Comments
383 totalQuote From Chimera This card will go places. I like it.
Agreed, this is one of those cards that will have a purpose, whether that's right now or not until later in future sets.
Guys if you're going to downvote, can you please explain why? Let's have a conversation. Getting zero interaction for why you disagree with me is kind of a downer and honestly makes me not want to post here.
I wonder if the inspiration for this was drawn from the Neverending Story's Sphinx Gate.
Quote From RandomGuy Quote From kaladin Decent card but probably overrated.
Remember, this is "add 3 random cards to your hand." When have those been super strong? You want to draw cards you actually and …
Quote From Yusuke Quote From kaladin Quote From Yusuke Grommash Hellscream, Inner Rage and Bloodsworn Mercenary could be best friends, at least in Wild with Emperor Thaurissan.
Or Leeroy …
Quote From Yusuke Grommash Hellscream, Inner Rage and Bloodsworn Mercenary could be best friends, at least in Wild with Emperor Thaurissan.
Or Leeroy + Warpath + Bloodsworn Mercenary in Standard for exactly 10 …
Decent card but probably overrated.
Remember, this is "add 3 random cards to your hand." When have those been super strong? You want to draw cards you actually and specifically put into your deck, not random cards.
edit:
…4 mana to summon 8/8 in stats, seems right in line with what warlock normally does.
So if you manage to get 3 of these things, it deals 5x3 damage? Seems like Rogue could pull this off, maybe Priest.
Quote From DoubleSummon Seems not worth to me.. if you want duplicates of stuff why run a highlander deck?
Duplicate legendaries.
Quote From AnAngryBadger Quote From kaladin …I'm not sure. It does allow you to play three Chef Nomis, which may be a win con. I like the continuity of Elise always being a 5-mana 5/5.
I'm not sure. It does allow you to play three Chef Nomis, which may be a win con. I like the continuity of Elise always being a 5-mana 5/5.
pretty unimpressive for a highlander requirement.
edit: also there's a 0% chance that's the actual card art.
- Too many good early mechs (remember Keleseth and Neutralstone?)
- Magnetic is then too easily utilized
- Magnetic in general is a broken concept, essentially turning every mech into a threat
- As a Control deck, instead of asking …
Quote From Hydrafrog Even if it lasts one turn... +2/+2 to minions in your hand is pretty solid in a meta where you keep a lot of cards in your hand in the first place.
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Tough to say. Handbuff decks have historically been fun but quite fringe, and Control decks in general usually are spell/removal heavy, and Control Warrior in its current form is mech-based, with few taunts - I think this is pretty unlikely …
Quote From sicknantos I think it's a meme and as such until we see how viable that meme is (and given the power levels of aggro at the moment, might not be very viable at all) we shouldn't …
Quote From dib I always assumed that Overkill only triggered whenever the Overkill minion made an attack, which feels much more intuitive, imo. The "during your own turn"-thing doesn't feel right. I think that they should change it …
I think overkill should only trigger when you specifically choose to attack with a minion.