KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I always liked shuffling cards into my deck, so I am pretty excited about the shenanigans you can pull off with this guy.
You can use him in Archaeology Warlock to copy Plot Twist or really anything just so you can expand your deck size and draw more cards. You can also use him in, well, just about any control deck that wants to secure value in the late game.
I don't know if this will see much play outside of Quest Warlock due to the slowness of it, but it will be fun to play around with regardless.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
My initial impression is to be skeptical and say that this card is only good if there is a large minion on the board, and so you might want to play something more reliable instead. But as long as it is at least a 3/3 it is good value for 2 mana. Also, this can copy the stats of your opponent's minions too, which means you won't have to worry about securing a large board for him to get large.
The only downside is that most of the time you won't be able to play him on turn 2 and expect him to be bigger than a Bloodfen Raptor.
I do have 1 question, does he look for the biggest minion on the board and copy both it's stats? Or does he look for the biggest attack, then look for the biggest health, and copy those? I think it is the later one, but some confirmation would be nice.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I am kind of skeptical of this one. Giving all of your spells poisonous is pretty huge, but I just feel like he is kind of situational. You have to have him, a spell that deals damage, and a minion that you want to kill that you wouldn't be able to kill otherwise. And then he only has 4 health and a big bullseye on his forehead, so he won't survive until next turn.
I am not saying that the effect isn't good, I am just a bit skeptical about how much he will actually be played.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I don't think it is entirely necessary for it to say "1 or more". I can see why they did it, but it just makes the card feel really weird, like they are trying to make it more clunky to play. I would have rather they made it discover any spell, but then nerf it later if it proved to be an issue.
As it is now though the card is still very powerful. 3 mana 3/3 discover a spell isn't bad, 3 mana 3/3 discover 3 spells is super good, anything beyond that is just insane value. 5 stars.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
They are good before you complete the quest because if you tap into a Soul Fragment then you just drew 2 cards when you would normally draw 1 card, and so your quest gets completed faster.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
You know, I also kind of hope this ends up being weak. I am very interested in this mechanic and it looks like tons of fun, but I feel like a lot of people feel the same way, and I don't want day 1 to just be everybody playing Soul Fragment decks and then it has to be nerfed 3 days in.
I don't play Paladin, but I really like how they did Libram Paladin. They made a new mechanic and made it very interesting, but a little bit under-powered. This way deck brewers can get excited about trying to make this cool new mechanic work, and then later when they buff it everybody is happy because now all of the different brews they made are viable.
A good strategy would be to make the new and interesting mechanic under-powered on purpose, and make the more generic stuff slightly over-powered. That way on release everybody is trying to make different strategies work in different ways, but ultimately fail to build a powerful deck. Then half way through release they can nerf the generic stuff and buff the interesting stuff. Now people praise blizzard for making good balance updates, and they can try the old stuff like it is new again.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
As others have mentioned, Libram paladin will have no problem getting this down to 0-2 mana. I don't know about Priest though. They have been pushing a board-based priest deck that utilizes buffs for a while, and as far as I know it hasn't really caught on. I give this card 4 stars. Wonderful for Libram paladin, but probably not going to be used in Priest.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I really like how they used the dual-class thing as an opportunity to introduce a new mechanic for multiple classes without making it neutral or spending twice as many cards on it. If they did this without dual classes, then this would take half of warlock and demon hunter's cards instead of 1/4th.
About this specific card, I gave it 5 stars. 1 mana 1/3 is a good enough stat-line to see play. And shuffling Soul Fragments is a huge upside.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I didn't think Blastmaster Boom was going to see play, but it did, and this looks even more powerful. It is probably going to be a LOT easier to shuffle Soul Fragments than Bombs, and 3/3s with Rush are probably more powerful than Boombots just because they are more consistent and proactive.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
2 mana deal 3 damage isn't bad, but it isn't good enough by itself to be played. I think shuffling Soul Fragments is definitely enough of a motivation to play this though.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I think people will play this because all of the Soul Fragment payoffs are very powerful, but this card specifically doesn't look as good as some of the other cards that shuffle Soul Fragments. I haven't seen Demonwrath played in a very long time. This card will be played because Soul Fragments are probably worth it, but it isn't my favorite card in the Soul Fragment package.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
This card is very versatile and very powerful. It can help control the early game board as well as provide extra burn damage later in the game. Murkspark Eel is a very powerful card, this is the same but all of the numbers are 1 more.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
Basically Truesilver Champion. It is a 4 mana 4/2 weapon that heals you for 4 over time. Only this card has synergy with the rest of the Soul Fragment package.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
This card reminds me of Glaivebound Adept. It is a very powerful mid-game card that deals a significant amount of damage with a good body attached. If Apexis Blast was enough to get people to try No-Minion Mage then this should be enough to get people to play Soul Fragment Demon Hunter.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I think a 5 mana 7/8 with Taunt is enough for a Soul Fragment deck to be viable. This card can stop aggro decks by itself, and one hit is almost 1/4th of your opponents life gone.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I don't like it. It is very expensive, and it probably won't survive for more than a single turn. When paired with another card this can generate 3 cards. That is your entire turn so that next turn you can play 3 random cards for cheap. I think in general there are better finisher type cards that are more reliable than this that you would rather play instead.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I really don't know about this card. On one hand, it just makes random stuff. On the other hand, it can make a lot of stats. Somebody mentioned pairing this with Khadgar or Conjurer's Calling to get a bunch of extra stats, aside from that though I don't see where you would use this card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
Are the tokens treants AND totems, or is it treants OR totems?
Either way I like this card just because of how neat the Choose One effect is. It would be cool to see more cards like this that have an effect, and then a Choose One to get the same effect but better but also has a downside.
I always liked shuffling cards into my deck, so I am pretty excited about the shenanigans you can pull off with this guy.
You can use him in Archaeology Warlock to copy Plot Twist or really anything just so you can expand your deck size and draw more cards. You can also use him in, well, just about any control deck that wants to secure value in the late game.
I don't know if this will see much play outside of Quest Warlock due to the slowness of it, but it will be fun to play around with regardless.
My initial impression is to be skeptical and say that this card is only good if there is a large minion on the board, and so you might want to play something more reliable instead. But as long as it is at least a 3/3 it is good value for 2 mana. Also, this can copy the stats of your opponent's minions too, which means you won't have to worry about securing a large board for him to get large.
The only downside is that most of the time you won't be able to play him on turn 2 and expect him to be bigger than a Bloodfen Raptor.
I do have 1 question, does he look for the biggest minion on the board and copy both it's stats? Or does he look for the biggest attack, then look for the biggest health, and copy those? I think it is the later one, but some confirmation would be nice.
I am kind of skeptical of this one. Giving all of your spells poisonous is pretty huge, but I just feel like he is kind of situational. You have to have him, a spell that deals damage, and a minion that you want to kill that you wouldn't be able to kill otherwise. And then he only has 4 health and a big bullseye on his forehead, so he won't survive until next turn.
I am not saying that the effect isn't good, I am just a bit skeptical about how much he will actually be played.
I don't think it is entirely necessary for it to say "1 or more". I can see why they did it, but it just makes the card feel really weird, like they are trying to make it more clunky to play. I would have rather they made it discover any spell, but then nerf it later if it proved to be an issue.
As it is now though the card is still very powerful. 3 mana 3/3 discover a spell isn't bad, 3 mana 3/3 discover 3 spells is super good, anything beyond that is just insane value. 5 stars.
They are good before you complete the quest because if you tap into a Soul Fragment then you just drew 2 cards when you would normally draw 1 card, and so your quest gets completed faster.
You know, I also kind of hope this ends up being weak. I am very interested in this mechanic and it looks like tons of fun, but I feel like a lot of people feel the same way, and I don't want day 1 to just be everybody playing Soul Fragment decks and then it has to be nerfed 3 days in.
I don't play Paladin, but I really like how they did Libram Paladin. They made a new mechanic and made it very interesting, but a little bit under-powered. This way deck brewers can get excited about trying to make this cool new mechanic work, and then later when they buff it everybody is happy because now all of the different brews they made are viable.
A good strategy would be to make the new and interesting mechanic under-powered on purpose, and make the more generic stuff slightly over-powered. That way on release everybody is trying to make different strategies work in different ways, but ultimately fail to build a powerful deck. Then half way through release they can nerf the generic stuff and buff the interesting stuff. Now people praise blizzard for making good balance updates, and they can try the old stuff like it is new again.
Hellfire but for 1 mana less and you get a 3/2 minion. Yeah, I think this card is powerful enough to see play, it may even get nerfed to 4 mana.
As others have mentioned, Libram paladin will have no problem getting this down to 0-2 mana. I don't know about Priest though. They have been pushing a board-based priest deck that utilizes buffs for a while, and as far as I know it hasn't really caught on. I give this card 4 stars. Wonderful for Libram paladin, but probably not going to be used in Priest.
I really like how they used the dual-class thing as an opportunity to introduce a new mechanic for multiple classes without making it neutral or spending twice as many cards on it. If they did this without dual classes, then this would take half of warlock and demon hunter's cards instead of 1/4th.
About this specific card, I gave it 5 stars. 1 mana 1/3 is a good enough stat-line to see play. And shuffling Soul Fragments is a huge upside.
I didn't think Blastmaster Boom was going to see play, but it did, and this looks even more powerful. It is probably going to be a LOT easier to shuffle Soul Fragments than Bombs, and 3/3s with Rush are probably more powerful than Boombots just because they are more consistent and proactive.
2 mana deal 3 damage isn't bad, but it isn't good enough by itself to be played. I think shuffling Soul Fragments is definitely enough of a motivation to play this though.
I think people will play this because all of the Soul Fragment payoffs are very powerful, but this card specifically doesn't look as good as some of the other cards that shuffle Soul Fragments. I haven't seen Demonwrath played in a very long time. This card will be played because Soul Fragments are probably worth it, but it isn't my favorite card in the Soul Fragment package.
This card is very versatile and very powerful. It can help control the early game board as well as provide extra burn damage later in the game. Murkspark Eel is a very powerful card, this is the same but all of the numbers are 1 more.
Basically Truesilver Champion. It is a 4 mana 4/2 weapon that heals you for 4 over time. Only this card has synergy with the rest of the Soul Fragment package.
This card reminds me of Glaivebound Adept. It is a very powerful mid-game card that deals a significant amount of damage with a good body attached. If Apexis Blast was enough to get people to try No-Minion Mage then this should be enough to get people to play Soul Fragment Demon Hunter.
I think a 5 mana 7/8 with Taunt is enough for a Soul Fragment deck to be viable. This card can stop aggro decks by itself, and one hit is almost 1/4th of your opponents life gone.
I don't like it. It is very expensive, and it probably won't survive for more than a single turn. When paired with another card this can generate 3 cards. That is your entire turn so that next turn you can play 3 random cards for cheap. I think in general there are better finisher type cards that are more reliable than this that you would rather play instead.
I really don't know about this card. On one hand, it just makes random stuff. On the other hand, it can make a lot of stats. Somebody mentioned pairing this with Khadgar or Conjurer's Calling to get a bunch of extra stats, aside from that though I don't see where you would use this card.
Are the tokens treants AND totems, or is it treants OR totems?
Either way I like this card just because of how neat the Choose One effect is. It would be cool to see more cards like this that have an effect, and then a Choose One to get the same effect but better but also has a downside.
Just a good 1-drop. It is above average and will therefore be played.
Really I am just happy to see Spell Damage be a thing.