Comments
383 totalI don't like it. I especially don't like changing card names. Changing a card's text is too confusing for new players, but changing a card's name entirely isn't?
If you think for one second that I'm not going to run double [card]arcane dynamo[/card] in my Mage decks now, you clearly don't know me well enough.
Wait a second, I have the next meta breaker.
- Play Priest
- Play Jar Dealer
- Jar Dealer dies and gives you [card]pogo-hopper[/card]
- Double [card]spirit of the dead[/card]
- ????
- Rank 1 Legend with Pogo Priest …
Unless Priest gets good enough endgame finishers, this is probably just another annoying removal that delays the game. Fatigue decks typically have been the weaker brand of Control....we'll have to wait and see what else is coming.
Meme worthy, but still fun.
Jar Dealer -> Jar Dealer, infinite value!
Not that great IMO. [card]primalfin totem[/card] was good because it actually put stuff on the board and provided a threat, and the 3 health was not always easy to deal with.
This is too slow, and I predict won't …
Decent and I already hate the Reborn mechanic.
Please dear God, I hope there isn't a neutral "Give a friendly minion Reborn" coming....
The requirements for completion are far too steep. Draw 20 cards so that the last 10 cards can cost 0? I don't know about that.....
I'm not sure the reward is good enough. Also, I wonder if this works with the Coin.
LOOKS LIKE YOLO IS BACK ON THE MENU, BOYS
I'm happy right now. :D
Very good card. [card]arcanologist[/card] was very strong in the right Mage decks, and I suspect this will be equally good in Quest decks.

Both 0/1's from Sindragosa gave me King Krush. What are the chances?
I love it, but get annoyed when I queue into decks that are simply Standard decks with no Wild-exclusive cards. I'm playing Wild for a different experience.
If they rehash old cards, I'm gonna be disappointed. I want to see new ideas, damnit.
How much are you willing to invest or would need to invest? I really love playing Reno Mage in Wild, but keep in mind, control decks are generally a bit more pricey.
For legendaries, do you have:
- …
Soft nerf to [card]menacing nimbus[/card], [card]earthen might[/card], and the 8-drop slot for evolve/summon effects. I don't think there is any reason to play this alongside Eureka/Muckmorpher, as you're just making the existing deck worse.
More of a midrange card and maybe tech card in fast decks.
It won't be played in a Control deck because it's a dead card; with Control, you rarely have a board state such that you can and want …
I get the impression these are the directions they intend to go and would like to go, not the current State of the Game.
With that said, I do feel like their actions are a bit lopsided/unbalanced. While I …
Seems like it's right on the cusp of being playable. If nothing else, I think this is a reasonable option for budget decks.