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Meteorite12

Joined 05/29/2019 Achieve Points 670 Posts 696

Meteorite12's Comments

  • Doubt this’ll see much play unless there’s a lot of small token decks showing up in the meta at some point

  • Looks great and forces the opponent to remove it as soon as possible or else they’ll risk getting bursted down

  • Would just prefer a Supercollider really, not that great

  • It’s a slightly cheaper swipe that you end up taking damage for most times, not much more than that really

  • Aside from divine shield stuff, is there much that can actually survive this on 2? Looks pretty good, shame it doesn’t have much attack afterwards, but at least it’s a ping afterwards. That’s still useful

  • An actually decent neutral minion with wind fury? Don’t see something like that too often do you? Could see it maybe being good, magnetize makes it pretty scary too

  • Still think this’ll take more synergy to have a chance, even in wild. Just doesn’t seem worth it over playing one singular tribe

  • Another card that’s really only gonna get used because of Deathstalker most likely.

    As a side note, one of the few cases where it’s a literal upgrade to another card (Stegodon). Like usually there’s some really niche use for the original but no, there’s outright no use for Stegodon anymore

  • Finally a counter to freeze shaman, been wanting them to print that for awhile.

    In all seriousness, looks terrible.

  • Outright better than that GvG minion in most situations. Might be good in mech decks, might not see much play as it is though

  • Seems decent, isn’t hard for it to be threatening against most control decks. Probably won’t be good enough though

  • As it is, there really isn’t enough crossover between dragons and murlocs for this to be that great. Maybe if a murloc buffing dragon was revealed next expansion

  • Bit interesting to think about denying access to their hero power for a turn, would probably just prefer the 2/5 that does this instead though

  • Decent in standard since it can’t be pinged, terrifying in wild because of Deathstalker though

  • I really don’t think constructed decks are gonna want this that much. Usually you’ll want to use a more threatening 1 drop instead

  • Nice card generation, should help pirate decks a bit with more fuel

  • Probably gonna see a lot more play in token decks than treant decks

  • Nice if it reduces by 2, great if it’s more than that. Not sure if it’s enough though

  • Surprised it’s neutral and not a class card instead. Lots of tempo with some weapons too, gonna definitely be run in any aggressive deck that uses weapons

  • Could be scary turn 1, beyond that though it’ll risk overextending a lot of the time. Encourages you to use that one weapon though to draw them early on