I think this will be a reliable board clear for the late game. Assuming you've Excavated twice, it's basically Twisting Nether for one less mana, plus a 4/4.
This looks amazingly good! I love that it's neutral, too. Tons of value, and the board removal is not limited to just the turn you play it, but also the next one. Great, fun card, definitely crafting this if I don't unpack it!
A really neat, flexible removal option. With the Quickdraw, you can really control what happens. Without it, you'll still probably get a decent result, and it's only 2 mana.
Wow, that's cool. A bit like Patchwerk times 3, but of course you have to draw them. Also it can target any card, not just minions. I wonder if it could hit noninteractable things like the portal or dormant minions.
Definitely good, as long as you can buff it at least a little (which shouldn't be hard). As discussed above, having the damage as a battlecry makes this way stronger than if it was a deathrattle.
Nice card here, excellent turn 2 play. The best part is that it buffs the deck too, so even if you haven't drawn many good taunts yet, you're still getting that value.
Great card! Yes it's expensive, but think about how much better its ability is as a battlecry as opposed to a deathrattle. This will be a core card for taunt/control warriors.
This is clearly a very solid card in a vacuum. There are plenty of taunts available, and many ways to generate even more. Equip this, and you get to swing for 4 every turn forever, probably. The problem is Rustrot Viper. This card is already common thanks to Ignis, the Eternal Flame, and this new set includes a lot of other threatening weapons. I think anti-weapon tech cards are going to be all over the place, making this card significantly worse.
Can I just say, I love how steady the reveals have been. Getting a handful of cards each day has made it easy to keep up with voting and commenting, as well as just processing the feel of the set and my expectations for the upcoming meta. In the past, there's usually been a huge card dump of the last 40 or 50 cards, which was overwhelming to me. This is way better!
Ok, NOW I can see why Showdown! is useful. Of course, you need an empty board for the summons to get the buff, but that makes a sweet combo for lots of heals.
I love this card. Tradable and Quickdraw go so well together. Barring a Divine Shield, this will kill any enemy minion, and if you don't have a good target, trade it for later.
I think this will be a reliable board clear for the late game. Assuming you've Excavated twice, it's basically Twisting Nether for one less mana, plus a 4/4.
This looks amazingly good! I love that it's neutral, too. Tons of value, and the board removal is not limited to just the turn you play it, but also the next one. Great, fun card, definitely crafting this if I don't unpack it!
Great card! That's a decent amount of armor for the cost, plus you're Excavating. Goes right in my Odyn deck for sure!
A really neat, flexible removal option. With the Quickdraw, you can really control what happens. Without it, you'll still probably get a decent result, and it's only 2 mana.
Clearly a good card. Execute plus a treasure for just a bit more mana.
Wow, that's cool. A bit like Patchwerk times 3, but of course you have to draw them. Also it can target any card, not just minions. I wonder if it could hit noninteractable things like the portal or dormant minions.
Definitely good, as long as you can buff it at least a little (which shouldn't be hard). As discussed above, having the damage as a battlecry makes this way stronger than if it was a deathrattle.
Nice card here, excellent turn 2 play. The best part is that it buffs the deck too, so even if you haven't drawn many good taunts yet, you're still getting that value.
Great card! Yes it's expensive, but think about how much better its ability is as a battlecry as opposed to a deathrattle. This will be a core card for taunt/control warriors.
This is clearly a very solid card in a vacuum. There are plenty of taunts available, and many ways to generate even more. Equip this, and you get to swing for 4 every turn forever, probably. The problem is Rustrot Viper. This card is already common thanks to Ignis, the Eternal Flame, and this new set includes a lot of other threatening weapons. I think anti-weapon tech cards are going to be all over the place, making this card significantly worse.
You only have 15 SECONDS to read, vote and comment on each revealed card!!!
Can I just say, I love how steady the reveals have been. Getting a handful of cards each day has made it easy to keep up with voting and commenting, as well as just processing the feel of the set and my expectations for the upcoming meta. In the past, there's usually been a huge card dump of the last 40 or 50 cards, which was overwhelming to me. This is way better!
The card has 3 sevens on it: the cost, the damage and the card draw. You're not wrong, but I think that's the intention.
Solid card! History has shown that Rush and Lifesteal are a great combination. Big hand Paladin looks like a thing?
Good synergy with the new legendary spell. Nice minion overall. Should be pretty cheap more often than not.
This card looks really fun, but not super powerful, especially not for a legendary. I guess you hand buff them?
Ok, NOW I can see why Showdown! is useful. Of course, you need an empty board for the summons to get the buff, but that makes a sweet combo for lots of heals.
That's a really nice 2-drop. Good stats, Divine Shield, plus a deathrattle that tutors. Great card!
Good card! It's a strong 3-drop, and the discount is not limited to the turn you play it. Fun flavor too!
I love this card. Tradable and Quickdraw go so well together. Barring a Divine Shield, this will kill any enemy minion, and if you don't have a good target, trade it for later.