Ooh, I really like this in Warlock with Demonfire. Probably wouldn't see play because the 2-drop spot in Zoo is pretty competitive and Flame Imp is better.
In seriousness though, this seems overcosted. The effect has obvious synergies with Hyenas and Timber Wolves but that's not enough to warrant playing the spear over Headhunter's Hatchet, which effectively does the same amount of damage for 1 mana less.
Piranha Launcher 2.0: Slightly improved, still bad.
I guess ask yourself which is better, Scavenging Hyena + immediately buff it by +4/+2 or better? OR, for the same mana cost, buff it by +2/+1 this turn, and then +2/+1 next turn (assuming both the Hyena and your weapon are still around)?
And then you answer, "Scavenging Hyena + Hounds is objectively better in every way."
let's refer back to this in a month when i'm proven right.
Unless you're saying that Beast Pirate Priest is going to break the SoU meta, you *can't* be proven right. Even if Inner Fire decks remain too weak to compete they're still going to enjoy infinite times more representation than Beast Pirate Priest, because your point of reference is a thing that doesn't exist.
For someone who's constantly whining about getting downvoted, have you considered it might have something to do with your refusal to concede a point?
I refuse to concede that Zoo Priest will be a thing until it is. Every new expansion where Priest gets a good early drop we get excited about Zoo Priest, and it's never come to fruition.
I will gladly admit to being wrong when I'm proven wrong. Until then, a deck that is - at best - worse than a 44% winrate is not a deck that is relevant to discussion.
I mean....I'll give you that VS doesn't showcase off-meta homebrew decks, so if you have stats and proof of hitting R5 with Mech Zoo Priest, I'll gladly admit being wrong.
For 9-mana and a beefy body, it didn't see much play. For 5-mana and no body, I really like this as removal, but damn.....doesn't Warrior already have enough AOE?
None of that says control. Highest cost card is Zilliax, and it doesn't run AOE.
Good catch. I thought we were discussing ladder viable decks. One sec, I haven't uploaded my Beast Pirate Priest deck, we need to talk about how Grandmummy impacts that.
Shut the fuck up dude and take your shit somewhere else. If VS isn't good enough for you, I guess you're too good a player for this site.
I like VS and use it frequently but let's not pretend it's something it isn't. It lists decks based on winrate, based on the players who have opted in to submitting data. Look at the facts. Mech Priest is nowhere on their ranking list, which means its worse than a T4 deck. If it was good enough, people would play it and it would be seen on the rankings, but it isn't. I just want to make sure we're on the same page and talking about the same things. Mech Priest is not a ladder deck. We've had two instances of a tempo-ish Priest since GvG (when I started playing and have mostly been a Priest main ever since), Dragon Priest in the Drakonid OPerative meta, and Keleseth Spiteful Priest. Zoo Priest is not a thing, not in competitve Hearthstone anyways.
None of that says control. Highest cost card is Zilliax, and it doesn't run AOE.
Good catch. I thought we were discussing ladder viable decks. One sec, I haven't uploaded my Beast Pirate Priest deck, we need to talk about how Grandmummy impacts that.
For all you downvoting, the chances this buffs two minions is almost zero. When is the last time we got excited about Zoo Priest and were right?
That was my point above - it doesn't need to buff twice. Buffing once still makes this card 3/4 stats on turn 2 because the 2nd buff is almost guaranteed.
You get to the real issue in your second sentence - what is this deck?
I'd argue that the current iteration of DS/IF priest is basically a "zoo" that uses DS/IF as it's burst finish. This card can go into something like that. And the new legendary further pushes this idea out there.
it's not though. it's a control deck that hopes to stick a high health minion in the late game. zoo priest has never existed. the only non control/combo priest decks we've ever seen are dragon priest and keleseth spiteful priest.
This is one of those 'hard to evaluate because it enables some pretty insane possible combos, and there are too many that are honestly kind of fringe at the moment but we'll have to wait and see what else gets released and how fast the new meta is' cards.
I don't want to run a bad 3-drop weapon in Hunter. Not alongside other really good 3-drops. What are you going to cut in order to make space for this?
Ooh, I really like this in Warlock with Demonfire. Probably wouldn't see play because the 2-drop spot in Zoo is pretty competitive and Flame Imp is better.
But this is a totally fine card for Arena.
I guess ask yourself which is better, Scavenging Hyena + immediately buff it by +4/+2 or better? OR, for the same mana cost, buff it by +2/+1 this turn, and then +2/+1 next turn (assuming both the Hyena and your weapon are still around)?
And then you answer, "Scavenging Hyena + Hounds is objectively better in every way."
Wow that's........pretty weak.
Going to need a ton of support to make this worth a card slot.
I like it, probably only 1x at best though. Seems pretty likely you'd be able to drop one if not two of the new 3/5 taunts too.
I refuse to concede that Zoo Priest will be a thing until it is. Every new expansion where Priest gets a good early drop we get excited about Zoo Priest, and it's never come to fruition.
I will gladly admit to being wrong when I'm proven wrong. Until then, a deck that is - at best - worse than a 44% winrate is not a deck that is relevant to discussion.
The Mech tag is the only thing making this borderline playable.
Which means you probably won't play it.
In Warrior this seems pretty good.
agree to disagree then.
let's refer back to this in a month when i'm proven right.
What EXACTLY does "fall asleep" mean?
Weapon removal is going to be huge!
So the reward is for 2-mana you summon a 3-mana 4/3, correct? Or is that a visual error?
I mean....I'll give you that VS doesn't showcase off-meta homebrew decks, so if you have stats and proof of hitting R5 with Mech Zoo Priest, I'll gladly admit being wrong.
For 9-mana and a beefy body, it didn't see much play. For 5-mana and no body, I really like this as removal, but damn.....doesn't Warrior already have enough AOE?
Pretty hard to kill, reminds me of that 2/14 divine shield taunt, but then again.....10-mana Legendary that doesn't really DO anything......
I like VS and use it frequently but let's not pretend it's something it isn't. It lists decks based on winrate, based on the players who have opted in to submitting data. Look at the facts. Mech Priest is nowhere on their ranking list, which means its worse than a T4 deck. If it was good enough, people would play it and it would be seen on the rankings, but it isn't. I just want to make sure we're on the same page and talking about the same things. Mech Priest is not a ladder deck. We've had two instances of a tempo-ish Priest since GvG (when I started playing and have mostly been a Priest main ever since), Dragon Priest in the Drakonid OPerative meta, and Keleseth Spiteful Priest. Zoo Priest is not a thing, not in competitve Hearthstone anyways.
Good catch. I thought we were discussing ladder viable decks. One sec, I haven't uploaded my Beast Pirate Priest deck, we need to talk about how Grandmummy impacts that.
it's not though. it's a control deck that hopes to stick a high health minion in the late game. zoo priest has never existed. the only non control/combo priest decks we've ever seen are dragon priest and keleseth spiteful priest.
For all you downvoting, the chances this buffs two minions is almost zero. When is the last time we got excited about Zoo Priest and were right?
This is one of those 'hard to evaluate because it enables some pretty insane possible combos, and there are too many that are honestly kind of fringe at the moment but we'll have to wait and see what else gets released and how fast the new meta is' cards.
pretty garbage 2-drop, as per usual with Priest.