This is a really well-designed card, I think. It's an extremely good AOE against large boards of small minions, and terrible otherwise. Great choice for E.T.C., Band Manager.
I'm not sure what the point of this is, unless of course you have Crusader Aura up. Even then, it's not a power play. I suppose if your opponent's board is full, you just get yourself 3 rushes with no downside.
Looks really fun! The "Mirage" in hand is permanent, so it should work like Vision of Darkness from Sister Svalna. You can play it as the minion it's currently copying, then it's still in your hand to play again. I wonder if this will cause a resurgence of Theotar?
Prismatic Beam would've been perfect as the first spell will all schools, amalgam style. All those colored beams could've loosely been tied to a school.
I mean, "all spell type" spells are inevitable, right? We've had amalgams for quite some time now (longer than spell schools, right?). I'm also expecting double spell types, too. Through Fel and Flames is right there!
Nice improvement on Explorer's Hat because it draws you minions. Unless your minion gets silenced, stolen or bounced back to your hand, you can draw every minion in your deck with this.
Ok, I love it. Very unpredictable, but there are plenty of high value legendaries like Colossals and Titans, and getting them for 1 mana will be quite nice. How many coins can Rogue generate?
I'm not enthused about this one. Yes, it's a good turn 1 play, but it takes 3 turns to pay off (unless you just hero power to get the treasure sooner).
It's expensive, but it does 2 things Rogue loves to do: kill minions and draw cards. Of course, these are also 2 things Rogue is already quite good at, so maybe this card is redundant.
I tried the Warlock deck (with just a few replacements, I don't have Lady Darkvein and Cho'gall) and I can confirm it was a fun ride. Even won a couple games!
Nice! Love it when you can pull a win out playing stuff like this.
This is a really well-designed card, I think. It's an extremely good AOE against large boards of small minions, and terrible otherwise. Great choice for E.T.C., Band Manager.
I'm not sure what the point of this is, unless of course you have Crusader Aura up. Even then, it's not a power play. I suppose if your opponent's board is full, you just get yourself 3 rushes with no downside.
Looks really fun! The "Mirage" in hand is permanent, so it should work like Vision of Darkness from Sister Svalna. You can play it as the minion it's currently copying, then it's still in your hand to play again. I wonder if this will cause a resurgence of Theotar?
I mean, "all spell type" spells are inevitable, right? We've had amalgams for quite some time now (longer than spell schools, right?). I'm also expecting double spell types, too. Through Fel and Flames is right there!
This just looks great overall. Decent stat buff, plus an ability. Then you get a minion with the same ability too.
Nice improvement on Explorer's Hat because it draws you minions. Unless your minion gets silenced, stolen or bounced back to your hand, you can draw every minion in your deck with this.
Nice little card right here. So cheap, easy to pick something you can play right away. There are lots of good Quickdraw cards.
Awesome! Easy to get a coin either way, good stats for cost. Interesting that it says "or" and not "and" so you can't get 2 coins.
Nah. I think it's too inconsistent to be good. The pool if cards for this is way too big. There are always some good epics, though.
Good damage for cost, maybe get a coin for Wishing We'll!
Ok, I love it. Very unpredictable, but there are plenty of high value legendaries like Colossals and Titans, and getting them for 1 mana will be quite nice. How many coins can Rogue generate?
Wow yes. I mean, the targets need to have 3 attack in order for this to die and get resurrected, but otherwise, that's a pretty good board clear.
I'll be interested to see what utility this card has outside of a combo like that.
Just bonkers. Between the weapon swings and the generated spells (which can be buffed in hand), this pushes a LOT of damage.
I'm not enthused about this one. Yes, it's a good turn 1 play, but it takes 3 turns to pay off (unless you just hero power to get the treasure sooner).
It's expensive, but it does 2 things Rogue loves to do: kill minions and draw cards. Of course, these are also 2 things Rogue is already quite good at, so maybe this card is redundant.
Easy condition to meet, solid card. Better than Assassinate and Vilespine Slayer.
That's a lot of Excavations for one inexpensive card. This will be a great one I think!
Thanks, friend! Glad you enjoyed it!
This is actually my second article. Here's my first one!
Praise him!!
Nice! Love it when you can pull a win out playing stuff like this.