KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
An amazing card for Wild even hunters, and even if you are just playing normal hunter, chances are you will be playing secrets. This doesn't have bad stats, and being able to get a free secret is both great tempo and value. This can be played on turn 2, then hero power on the following turn, or on turn 4 combined with hero power. Remember, hunter secrets are worth 2 mana, so spending 2 mana to get a random secret isn't bad. Especially when you also deal 2 damage and don't have to spend a card on it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
This is just a bad card. Unless hunter gets some playable card that allows you to use your hero power multiple times in a turn then this quest can only be activated (at least) 3 turns after being played. The leper gnomes will do at least 6 damage, which isn't bad later in the game, but I feel like there is a small window of opportunity where you can play this in a mid-range hunter and it is a good play. Top-decking this later in the game will probably get you killed, and you don't want this to take the place of your 1/2 drop. But when played at just the right time it will be a solid way to apply pressure to your opponent, and if you happen to have Houndmaster Shaw on the field, all of those 1/1's will have rush.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
This is a cool card for even hunter in wild. It makes for a nice turn 5 play and it can possibly protect itself with it's ability. You can play this on turn 4 with the right board state and it will probably survive, I haven't checked yet but there aren't too many spells you can cast on 4 that would kill this guy (The new warrior breath comes to mind).
He is also a mech, so I suspect we will see this guy being used as a 'big' drop in some mech hunters. The 5 damage is random, but it can be manipulated by trading ahead of time, and at the end of the day, 5 damage is 5 damage. That is solid value no matter what it hits.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
Super powerful card. A solid taunt minion that triggers dragon cards and then gets you a dragon when you play it so that you can still trigger dragon cards and get further value later in the game.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
I mean, It's a dragon. And the whole point of dragons is that you don't play them but hold them in your hand, so I don't mind having a slow, situation dragon. This might be played as a last-resort card for dragon druids, but otherwise it is just to slow to be played.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
As of today, I have started seeing an Ad at the top of the screen whenever I open a new page. I hope this will not be a regular thing moving forward, I don't want this site to be infested with ads.
This is especially annoying since we have all the DoD cards, and all of the decks above the news and threads, so there is a sufficient amount of scrolling before I can get to what I want to see. I know this site needs to make money, but I thought we were going to be funded only by the community to avoid having ads.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
I have played three rounds of battlegrounds since the update and I have seen all of the new heroes except for Elise.
I can't wait to try her out!
*edit* I just got offered elise. I only had time to play a half-run (darn other things that take up my time!). I was playing beasts and her hero power is super useful. Discovering a minion of a spesific tier means that you can usually find just what you are looking for. I was able to discover a Scavenging Hyena and a Rat Pack. I had a pretty good board when I had to leave and I imagine that if I had kept going I would have done well.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
The issue is, you will never get first place playing murlocs. They are very powerful in the early game, but when playing against 100/100 demons (I have actually seen minions this big before) or 30 attack divine shield mechs, Gaining 2 health a tier sooner isn't going to matter.
You can't win Battlegrounds with an aggro strategy, you can only make other people lose before losing yourself.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
Demons don't need poisonous. Demons generally are much bigger than the other tribes, so poisonous wouldn't really fit.
The tribe that really needs some love is Murlocs. There are no special minions or keywords that help murlocs in the late-game. Demons have soul juggler and giant dudes. Mechs have junkbot and divine shield/token spawning/Magnetic stuff. And beasts have Hyena and token spawning/lots (and lots) of buffs. But merlocs just have all of their usual cards, nothing special and nothing that can make murlocs a reliable way to win.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
I agree about AFK. She is a very fun hero to play. But the issue is that she always 100% loses the first two rounds, then always 100% wins the next two rounds. Whenever you are paired with AFK within the first 5 rounds you automatically know what the outcome is, it can be boring to fight against her. The in the late-game she is nothing special.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
Waxdred is an interesting card and I can't seem to make a decision about how good I think it will be. Other cards with similar effects as this all failed either because you had to pay a high price or meet spesific conditions to ressurect them, but with Waxdred you pay the mana cost once and he (she?) is your forever. It is not hard to copy the deathrattle, and with some of the new cards (Galakrond and candle breath) it doesn't look like it will be hard to draw him again later. I just am not sure it will be worth spending that many resources just summoning raw stats. But then again, how much are you really spending to summon him? It is this question that makes me constantly second guess whether or not he will be good.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
How exactly do we submit our ideas? I don't think it says in the blue post. Should I just leave me idea on my below comment? Or should I go to reddit? Or something else?
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
What would make Hearthstone a better game all together if they had a "power saver" option, or a "low definition" option which would reduce the visuals of the game and shorten animations. This would greatly improve the performance for Mobile users and it would probably make the game crash a lot less.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 1 month ago
I really like chen stormstout! Sometimes I buy a battlecry minion (such as defender of argus) and I want to just trigger the battlecry and then sell him, but I don't have room. I would really like to have a way to return minions to your hand.
An amazing card for Wild even hunters, and even if you are just playing normal hunter, chances are you will be playing secrets. This doesn't have bad stats, and being able to get a free secret is both great tempo and value. This can be played on turn 2, then hero power on the following turn, or on turn 4 combined with hero power. Remember, hunter secrets are worth 2 mana, so spending 2 mana to get a random secret isn't bad. Especially when you also deal 2 damage and don't have to spend a card on it.
This is just a bad card. Unless hunter gets some playable card that allows you to use your hero power multiple times in a turn then this quest can only be activated (at least) 3 turns after being played. The leper gnomes will do at least 6 damage, which isn't bad later in the game, but I feel like there is a small window of opportunity where you can play this in a mid-range hunter and it is a good play. Top-decking this later in the game will probably get you killed, and you don't want this to take the place of your 1/2 drop. But when played at just the right time it will be a solid way to apply pressure to your opponent, and if you happen to have Houndmaster Shaw on the field, all of those 1/1's will have rush.
This is a cool card for even hunter in wild. It makes for a nice turn 5 play and it can possibly protect itself with it's ability. You can play this on turn 4 with the right board state and it will probably survive, I haven't checked yet but there aren't too many spells you can cast on 4 that would kill this guy (The new warrior breath comes to mind).
He is also a mech, so I suspect we will see this guy being used as a 'big' drop in some mech hunters. The 5 damage is random, but it can be manipulated by trading ahead of time, and at the end of the day, 5 damage is 5 damage. That is solid value no matter what it hits.
Super powerful card. A solid taunt minion that triggers dragon cards and then gets you a dragon when you play it so that you can still trigger dragon cards and get further value later in the game.
Easy 5/5.
Dang.
Dragon druid will be viable because of this. I wouldn't be surprised if this card gets nerfed.
I mean, It's a dragon. And the whole point of dragons is that you don't play them but hold them in your hand, so I don't mind having a slow, situation dragon. This might be played as a last-resort card for dragon druids, but otherwise it is just to slow to be played.
As of today, I have started seeing an Ad at the top of the screen whenever I open a new page. I hope this will not be a regular thing moving forward, I don't want this site to be infested with ads.
This is especially annoying since we have all the DoD cards, and all of the decks above the news and threads, so there is a sufficient amount of scrolling before I can get to what I want to see. I know this site needs to make money, but I thought we were going to be funded only by the community to avoid having ads.
A pretty powerful card, but I am very frystrated that it is not called "Deathwing, Aspect of Madness". Which would have been so much cooler.
I have played three rounds of battlegrounds since the update and I have seen all of the new heroes except for Elise.
I can't wait to try her out!
*edit* I just got offered elise. I only had time to play a half-run (darn other things that take up my time!). I was playing beasts and her hero power is super useful. Discovering a minion of a spesific tier means that you can usually find just what you are looking for. I was able to discover a Scavenging Hyena and a Rat Pack. I had a pretty good board when I had to leave and I imagine that if I had kept going I would have done well.
The issue is, you will never get first place playing murlocs. They are very powerful in the early game, but when playing against 100/100 demons (I have actually seen minions this big before) or 30 attack divine shield mechs, Gaining 2 health a tier sooner isn't going to matter.
You can't win Battlegrounds with an aggro strategy, you can only make other people lose before losing yourself.
Demons don't need poisonous. Demons generally are much bigger than the other tribes, so poisonous wouldn't really fit.
The tribe that really needs some love is Murlocs. There are no special minions or keywords that help murlocs in the late-game. Demons have soul juggler and giant dudes. Mechs have junkbot and divine shield/token spawning/Magnetic stuff. And beasts have Hyena and token spawning/lots (and lots) of buffs. But merlocs just have all of their usual cards, nothing special and nothing that can make murlocs a reliable way to win.
Were we supposed to get a pack from this? Cause I didn't.
I agree about AFK. She is a very fun hero to play. But the issue is that she always 100% loses the first two rounds, then always 100% wins the next two rounds. Whenever you are paired with AFK within the first 5 rounds you automatically know what the outcome is, it can be boring to fight against her. The in the late-game she is nothing special.
Waxdred is an interesting card and I can't seem to make a decision about how good I think it will be. Other cards with similar effects as this all failed either because you had to pay a high price or meet spesific conditions to ressurect them, but with Waxdred you pay the mana cost once and he (she?) is your forever. It is not hard to copy the deathrattle, and with some of the new cards (Galakrond and candle breath) it doesn't look like it will be hard to draw him again later. I just am not sure it will be worth spending that many resources just summoning raw stats. But then again, how much are you really spending to summon him? It is this question that makes me constantly second guess whether or not he will be good.
It is my understanding that every class is getting an explorer.
Hunter got one and Hunter isn't a good class.
*edit* nevermind I forgot Hunter is a good class. I was wrong.
Will we be getting Wild Cards to compensate for the bans like last time?
I hope so because I have 4 copies of Oko and 3 copies of Once upon a Time.
How exactly do we submit our ideas? I don't think it says in the blue post. Should I just leave me idea on my below comment? Or should I go to reddit? Or something else?
What would make Hearthstone a better game all together if they had a "power saver" option, or a "low definition" option which would reduce the visuals of the game and shorten animations. This would greatly improve the performance for Mobile users and it would probably make the game crash a lot less.
We got all 4 explorers except Reno. Instead of Reno we have a dragon.
RENO IS A DRAGON EVERYBODY!!!
I really like chen stormstout! Sometimes I buy a battlecry minion (such as defender of argus) and I want to just trigger the battlecry and then sell him, but I don't have room. I would really like to have a way to return minions to your hand.