Pezman
LV.16 ProComments
2,277 totalI've one-shotted the first boss 3 times, and the second one once. I also had to fight the second boss a second time, and his health pool was saved as it's supposed to be. Looks like this problem is only …
Someone did a video on this at some point. I think you want to play Zephrys to as empty a board as possible, and have exactly 2 mana leftover so that he considers the Apprentice a good tempo play.
I would use [card]Faceless Manipulator[/card] for this combo, not [card]Prince Taldaram[/card]. That way you can run [card]Time Out[/card], which seems like a must for this type of deck, as well as things that are already in the deck, like [card]Salhet's …
Thanks for this! I have not done this, but it occurred to me that I might use this strategy in order to grab the win with a different hero or package.
Watermark! That's the word I couldn't think of. Thanks!
[card]Elven Archer[/card] won't work because you'd have a minion on the board. You need [card]Skaterbot[/card] to run [card]Mecha'thun[/card] into an enemy minion.
If I'm not mistaken, cards on this site used to appear with blank backgrounds behind the card text, and now they correctly show the set icons like the real cards do. I think this is a recent change, and if …
Seconded. [card]Swampqueen Hagatha[/card] can actually backfire with [card]Shudderwock[/card], as he will create a [card]Drustvar Horror[/card] with random spells that might not be good choices, and if you've already created and played your own [card]Drustvar Horror[/card], [card]Shudderwock[/card] will recast those spells …
Incorrect, playing it turn 3 means that there are already 4 minions, total. When you develop a minion or two to answer an early aggressive board, then your opponent drops [card]Mogu Fleshshaper [/card]to punish you for it. That's the situation …
I love cards like [card]Hecklebot[/card] that have the potential to swing the game in your favor or totally screw you over. This deck looks pretty strong and fun. I really enjoy using the Quest in a variety of ways.
…
Looks fun. I notice you don't have any Uldum cards, so I thought I'd suggest a few that might fit:
[card]Garden Gnome[/card] would most likely activate, and gives good board presence early on.
[card]King Phaoris[/card], like the gnome, …
Hot damn that was fun! Played Reno, took the damage HP, and the treasure that refreshes and discounts your HP every time you play an even-cost card. Just torched everything all day long. Beat the first 2 bosses on turn …
I think a nerf or HOF for this card is overdue. It's not overly broken since it does require some setup and you have to combo it with [card]Inner Fire[/card], but unfortunately the setup is so easy sometimes, especially with …
I agree about legendaries not mattering unless they are central to the deck's purpose (like Undatakah) but I love the idea of those 2 guys. I do enjoy control decks in every class, and the possibilities of playing Thekal on …
I'm only missing Kangor and Thekal. How valuable are they? I could craft them if needed, I have the dust.
I seem to recall some crazy Undatakah combo decks that only work if he grabs the deathrattles in the …
Sure, we run Mysterious Challenger too. There are plenty of secrets for both. I don't agree that destroying cards is automatically better than playing them. Moreover, I see Hemet as a liability because he's a dead card in hand until …
You're right about druids with the draw and sustainability, but I did see a lot of Zephrys in non-highlander paladin decks, the OTK Shirvallah one.
Anyway, I just played a few games, and came close to winning each time. …
Quote From Esparanta Maybe non-Highlander one is far more successful, as I didn't explore that area, who knows?
This was my main point, wondering if the deck would be more consistent with more survival tools …
I love the idea of this card. Obviously, it would be too strong if you could play the spell you discover right away. But would it? I've used it a fair bit, and it can be hard to find the …
I will totally try this, I love making Mecha'thun work. I'm pretty dubious about it being highlander though. Wouldn't we have better survivability by doubling Time Out and adding some classic clears like Pyro/Equality. We could even keep Reno and …