KANSAS
LV.16Old God Fanatic
Comments
2,877 totalI always liked shuffling cards into my deck, so I am pretty excited about the shenanigans you can pull off with this guy.
You can use him in Archaeology Warlock to copy [card]plot twist[/card] or really anything just so …
My initial impression is to be skeptical and say that this card is only good if there is a large minion on the board, and so you might want to play something more reliable instead. But as long as it …
I am kind of skeptical of this one. Giving all of your spells poisonous is pretty huge, but I just feel like he is kind of situational. You have to have him, a spell that deals damage, and a minion …
I don't think it is entirely necessary for it to say "1 or more". I can see why they did it, but it just makes the card feel really weird, like they are trying to make it more clunky to …
They are good before you complete the quest because if you tap into a Soul Fragment then you just drew 2 cards when you would normally draw 1 card, and so your quest gets completed faster.
You know, I also kind of hope this ends up being weak. I am very interested in this mechanic and it looks like tons of fun, but I feel like a lot of people feel the same way, and I …
Hellfire but for 1 mana less and you get a 3/2 minion. Yeah, I think this card is powerful enough to see play, it may even get nerfed to 4 mana.
As others have mentioned, Libram paladin will have no problem getting this down to 0-2 mana. I don't know about Priest though. They have been pushing a board-based priest deck that utilizes buffs for a while, and as far as …
I really like how they used the dual-class thing as an opportunity to introduce a new mechanic for multiple classes without making it neutral or spending twice as many cards on it. If they did this without dual classes, then …
I didn't think [card]Blastmaster Boom[/card] was going to see play, but it did, and this looks even more powerful. It is probably going to be a LOT easier to shuffle Soul Fragments than Bombs, and 3/3s with Rush are probably …
2 mana deal 3 damage isn't bad, but it isn't good enough by itself to be played. I think shuffling Soul Fragments is definitely enough of a motivation to play this though.
I think people will play this because all of the Soul Fragment payoffs are very powerful, but this card specifically doesn't look as good as some of the other cards that shuffle Soul Fragments. I haven't seen [card]Demonwrath[/card] played in …
This card is very versatile and very powerful. It can help control the early game board as well as provide extra burn damage later in the game. [card]Murkspark eel[/card] is a very powerful card, this is the same but all …
Basically [card]Truesilver Champion[/card]. It is a 4 mana 4/2 weapon that heals you for 4 over time. Only this card has synergy with the rest of the Soul Fragment package.
This card reminds me of [card]Glaivebound Adept[/card]. It is a very powerful mid-game card that deals a significant amount of damage with a good body attached. If [card]Apexis Blast[/card] was enough to get people to try No-Minion Mage then this …
I think a 5 mana 7/8 with Taunt is enough for a Soul Fragment deck to be viable. This card can stop aggro decks by itself, and one hit is almost 1/4th of your opponents life gone.
I don't like it. It is very expensive, and it probably won't survive for more than a single turn. When paired with another card this can generate 3 cards. That is your entire turn so that next turn you can …
I really don't know about this card. On one hand, it just makes random stuff. On the other hand, it can make a lot of stats. Somebody mentioned pairing this with [card]Khadgar[/card] or [card]conjurer's calling[/card] to get a bunch of …
Are the tokens treants AND totems, or is it treants OR totems?
Either way I like this card just because of how neat the Choose One effect is. It would be cool to see more cards like this that …
Just a good 1-drop. It is above average and will therefore be played.
Really I am just happy to see Spell Damage be a thing.