigger a second time, it makes sense that the first one must resolve completely first. After one Ra is summoned, then the battlecry attempts to resolve a second time. It checks the board state, sees that it is a) not full, b) contains no other Cultists, and c) doesn't summon a second Ra.
Your statement is very logical, but please take a look at Blade of C'Thun. I have watched enough Dane's videos to know, that in combination with Brann Bronzebeard the 4/4 kills a minion twice and gives twice as many stats to C'Thun.
I'd guess they're slightly different because of how their conditional is worded. (This is merely a guess based on my extremely limited knowledge of coding ->) When Blade of C'Thun destroys a minion, its stats get stored as some variable, which then get added to C'Thun's. At some point after the battlecry triggers the first time but before a new game is started (tbh I don't know when), that variable gets reset. So, when Brann causes the battlecry to trigger a second time, it checks the value set in that variable, sees that it's still there, and adds it to C'Thun's a second time. Note the exact wording, this is a two part conditional separated by a period. My guess is that the animation triggers, but technically a minion isn't destroyed twice. Regardless, the target minion's stats get added twice because the variable is still storing them when the second triggering of the battlecry checks for them.
With Cultist, the board state is checked as an "if" conditional. It triggers the first time because the conditional is True. The conditional is two parts, joined by "and". Only both or neither will ever trigger. Since the conditional is False the second time it checks, both don't trigger.
First of all, like the case with the obelisk I really appreciate the fantasy we can see in the cultist. Performing some kind of a ritual, where 7 people sacrifice their lives, in order to summon a deity and then an enchantress steps in, which enhances the power of that god. I can't find words to express how fun it is seeing such mechanics in the game.
As far as gameplay goes, I have a hard time believing that this would replace Mecha'thun decks if we don't see more support for it. But since no one dared to asks questions, I would like to ask two:
- How would the cultis's battlecry interact with The Heart of Vir'naal? Would we see two deities or only one, cuz the second battlecry would trigger after the first wave of cultists die.
- What does a full board mean? May I abuse it with dormant creatures like The Darkness or sherazin?
Even though "full board" is a bit ambiguos I'm going to assume it means you need 7 of these for it to work.
I would imagine it only summons one Ra. For a battlecry to trigger a second time, it makes sense that the first one must resolve completely first. After one Ra is summoned, then the battlecry attempts to resolve a second time. It checks the board state, sees that it is a) not full, b) contains no other Cultists, and c) doesn't summon a second Ra.
can we please please please not turn this into hearthpwn?
edit: surely you have done something besides hero power on 2 as a Rogue. Surely you have built a deck to include a bunch of good early game such that you rarely hero power on 2. surely if a 1/2 dagger on 2 is good, coining a 4/2 dagger is also good if not better.
Have you never noticed that Rogue lists typically don't run 2 drops? Sure they may have saps and eviscerates, but on turn two, your proactive plays are dagger up or Coin SI, Cleef, Miscreant, etc. This isn't some weird fluke or coincidence, it's because unlike any other HP, rogue allows you to invest mana on a dead turn to gain tempo in future turns.
If you coin a Scimitar it makes your turn three very unimpressive: at best you play a hench clan thug and attack, but unless that extra 3 damage was relevant you could've just daggered and saved a coin and a card in hand for the same net gain.
Running scimitar makes your hero power less good and conversely having dagger up makes scimitar less relevant. I don't know how to make this any clearer.
It's not that hero power is so much better than a 2-drop in Rogue, it's that Rogue doesn't have good 2-drops.
"while this is in play, your opponent has "add the coin to your hand whenever you play a card"
no thanks.
I really like this in Priest, and not just because "PREEST = HEAL CLASS", but because a long time problem with T1 Northshire Cleric was trading into something and taking advantage of the draw engine, which meant not developing the board. This card gives you a lot more flexibility and actually has good stats for a 2-drop.
Good catch. Can you tell what class I rarely play lol
In Standard this gets completely wrecked by Lord Godfrey, and additionally in Wild by Defile.
edit: Also by the new Shaman card, Earthquake
Okay-ish Arena card, otherwise, I want to do a lot more for 5 mana in Constructed.
I like that this is so useful and good, AND a common. An expansion that is actually beneficial for new players or players on a budget is a direction I'd like to see Hearthstone continue in.
Bolster requires you do it all in one turn or somehow have your minions survive. This lets you pre-buff them, and works 100% of the time.
Even better, you can go T1 Ino the Fray, T2 Frightened Flunky for some pretty crazy tempo.
Seems obvious but can this be triggered if there are no minions to destroy?
I'm not sure how to evaluate this. In a vacuum it's borderline unplayable, but I can see it being good enough with the right support.
This is super good! I'm glad it's not a mech....
\
sometimes lucky! its not the most amazing pack of all time, but it's good nonetheless!
Gonna throw this bad boy in my Infinite Undatakah Priest. Rank 10 zero stars, here I come!
Or how overpowered Angler is. IMO at 2-mana 1/2, this feels a bit more fair.
Watch Rogue get a card that makes their combo cards cost 1. :)
It's at least far better than Tortollan Primalist.
That's actually pretty neat, and it curves. Question is, how good is a 4-mana 3/2 weapon that summons a 3/1 or 3/2?
Perhaps the fact that this card even exists and possibly coming down on T4 (or being followed up by Bloodlust) is enough of a threat that your opponents will be forced into dealing with your early board. If your opponent isn't an aggro deck, perceived threats are often enough to bait your opponent into a misplay.
I'd guess they're slightly different because of how their conditional is worded. (This is merely a guess based on my extremely limited knowledge of coding ->) When Blade of C'Thun destroys a minion, its stats get stored as some variable, which then get added to C'Thun's. At some point after the battlecry triggers the first time but before a new game is started (tbh I don't know when), that variable gets reset. So, when Brann causes the battlecry to trigger a second time, it checks the value set in that variable, sees that it's still there, and adds it to C'Thun's a second time. Note the exact wording, this is a two part conditional separated by a period. My guess is that the animation triggers, but technically a minion isn't destroyed twice. Regardless, the target minion's stats get added twice because the variable is still storing them when the second triggering of the battlecry checks for them.
With Cultist, the board state is checked as an "if" conditional. It triggers the first time because the conditional is True. The conditional is two parts, joined by "and". Only both or neither will ever trigger. Since the conditional is False the second time it checks, both don't trigger.
I would imagine it only summons one Ra. For a battlecry to trigger a second time, it makes sense that the first one must resolve completely first. After one Ra is summoned, then the battlecry attempts to resolve a second time. It checks the board state, sees that it is a) not full, b) contains no other Cultists, and c) doesn't summon a second Ra.
This effect can literally never be triggered by Shudderwock. Also, Shudderwock >>>>>>>>> a 20/20 that deals 20.
Glad they're making epics the fun wonky meme cards again.
Mogu Rogue will see less play than Pogo Rogue.
It's not that hero power is so much better than a 2-drop in Rogue, it's that Rogue doesn't have good 2-drops.