KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
This is amazing, I was a little skeptical about Crazed Netherwing, but Nether Breath is an incredible card and it will play a huge role in warlocks success.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
Close but no cigar.
Good board clears are very helpful, and since Defile rotated warlock has had a much harder time dealing with aggro decks. Another AOE that costs five or less is pretty useful, but I just don't think adding another 3 damage board clear at 5 mana will change the game too much.
This is a very useful card, and there are a lot of decks that would like to be able to use it, but this is not enough for warlock to be a competitive class.
You are welcome to leave any time you like, please take all your salt with you.
@Fluxflashor, Thank you, and all the mods for this wonderful site. I understand that ads can be necessary, and I am more than willing to put up with them if it keeps this site up and running. I would be willing to become a patron but unfortunately I am poor.
Play all 6 copies of Claw so your hero has 12 attack.
Play 2 copies of Savage Striker to deal 24 damage your opponent's face!
Then you can punch them for another 12 dealing a total of 36 damage!
The beauty of this combo is that you only need to draw 4 cards to get the full combo, albeit it does take up a lot of space in your hand, but it should be pretty easy to get around that.
Another thing to note is that emperor thaurissan will reduce the cost of this combo from 10 to 2 with just one proc, so you can add whatever other card you want to the combo in order to deal extra damage.
Since you can only play 1 copy of the Sidequest at the time, this combo seems very slow. Or is it Gonk's time to shine xd
True, but it only take 2 turns to complete the quest, so over the coarse of the entire game it shouldn't be too hard
Play all 6 copies of Claw so your hero has 12 attack.
Play 2 copies of Savage Striker to deal 24 damage your opponent's face!
Then you can punch them for another 12 dealing a total of 36 damage!
The beauty of this combo is that you only need to draw 4 cards to get the full combo, albeit it does take up a lot of space in your hand, but it should be pretty easy to get around that.
Another thing to note is that emperor thaurissan will reduce the cost of this combo from 10 to 2 with just one proc, so you can add whatever other card you want to the combo in order to deal extra damage.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
This will probably make Devoted Maniac playable. This is the only hero power that has immediate impact on the board as soon as it is triggered. No waiting for your imps to lose summoning sickness, and no extra mana needed to pay for your lackey and then wait for it to lose summoning sickness.
With this, every invoke card also allows you to kill a minion, or push for lethal.
This is probably the best Galakrond we have seen so far.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
The condition is pretty easy to meet, play it and hero power on the same turn, then the following turn it is done. Getting 3 Claws is pretty useful, 3 mana for 6 damage plus gain a little armor, not bad at all. As some have mentioned there is also the combo potential with Gonk, the Raptor, but I am not entirely sure if that will ever get beyond just a meme, why not just play Malygos instead?
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
You do realize that no matter how you look at it, your comment can in no way do anything good. You are just wasting space. If you want to leave, that is your choice, but you don't have to leave this salty remark for everyone else who still likes the game to read.
I am sorry, but literally no one cares if you are leaving. And we care less about whether or not you think the game is dead.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
With the new card Galakrond, the Unbreakable I am confident in saying that Devoted Maniac will at least see play in warrior. Dealing a total of 5 damage for 4 mana is slightly worse than Militia Commander, but it does help you upgrade galakrond. This minion may be very small and underwhelming, but I think it will at least be played in an aggro/midrange warrior list using galakrond.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
Shield of Galakrond will definitely be played a lot. It is an okay turn 5 play, and it is also one of the best stand-alone invoke cards in terms of cost/attack/health. It is also neutral, so every deck playing galakrond will want to play him.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
I honestly think this card is playable. The best time to drop him is when the total attack value of enemy minions is equal to or less than six. The seven attack means that it will likely kill whatever it trades into, so if your opponent can't kill it right away, chances are they won't bother punching it at all. So if you can drop this on just the right board, and have it survive a turn, it will not be hard to keep him alive to possibly hit your opponent's face once or twice more.
And if the perfect time to play him never arises, then you just hold him in your hand and enjoy the benefits of all your dragon synergy cards. A dragon doesn't have to consistently played, it just has to be consistently drawn for it to be worth it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
We haven't yet seen any of the invoke cards for warrior, but if you are able to get this guy to max then you will probably win the game on the spot. You can draw Leeroy Jenkins or some other charge minion and give them all +4/+4. And you are also dealing 8 damage with your hero for the first 2 turns.
This card is the perfect finisher for aggro/midrange warrior decks. I am glad to see that the hero card isn't some dumb infinite value control card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
The fact that Springpaw practically completes the quest all on its own makes me think that Clear the Way will be a pretty good card.
A 4/4 with rush is a pretty solid minion and it can help if your behind, and hunter already has plenty of playable rush minions. This quest will by no means be a meta breaker, but a pretty solid pick for highlander and/or midrange hunters.
This is amazing, I was a little skeptical about Crazed Netherwing, but Nether Breath is an incredible card and it will play a huge role in warlocks success.
Close but no cigar.
Good board clears are very helpful, and since Defile rotated warlock has had a much harder time dealing with aggro decks. Another AOE that costs five or less is pretty useful, but I just don't think adding another 3 damage board clear at 5 mana will change the game too much.
This is a very useful card, and there are a lot of decks that would like to be able to use it, but this is not enough for warlock to be a competitive class.
You are welcome to leave any time you like, please take all your salt with you.
@Fluxflashor, Thank you, and all the mods for this wonderful site. I understand that ads can be necessary, and I am more than willing to put up with them if it keeps this site up and running. I would be willing to become a patron but unfortunately I am poor.
Are you going to cut this card in favor of other invokers, or are you going to cut other removal tools in favor of this card?
Being able to destroy any minion makes this better than Shadow Word: Death and arguably better than Forbidden Words.
Thanks for all these reviews, I have enjoyed every one of them :)
No, but not a bad guess.
If I need to I can add a hint, maybe just putting song lyrics wasn't as cool an idea as I thought it would be.
Welp.
There goes that idea.
True, but it only take 2 turns to complete the quest, so over the coarse of the entire game it shouldn't be too hard
I didn't watch the last tournament, how did they make sure people on the same teams ended in a draw?
Potential OTK:
Secure the Deck twice, so now you have 6 copies of Claw in your hand.
Play all 6 copies of Claw so your hero has 12 attack.
Play 2 copies of Savage Striker to deal 24 damage your opponent's face!
Then you can punch them for another 12 dealing a total of 36 damage!
The beauty of this combo is that you only need to draw 4 cards to get the full combo, albeit it does take up a lot of space in your hand, but it should be pretty easy to get around that.
Another thing to note is that emperor thaurissan will reduce the cost of this combo from 10 to 2 with just one proc, so you can add whatever other card you want to the combo in order to deal extra damage.
I am just going to copy the lyrics from this song with a couple of the words changed.
Early in the morning sunlight
Soaring on the wings of dawn
Here I'll live and die with my wings in the sky
And I won't come down no more
Higher than the dinosaurs I'm flying
Crimson skies of ice and fire
Borne on wings of steel, I have so much to feel
And I won't come down no more
So high, so high
Without my wings
You know, I'd surely die
I found my freedom flying high
I've climbed the mountains of the sky
Floating on the clouds of amber
Searching for the rainbow's end
The jungle so far below me, I'm here alone
And I won't come down no more
Not all of the lines are important, so I wouldn't focus too much one each individual line, but there are a couple of key words in there.
Is it Blood of The Ancient One?
Alone I’m quite fearsome, (a 9/9 is pretty big)
you better watch out, (You want to keep on eye on this minion so it doesn't turn into a 30/30)
but doubled I’m more than tripled, (When you triple a 9/9 the total stats are 27/27, and when you double the Blood of The Ancient One you get a 30/30)
and my gurgle - a mighty shout. (I would say the battlecry is pretty mighty)
This will probably make Devoted Maniac playable. This is the only hero power that has immediate impact on the board as soon as it is triggered. No waiting for your imps to lose summoning sickness, and no extra mana needed to pay for your lackey and then wait for it to lose summoning sickness.
With this, every invoke card also allows you to kill a minion, or push for lethal.
This is probably the best Galakrond we have seen so far.
The condition is pretty easy to meet, play it and hero power on the same turn, then the following turn it is done. Getting 3 Claws is pretty useful, 3 mana for 6 damage plus gain a little armor, not bad at all. As some have mentioned there is also the combo potential with Gonk, the Raptor, but I am not entirely sure if that will ever get beyond just a meme, why not just play Malygos instead?
You do realize that no matter how you look at it, your comment can in no way do anything good. You are just wasting space. If you want to leave, that is your choice, but you don't have to leave this salty remark for everyone else who still likes the game to read.
I am sorry, but literally no one cares if you are leaving. And we care less about whether or not you think the game is dead.
With the new card Galakrond, the Unbreakable I am confident in saying that Devoted Maniac will at least see play in warrior. Dealing a total of 5 damage for 4 mana is slightly worse than Militia Commander, but it does help you upgrade galakrond. This minion may be very small and underwhelming, but I think it will at least be played in an aggro/midrange warrior list using galakrond.
Shield of Galakrond will definitely be played a lot. It is an okay turn 5 play, and it is also one of the best stand-alone invoke cards in terms of cost/attack/health. It is also neutral, so every deck playing galakrond will want to play him.
I honestly think this card is playable. The best time to drop him is when the total attack value of enemy minions is equal to or less than six. The seven attack means that it will likely kill whatever it trades into, so if your opponent can't kill it right away, chances are they won't bother punching it at all. So if you can drop this on just the right board, and have it survive a turn, it will not be hard to keep him alive to possibly hit your opponent's face once or twice more.
And if the perfect time to play him never arises, then you just hold him in your hand and enjoy the benefits of all your dragon synergy cards. A dragon doesn't have to consistently played, it just has to be consistently drawn for it to be worth it.
We haven't yet seen any of the invoke cards for warrior, but if you are able to get this guy to max then you will probably win the game on the spot. You can draw Leeroy Jenkins or some other charge minion and give them all +4/+4. And you are also dealing 8 damage with your hero for the first 2 turns.
This card is the perfect finisher for aggro/midrange warrior decks. I am glad to see that the hero card isn't some dumb infinite value control card.
The fact that Springpaw practically completes the quest all on its own makes me think that Clear the Way will be a pretty good card.
A 4/4 with rush is a pretty solid minion and it can help if your behind, and hunter already has plenty of playable rush minions. This quest will by no means be a meta breaker, but a pretty solid pick for highlander and/or midrange hunters.