quest druid will probably remain the best standard (and wild) deck for druid for a while
Well standard maybe, but surely not wild :P
Maybe Jade Druid or combo druid (choose you the combo you like most), but surely not quest. Sure you can play it, but wild is a different world and you would play it very different then standard....
The thing about the quest is that you can play quest combo druid, or quest jade druid. The quest is very flexible and so can be used in most druid decks, and most druid decks are better with the inclusion of the quest.
I think the all the best druid decks (except for maybe token druid) will be using the quest in some way for the next couple of months at least.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
Quest druid is by no means an OP deck, it can make powerful plays, but it loses too much to aggro, and when they complete their quest they don't automatically win.
But whether the quest is health for the class is another matter entirely. I agree with you that quest druid will probably remain the best standard (and wild) deck for druid for a while due to the flexibility of the card. But I don't think the deck will be powerful enough in the meta for it to be too much of a problem yet. It will only end up being a problem if we end up seeing too many druid archetypes being introduced and then ignored because of quest druid.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
do you think a copy of The Soularium would work well in here? The mana curve seems pretty cheap, and it would be useful for finding Renounce Darkness. I'd probably cut a copy of Impbalming because it makes it harder to get a Renounce Darkness and there really isn't an upside for shuffling in 3 random class cards into a deck full of random class cards.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
I feel like 15 secrets is too many. I don't think you have enough minions to justify things like Argent Protector and Dire Wolf Alpha.
A better build could possibly include less secrets, which would mean you wouldn't have to have so many cards that cheat out secrets (2 Mysterious Challenger, 2 Bellringer Sentry and a Subject 9) and then you would have room for more minions that can take advantage of the numerous secrets in the deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 2 months ago
You are saying that this list would be better as a different list, and then other person is telling you that that is a different list, and not the list you are looking at now. I don't see why you are upset.
Personally I'm a lot more excited about exploring the possibilities with Emperor T. There has to be some sort of degenerate OTK combo with him, especially in Druid.
if there is any kind of OTK to be found with Emperor Thaurissan than MarkMcKz will find it.
You haven't convinced me that there is a problem here (...)
The problem: Let's assume that I am at rank 4 now. It's a matter of months before I reach Rank 20 through careful planning of my win/loss ratio, dropping 4 ranks at a time. Then I lose some more by conceding, to adjust my MMR accordingly, only to be matched against the poor souls who happened to be naive and ascend to the Rank 20 floor. My strat now is to win one match and concede the next or two and guess what; my MMR is low enough to be matched against those "Mark of Hakkar" players that are kind enough to greet me when they see me and are a delight to play against! On top of that, I farm gold faster than having to win an Archivist Elysiana mirror match! Only when I see another player like me (trust me when I say that they are easy to spot) I concede, but only if I was slow enough to press the concede button before they did. You would be surprised to learn that it actually hurts me more to win against those better win-rate guys, so I have learned how to concede in a blink of the eye (at the moment just before I hear the name of my hero, if taking reaction time into consideration)! What I've learned through this process: I'm actually better at assessing the correct match for me than the Hearthstone matchmaking algorithm!
Do people actually do this though? Why would you spend 4 months deliberately not gaining ranks only so you can continue to throw games to stay at rank 20? This scheme seems so laughably inefficient on its face that it hadn't even occurred to me that someone would try it. If we apply occam's razor to the phenomenon of players with golden portraits/expensive decks at low ranks, the far simpler explanation is that they're bad players who play a lot. This, incidentally, also goes a long way toward explaining their terrible attitudes.
I agree with what both of you have been saying.
Because hearthstone is a collectable card game new players are just in general going to lose to players with a decent collection. But just because it is fair as it works now doesn't mean that the new player experience couldn't be better.
I think a good solution is to change the way ranks 50-26 work so that you are able to lose stars, but as to not discourage players you would do what they do with the silver ranks in Magic: Arena and make one win=2 stars and a lose=1 star so that you can have a perfect 50% winrate and still climb, and even if your winrate is slightly negetive you can still climb. but this would also give you more time to adapt to the game and get a stronger collection.
The main issue is that no matter what you do there will always be people farming gold from newbs at the lowest rank they can get to. so even if you made it so that players couldn't get back to rank 16 after getting to 15 then you have the exact same problem happening from 15-10. so the best thing you can do is better prepare the new player(s) for the tough climb.
The thing about the quest is that you can play quest combo druid, or quest jade druid. The quest is very flexible and so can be used in most druid decks, and most druid decks are better with the inclusion of the quest.
I think the all the best druid decks (except for maybe token druid) will be using the quest in some way for the next couple of months at least.
Quest druid is by no means an OP deck, it can make powerful plays, but it loses too much to aggro, and when they complete their quest they don't automatically win.
But whether the quest is health for the class is another matter entirely. I agree with you that quest druid will probably remain the best standard (and wild) deck for druid for a while due to the flexibility of the card. But I don't think the deck will be powerful enough in the meta for it to be too much of a problem yet. It will only end up being a problem if we end up seeing too many druid archetypes being introduced and then ignored because of quest druid.
do you think a copy of The Soularium would work well in here? The mana curve seems pretty cheap, and it would be useful for finding Renounce Darkness. I'd probably cut a copy of Impbalming because it makes it harder to get a Renounce Darkness and there really isn't an upside for shuffling in 3 random class cards into a deck full of random class cards.
I feel like 15 secrets is too many. I don't think you have enough minions to justify things like Argent Protector and Dire Wolf Alpha.
A better build could possibly include less secrets, which would mean you wouldn't have to have so many cards that cheat out secrets (2 Mysterious Challenger, 2 Bellringer Sentry and a Subject 9) and then you would have room for more minions that can take advantage of the numerous secrets in the deck.
You are saying that this list would be better as a different list, and then other person is telling you that that is a different list, and not the list you are looking at now. I don't see why you are upset.
Battletag: Jarvis#12448
Region: NA
Trade Only? yes, you go first.
A sticky minion and some support for beast druid, an archetype that I think should get more support
next art:
Make it an epic, it can be either a creature or a spell but the art has to show the guy.
I am just missing glinda, I almost wanna craft her so I can have a good warlock list to get that 1000 win portrait.
amazing decks! unfortunately I am missing at least 2,000 dust from each list except the ZooLock.
this is why both heroes start with 2 mana and 20 health.
Mortal Coil
different cards are for different people.
if there is any kind of OTK to be found with Emperor Thaurissan than MarkMcKz will find it.
if genn and baku come back they will ruin the entire even
This is going to be amazing.
I agree with what both of you have been saying.
Because hearthstone is a collectable card game new players are just in general going to lose to players with a decent collection. But just because it is fair as it works now doesn't mean that the new player experience couldn't be better.
I think a good solution is to change the way ranks 50-26 work so that you are able to lose stars, but as to not discourage players you would do what they do with the silver ranks in Magic: Arena and make one win=2 stars and a lose=1 star so that you can have a perfect 50% winrate and still climb, and even if your winrate is slightly negetive you can still climb. but this would also give you more time to adapt to the game and get a stronger collection.
The main issue is that no matter what you do there will always be people farming gold from newbs at the lowest rank they can get to. so even if you made it so that players couldn't get back to rank 16 after getting to 15 then you have the exact same problem happening from 15-10. so the best thing you can do is better prepare the new player(s) for the tough climb.
judging solely on how much competitive play he sees in wild right now, I don't think he would impact the game that much.
You won't bend all 8 drops around him if he isn't a super strong card.
I don't think the current art is too bad, though I agree that nemsy is a lot better! I wish I had her.
Ragnaros is actually not that great except in Big decks, and N'zoth should be high on your crafting list, he is totally worth 1600 dust.