My suggestion would be to put such a link under the "Decks" drop down menu.
I'd rather the admins put it under our profile name drop down menu, so that things could be visually better and well-structured.
Btw I don't know how much effort you put in finding your decks - if you just click on your user name, you will access your profile page, where you would see a link to your decks.
It actually wasn't clear that I was able to click on my username. I just thought it made more sense to put that link in the Decks drop down menu. "Where do I go to view my decks? Is it under......I don't know......the DECKS menu?" just makes more sense to me.
This is not really asking "where do I find the link to view my own decks?" because I can find that on my own with enough searching.
"with enough searching"
Why isn't there an easy to find and easily accessible link to view my own decks? My suggestion would be to put such a link under the "Decks" drop down menu.
paladin secret "at the start of your turn, give your minions reborn"
mage secret "when your opponent plays a minion, add a copy of it to your hand and give it reborn"
hunter secret "when a friendly beast dies, summon a 2/2 boar with reborn"
more tools for aggro
something that is intended for control but will most definitely be abused by aggro
cheap direct damage for mages
literally nothing useful for priests
"summon a random minion and give it reborn"
It's a fact that Blizzard hates control decks except Warrior, loves aggro token decks, and loves "do a random thing" because apparently new players like it.
edit: If you're going to downvote, can you please reply and explain what you disagree with?
Hey everyone! A few days ago I had a neat idea that I haven't seen yet, and after getting back from vacation finally had an opportunity to give it a go. I give you, Infinite Undatakah Priest.
As you can see in the guide, at its core, it's a Control Priest deck, but with a neat ending. The set up for the combo is to play (and have die) Test Subject (or two) and Recurring Villain. Then, once you play Da Undatakah and cast Seance, you go infinite when Da Undatakah dies, and depending on what is in the Deathrattle pool, you either get two Seances or resummon Da Undatakah twice (if you've cast at least one Arms on Recurring Villain).
If you end up with multiple copies of Seance in your loop, you can then also go infinite with Grave Horrors.
Elysianna is there to not die in fatigue.
Flex spots are definitely Elysianna and Madame Lazul, and probably others.
As the guide says, this deck is mostly garbage but it's fun nonetheless. Play it, test it, have fun with it, let me know what you'd change...Enjoy!
Address "wincentivizing" casual mode. You have no reason to not net-deck casual mode because of how many "win X games" quests there are. Since this is my wish, I can be selfish. I don't play casual to netdeck or win as fast as possible, I play it to make crazy late game combos happen. Replace the win quests with play quests. Make these quests incentivize decks that aren't net decks.
Dust discount for upgrading normal cards to golden cards. Already have a non golden Ysera? Upgrade it to golden for 1600.
Ranked reset should be opt-out. I enjoy playing weird homebrew decks at low ranks. I should be able to reset back to 10 or 15 or even 20 without having to wait months and months, because that one time I got to Rank 2.
The old Un'Goro Quests rewarded you with a playable card that activated the quest reward. These instead upgrade your Hero Power, in some cases so far (the Druid quest), it's a passive Hero Power that you don't need to spend mana on. Since these quest rewards are not playable cards, are they automatically activated once the quest requirements are met?
Oh god this is so good! It reminds me of the Kazakus potions you'd get from time to time, but you can run two of these in your deck. And you can Haunting Visions to get more!
Control Shaman absolutely incoming, can't wait to craft this up.
This will need a lot of support to be good. Why? Because the reward only improves an existing deck by a little bit. How good is Shuffle-lock right now? Not very good.
Second thing to think about is that by the time you complete this, you're very likely to be in the later stages of the game, where mana cost matters less. The way to take advantage of this would be to make your deck really top heavy with a bunch of late game bombs. and in order to do THAT, you'll need much better early game defense and survival tools, which Warlock is currently lacking.
It actually wasn't clear that I was able to click on my username. I just thought it made more sense to put that link in the Decks drop down menu. "Where do I go to view my decks? Is it under......I don't know......the DECKS menu?" just makes more sense to me.
This is not really asking "where do I find the link to view my own decks?" because I can find that on my own with enough searching.
"with enough searching"
Why isn't there an easy to find and easily accessible link to view my own decks? My suggestion would be to put such a link under the "Decks" drop down menu.
It's a fact that Blizzard hates control decks except Warrior, loves aggro token decks, and loves "do a random thing" because apparently new players like it.
edit: If you're going to downvote, can you please reply and explain what you disagree with?
Have not, there's a very real chance I won't be continuing Hearthstone.
How many more good AOEs does Shaman need before people stop saying Control Shaman isn't a thing?
I'm happy this card exists. :)
I was thinking the exact same thing. And this curves right into it.
Hey everyone! A few days ago I had a neat idea that I haven't seen yet, and after getting back from vacation finally had an opportunity to give it a go. I give you, Infinite Undatakah Priest.
https://outof.cards/hearthstone/decks/3021-infinite-undatakah
As you can see in the guide, at its core, it's a Control Priest deck, but with a neat ending. The set up for the combo is to play (and have die) Test Subject (or two) and Recurring Villain. Then, once you play Da Undatakah and cast Seance, you go infinite when Da Undatakah dies, and depending on what is in the Deathrattle pool, you either get two Seances or resummon Da Undatakah twice (if you've cast at least one Arms on Recurring Villain).
If you end up with multiple copies of Seance in your loop, you can then also go infinite with Grave Horrors.
Elysianna is there to not die in fatigue.
Flex spots are definitely Elysianna and Madame Lazul, and probably others.
As the guide says, this deck is mostly garbage but it's fun nonetheless. Play it, test it, have fun with it, let me know what you'd change...Enjoy!
Tavern Brawls are almost always "one and done" for me.
This one is no different.
Question about the new quests -
The old Un'Goro Quests rewarded you with a playable card that activated the quest reward. These instead upgrade your Hero Power, in some cases so far (the Druid quest), it's a passive Hero Power that you don't need to spend mana on. Since these quest rewards are not playable cards, are they automatically activated once the quest requirements are met?
Hey something I just noticed, this bypasses taunts. Have we ever seen a card that can do this, that ISN'T hard removal?
The card doesn't specify "enemy minion" so you could target your own.
I wonder if the attack resolves before minion death resolves. Would be neat to play this against a minion with less than 4 health to gain advantage.
Wow that's good, about as strong as a card can be without being "meta defining."
best flavor ever!
This + Juggler is obviously pretty strong.
Purely for memes, and I'm glad because is already too good with too many good win conditions.
That said, this seems pretty fun.
That's what makes it pretty balanced actually.
This is weird but looks like it will be fun to try and build around a shuffle mechanic.
Oh god this is so good! It reminds me of the Kazakus potions you'd get from time to time, but you can run two of these in your deck. And you can Haunting Visions to get more!
Control Shaman absolutely incoming, can't wait to craft this up.
This will need a lot of support to be good. Why? Because the reward only improves an existing deck by a little bit. How good is Shuffle-lock right now? Not very good.
Second thing to think about is that by the time you complete this, you're very likely to be in the later stages of the game, where mana cost matters less. The way to take advantage of this would be to make your deck really top heavy with a bunch of late game bombs. and in order to do THAT, you'll need much better early game defense and survival tools, which Warlock is currently lacking.
Next on the chopping block: "Deathrattle."
Since they don't want to depict violence, they absolutely need to rename Deathrattle, DEATH is in the name and I find that offensive.
Also can we please petition to change the wording of any card that says "deal DAMAGE"? That seems a bit violent for my tastes.
Finally there is the issue with LifeSTEAL. I don't want this game to be encouraging theft or harming others.