KANSAS
Lv.16Old God Fanatic
Comments
Not bad, I think it is similar to [card]Zilliax[/card] in that it will kill a minion and give you more health/armor which will make it a very handy tool for surviving against aggro decks. Killing a 5/5 with this basically means you have protected yourself against 10 damage. This card doesn't look very exciting, but it will without a doubt …
I think this card is better than everyone is giving it credit for. Every time you invoke you summon two 1/1 imps, which means that it won't be hard to develop a board, and none of the invoke cards will get you a board with much health, but you will continue to summon more and more 1/1 imps, and you …
Everyone is saying this card is super bad trash, but I disagree. It is also two 1/1 imps, which still doesn't look very good, but keep in mind that you will not just be dropping this on an empty board on turn 3 every game. As a stand-alone card this is horrible, you want to play this along side other …
This card is definitely makes all the invoke cards worth running. You will be putting out lots of wide boards with the help of 1/1 imps, and you will have veiled worshiper plus galakrond to give you plenty of more fuel to push for lethal. I am not 100% sure about how good zoo warlock will be, but with all …
Zoo has always been a pretty consistent deck throughout Hearthstone history. And between this galakrond, Veiled Worshiper, and all of the 1/1 imps, I think zoo warlock will have enough fuel to be a pretty powerful deck. The 1/1's will be able to fuel a lot of sacrifice abilities, veiled worshiper will be able to refill your hand and give …
A cheap way to invoke galakrond, get a lackey, and help your 1 drop to kill his 2 drop. Not bad, not bad at all. This will be a very useful tool for helping you apply pressure on the board while also setting up for galakrond. It will be relevant in the early game, and the invoke will also be …
I am glad [card text="prep"]preparation[/card] got nerfed otherwise we wouldn't have nice cards like this.
I am not 100% sure if dragon rogue will work, and I am also not 100% sure if rogue needs more draw, but 3 mana draw 3 is very good value, so I wouldn't be too surprised if dragon rogue becomes a thing.
Not a bad card. [card]Pilfer[/card], [card]hallucination[/card], and [card]swashburglar[/card] are the only 1 mana burgle cards we have, and so far this card is better than all of them except maybe [card]swashburglar[/card]. This will definitely be a fun card for burgle rogue players.
Quote From troY History tought as that Coins are valuable so this is obviously an insane effect. Rogue with Questing Adventurers, Edwin and Gadgetzan Auctioneers are looking to be solid. Lets hope for some kind of finisher though, as the Leeroy + Shadowstep combo is getting old.
You have galakrond as a finisher. …
So far the invoke cards for rogue look pretty decent. [card]Praise galakrond![/card] and [card]seal fate[/card] are all playable cards. And getting a bunch of lackeys is pretty good tempo/value. I think this galakrond will work out well partly because the card itself is a very good card, but mostly because all of the invoke cards are very good, playable cards. …
I like it. You will end up needing to play invoke cards before galakrond becomes worth it, this invoke card looks better than some of the ones we have seen so far.
5/5 super powerful minion. It helps you to get combos, and it also helps you play all of those random priest minions you will be getting from galakrond. I imagine that galakrond priest will end up having a pretty large hand, [card]fate weaver[/card] will end up playing a huge role in the decks success.
Killing 4 minions is usually enough to clear the board, or at least make sure you survive until next turn.
The hero power is kinda weird though. Random priest minions aren't always ideal, but being able to pump out more and more minions every turn is pretty good value. There is obvious synergy here with [card]princess talanji[/card], and when …
It is not very hard to spend 8 mana on spells, and mage won't have a hard time finding spells to cast. My main issue with the other [card text="the other side-quests"]toxic reinforcements[/card] is that if you top-deck them then it will just feel really bad. But I don't feel this way with [card]learn draconic[/card], mage has plenty of ways …
I think most of the explorer's ([card text="Emerald"]emerald explorer[/card], [card text="Primordial"]Primordial Explorer[/card], And the unknown paladin on) will be played because they are dragons. But this card is different in that it will only be worth it if you are also able to combo it off with another spell on the turn it is played. Taunt, or Poisonous are different …
Not very bad at all, it is able to both control the board and apply pressure to your opponent. Holding a dragon shouldn't be too difficult, and the pay-off is definitely worth it. 3 damage is pretty significant, how often have you been [card text="frostbolted"]frostbolt[/card] for lethal? and how often do you have your favorite minion get killed by a …
Not a bad minion, it is a half decent 3 drop, though I am not very sure that it will be very threatening, maybe at best it can act as a 5/3, but I don't think your opponent will every let you punch a 6 health minion with this guy.
Though the fact that it is a dragon and …
This is actually a very interesting card. Hearthstone is a game where half the time the cards you play aren't the cards in your deck, so your opponent will be able to see, 'ah, he discovered a dragon earlier, maybe he has this dragon'. Guessing your opponents hand isn't very hard, most of the time you will have a pretty …
A very interesting card for handbuff/dragon paladin. It is a fair 3 drop, a 3/3 for 3, but it will also have a continuous effect for the rest of the game. We have seen a similar effect with [card]Val'anyr[/card], which seems better as it gives better stats, and it can give it to more minions, and it is also a …
This is a very interesting card and I am not sure exactly what to do with it.
You could play it with [card]High priest amet[/card] to make a bunch of 1/7's. You could use it with [card]blessing of ancients[/card] or [card]savage roar[/card] as another out for token druids. Or you could try and make something happen with [card]Troll sapper[/card] …