everyone wants to talk about how this puts odd paladin back into standard, but with the healing synergy in Paladin, why not take the Restore 4 Health hero power?
it's way more inconsistent than Odd Paladin about the dude strategy, both beucase it requires the right card draw, and discover.
However, as you mentioned, it's also way more versatile, and can potentially boost Control Paladin, or maybe even Combo/OTK.
I don't believe that is the correct way to evaluate it. A "Heal 4" hero power is much stronger in the late game when a) you'll need it to survive and outlast your opponent, b) can use it AND do something else in the same turn, and pretty useless in the early game when you want to be developing the board and really have no use for a "restore 4 health" power. On the flip side, of course summoning 2 1/1s without using a card in the early game is extremely strong, but in the late game kind of useless.
tl;dr one hero power is good in the early game, the other is good in the late game.
everyone wants to talk about how this puts odd paladin back into standard, but with the healing synergy in Paladin, why not take the Restore 4 Health hero power?
I think it's going to be difficult to have enough damage to heal before the game gets too late making the reward for this less relevant. This card feels better in wild in my opinion, with just more ways to AoE damage minions.
Seems really strong in the late game and with some of the new cards, is already getting support. AND the upgraded hero power is objectively much better and not simply an exchange for a different hero power.
Of what we've seen of the quests so far, this is the best one IMO.
Good but pretty easily played around. As always, the strength of any individual secret will depend on A) the collective strength with other secrets (how hard it is to play around, how much value is generated, etc), and B) the raw value on its own.
Doubtful that you want to run this in a Tempo Mage list, but would be very detrimental to Aggro decks if you played it at the right moment.
A 10-mana pile of stats has historically never been great. If you make it to 10-mana while not having used a bunch of expensive spells in your hand, what are the chances that you absolutely need a card like this to swing the game in your favor?
This card loses you too much tempo, for the same reason academic espionage isn't played this will probably won't be played either too slow and doesn't have a body.
It's a bit fringe, but AE + Prep + Tak Nozwhisker is a great way to get fuel for Spectral Cutlass. These kind of cards aren't high tempo (of course a 4-mana card that doesn't put stats on the board is low tempo, why are we trying to evaluate it based on its speed?), they're high value.
You could run this with Myras and Leeroy, go Leeroy Shadowstep, Myras to draw your deck, then Leeroy + this to have 18 burst for zero mana on the next turn.
wow! so when it comes back reborn, it's a 3/1?
Man this is good! Absolute auto include in aggro.
Finally, decent AOE for Priest that doesn't cost 5 or more mana.
I don't believe that is the correct way to evaluate it. A "Heal 4" hero power is much stronger in the late game when a) you'll need it to survive and outlast your opponent, b) can use it AND do something else in the same turn, and pretty useless in the early game when you want to be developing the board and really have no use for a "restore 4 health" power. On the flip side, of course summoning 2 1/1s without using a card in the early game is extremely strong, but in the late game kind of useless.
tl;dr one hero power is good in the early game, the other is good in the late game.
everyone wants to talk about how this puts odd paladin back into standard, but with the healing synergy in Paladin, why not take the Restore 4 Health hero power?
That's super busted. And a good replacement for Cutlass.
Really good for enabling a tempo focused Rogue decklist again.
Cleric + Pyromancer + 0-cost spell + Circle/
Seems really strong in the late game and with some of the new cards, is already getting support. AND the upgraded hero power is objectively much better and not simply an exchange for a different hero power.
Of what we've seen of the quests so far, this is the best one IMO.
Good but pretty easily played around. As always, the strength of any individual secret will depend on A) the collective strength with other secrets (how hard it is to play around, how much value is generated, etc), and B) the raw value on its own.
Doubtful that you want to run this in a Tempo Mage list, but would be very detrimental to Aggro decks if you played it at the right moment.
It's....okay.
A 10-mana pile of stats has historically never been great. If you make it to 10-mana while not having used a bunch of expensive spells in your hand, what are the chances that you absolutely need a card like this to swing the game in your favor?
Seems pretty good, and I wonder if this could be an enabler for Lucentbark Druid.
I like it but I'm not sold. Priest needs minions that work on curve, and I don't think this does.
Bold prediction: True to the "rouge" class, there will be a lot of misspellings of "pharoh"
It's a bit fringe, but AE + Prep + Tak Nozwhisker is a great way to get fuel for Spectral Cutlass. These kind of cards aren't high tempo (of course a 4-mana card that doesn't put stats on the board is low tempo, why are we trying to evaluate it based on its speed?), they're high value.
You could run this with Myras and Leeroy, go Leeroy Shadowstep, Myras to draw your deck, then Leeroy + this to have 18 burst for zero mana on the next turn.
Provides no threat, just delays any attacks by one turn, anti-fatigue, vulnerable to silence, only decent in Silence Priest?
I don't think this will see any constructed play at all.
You can already run Pilfer, which guarantees an activated Fence on 2, but with no minion. This is less consistent, but has a 1/2 body.
It's a balance I suppose, although maybe you'd run both.
Good in Arena I suppose but not strong enough for Ladder.
I'm wondering how I could break this with Test Subject.
Decent stats, good effect, cheap for combo purposes, and THAT ART.
I love it already.