Pezman
LV.16 ProComments
2,277 totalQuote From DragonDraena Leaving the snake on the board also opens up the possibility that your opponent will steal it, via Sylvanas or similar.
This is definitely relevant! I actually just played SnakeLock this afternoon …
Yes, that would tone it down quite a bit. Then there would be games against midrange or aggro decks where it simply isn't even enough damage/healing to matter, and others against control where it still wins you the game, it …
That would be a neat fix too! The effect is still strong, but you'd realistically only get it once, then maybe a second time if you Excavate 4 more times and get a second snake. And in the very unlikely …
That's a nice change, as bypassing armor and permanently reducing max health are both very problematic.
Is anyone else sick of getting killed by [card]The Azerite Snake[/card]? This card is obtained so easily and quickly, then you just die to it over the next 2 turns. You should at least be able to heal back the …
Quote From Meneldor But there were only 3-4 right?
I'd say so. Here's the original article about it, 4 weeks ago.
So, no free standard pack this week? Has Blizzard commented on this?
Quote From Neoguli Is [card]Reno, Lone Ranger[/card] the highest rated card ever in the site's Compendiums? 92 is a crazy number!
Not surprising, though. I've fought so many Warlocks with the portal to summon infinite …
Ok, my bad, no Showdown in the Badlands cards in current Catch-Up packs. Thanks for noticing my error!
I think my point is still correct regarding other expansions: if you have saved up Standard packs, opening them now will …
If I understand Catch-Up packs correctly, you should open them BEFORE you open any other packs you have saved up.
Right now, I own 1 card ([card]Thunderbringer[/card]) from Showdown in the Badlands. That should mean that my 2 free …
Quote From LazyKid Deals for damage distributed as you please (ignoring taunts) and gains 4 corpses. Seems pretty good.
How does this ignore taunts? The minions have rush, but cannot bypass an enemy minion with …
Seems pretty mid to me. Easy enough to transform, but only a moderate payoff. I'd love to be wrong, though, as it's a really cool concept.
I'm going to be optimistic about this one. There will be times when you will wake this guy up frighteningly soon. And even when you don't, Warrior can last until it's awake. And then you can copy it.
I think this will be a reliable board clear for the late game. Assuming you've Excavated twice, it's basically [card]Twisting Nether[/card] for one less mana, plus a 4/4.
This looks amazingly good! I love that it's neutral, too. Tons of value, and the board removal is not limited to just the turn you play it, but also the next one. Great, fun card, definitely crafting this if I …
Great card! That's a decent amount of armor for the cost, plus you're Excavating. Goes right in my Odyn deck for sure!
A really neat, flexible removal option. With the Quickdraw, you can really control what happens. Without it, you'll still probably get a decent result, and it's only 2 mana.
Clearly a good card. [card]Execute[/card] plus a treasure for just a bit more mana.
Wow, that's cool. A bit like [card]Patchwerk[/card] times 3, but of course you have to draw them. Also it can target any card, not just minions. I wonder if it could hit noninteractable things like the portal or dormant minions.