KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
you made this account 2 months ago and so far you have only made 2 posts, you haven't changed your avatar or written a bio. It looks to me like you never really seemed to care much about this site or the community here in the first place. so, why exactly did you even bother to tell everyone you are leaving? no one cares.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
I agree with you, I don't really think the game looks to appealing either. But, in light of FluxFlashors comment, I will try and put it into more words.
There are a lot of different card games out there, and so it is hard to look at this game and say 'oh look at that, they had a new idea!' I feel like every aspect of this game is either the exact same, or very similar too something from an already existing game. Basically, every TCG made in the past few years feels like the exact same game. For example, I can look at any LoR card that they have revealed so far and know exactly what it does even though I have never played the game, or had the game mechanics explained to me. I can read things like Last Breath, Recall, or follower and know exactly what they mean. And even more obscure terms such as Nexus Strike, or Fleeting I can make a pretty close guess as to what they mean.
I am happy for everyone who is excited about this game, but it just doesn't feel like it has anything new or different to offer. This is just my 2 cents, take it leave it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
My favorite is Purify because it is such a bad card and it even has the exact same name in both games.
My second favorite is druid of the flame because the effect seems so random that it is almost a miracle that there is an exact copy of it in both games.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
I crafted the Mojo master a while back, played him in a couple of rounds and I didn't like him. I have't found a deck he'd be good in, he is just way to clunky being a 6 mana 5/5. I just don't think there can exist a deck that can afford to play that kind of minion and also wants both players to keep at low mana.
Don't craft him, save yourself the disappointment.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
When it enters the battlefield, it 'eats' all other copies of BFF in your deck and gains all their stats, he also has taunt and charge. But the best part is that once he is in your deck, he will be in every single deck you build the in brawl. Using a duplicatransmorafier that was in Hagatha's deck I was able to get 20 copies of BFF, and then every other time I started a run in the brawl I had a 20/20 charge on turn 1.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
I don't really get very excited about new TCGs anymore because they all feel the same. Gwent is probably the most unique TCG I have ever played simply for the fact that there is no attacking, and minions/creatures don't have power/toughness or Attack/Health, but instead they just have a number on them.
But at the end of the day, all of these games just feel like different variations of Magic: the Gathering, the first TCG. Don't get me wrong, I really like hearthstone, and I almost got into Gwent and Keyforged (the only reason I didn't is because I already play Hearthstone and Magic), but I just don't expect this game to mechanically be very different from all the TCGs we have access to now.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
I am not really a fan of asking for upvotes before making a guide.
I get that you want to make sure people care about your deck before you make a guide but a lot of the time a deck will get lots of attention because you wrote a very good guide for it.
If you want to be sure people care about your deck before making a guide then wouldn't it make more sense for you to make a guide after a certain amount of views? As I said above, a deck can get more than half of its upvotes simply for the effort put into the guide.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
In MTG you usually want 60 cards, and 24-26 lands. That leaves 36-34 cards, you are allowed to have 4 copies of a card in your deck, if you have 24 lands, that means you can have 9 different cards, 4 copies of each. So it is possible to have a decent deck in magic with only 9 different cards in your deck. In hearthstone, you are only allowed 15 different cards at best.
And even with lands, your deck is still 60 cards, so my point still stands. 2/30 = 4/60.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
I made a quest shaman deck that uses history buff and he has been performing very well! I have no idea why but sometimes my opponents just completely ignore him and I am able to buff a minion by +3/+3 or +4/+4
you made this account 2 months ago and so far you have only made 2 posts, you haven't changed your avatar or written a bio. It looks to me like you never really seemed to care much about this site or the community here in the first place. so, why exactly did you even bother to tell everyone you are leaving? no one cares.
hey, its a good card :)
Which one?
I agree with you, I don't really think the game looks to appealing either. But, in light of FluxFlashors comment, I will try and put it into more words.
There are a lot of different card games out there, and so it is hard to look at this game and say 'oh look at that, they had a new idea!' I feel like every aspect of this game is either the exact same, or very similar too something from an already existing game. Basically, every TCG made in the past few years feels like the exact same game. For example, I can look at any LoR card that they have revealed so far and know exactly what it does even though I have never played the game, or had the game mechanics explained to me. I can read things like Last Breath, Recall, or follower and know exactly what they mean. And even more obscure terms such as Nexus Strike, or Fleeting I can make a pretty close guess as to what they mean.
I am happy for everyone who is excited about this game, but it just doesn't feel like it has anything new or different to offer. This is just my 2 cents, take it leave it.
My favorite is Purify because it is such a bad card and it even has the exact same name in both games.
My second favorite is druid of the flame because the effect seems so random that it is almost a miracle that there is an exact copy of it in both games.
I was playing FInley, his hero power gives my 20/20 windfury, so I can deal 40 damage in one turn.
I crafted the Mojo master a while back, played him in a couple of rounds and I didn't like him. I have't found a deck he'd be good in, he is just way to clunky being a 6 mana 5/5. I just don't think there can exist a deck that can afford to play that kind of minion and also wants both players to keep at low mana.
Don't craft him, save yourself the disappointment.
When it enters the battlefield, it 'eats' all other copies of BFF in your deck and gains all their stats, he also has taunt and charge. But the best part is that once he is in your deck, he will be in every single deck you build the in brawl. Using a duplicatransmorafier that was in Hagatha's deck I was able to get 20 copies of BFF, and then every other time I started a run in the brawl I had a 20/20 charge on turn 1.
but I am only playing 1 card per game, so I would have to play 50 games in the tavern brawl to complete that quest
and with Finely's hero power you can do 60 damage by turn 2, its just ridiculous.
I beat it in 15 minutes because of BFF. This card is dumb.
*edit* fastest run is now 9 minutes and 15 seconds. The only boss to survive more than 2 turns was the headless horsemen. He died on turn 3.
Battletag: Jarvis#12448
Region: NA
Trade Only? Yes, you go first
Battletag: Jarvis#12448
Region: NA
Trade Only? Yes, you go first
I don't really get very excited about new TCGs anymore because they all feel the same. Gwent is probably the most unique TCG I have ever played simply for the fact that there is no attacking, and minions/creatures don't have power/toughness or Attack/Health, but instead they just have a number on them.
But at the end of the day, all of these games just feel like different variations of Magic: the Gathering, the first TCG. Don't get me wrong, I really like hearthstone, and I almost got into Gwent and Keyforged (the only reason I didn't is because I already play Hearthstone and Magic), but I just don't expect this game to mechanically be very different from all the TCGs we have access to now.
Can I have my name changed to KANSAS please?
I am not really a fan of asking for upvotes before making a guide.
I get that you want to make sure people care about your deck before you make a guide but a lot of the time a deck will get lots of attention because you wrote a very good guide for it.
If you want to be sure people care about your deck before making a guide then wouldn't it make more sense for you to make a guide after a certain amount of views? As I said above, a deck can get more than half of its upvotes simply for the effort put into the guide.
I got one in 18 minutes with Rafaam.
I had 12 BFFs
I am pretty sure that if you copy the code to hearthstone then it will save the code forever, so you could do that.
What I do is I will just bookmark the page and then I can come back to it later.
In MTG you usually want 60 cards, and 24-26 lands. That leaves 36-34 cards, you are allowed to have 4 copies of a card in your deck, if you have 24 lands, that means you can have 9 different cards, 4 copies of each. So it is possible to have a decent deck in magic with only 9 different cards in your deck. In hearthstone, you are only allowed 15 different cards at best.
And even with lands, your deck is still 60 cards, so my point still stands. 2/30 = 4/60.
I made a quest shaman deck that uses history buff and he has been performing very well! I have no idea why but sometimes my opponents just completely ignore him and I am able to buff a minion by +3/+3 or +4/+4