RavenSunHS
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1,472 totalI doubt we are getting a full Quel'thalas-Silvermoon year, more likely just one set, either the first one or the last one. In the same way Dalaran was instrumental, but not really everywhere.
Elementals might be there as well, …
Yay, I made it there!
I just wanted to point out that my Mountain Mage is actually viable, and tuned for meta purposes. Not a meta-breaker, but not a meme either.
I wish I could go with a …
Yeah sure, this is definitely true.
But there is a difference between barely viable, unviable, and brutally unviable.
Too many decks are made brutally unviable in current Wild.
And I mean decks that were historically good enough …
I totally like the idea.
Endorsement system could simply be an extension of the current Emote system.
Possibly with tiers too:
T1: Great deck! Great move!
T2: Greetings, Well played.
All emotes, Endorsement or not, …
Turn-based and apparent-roll gamesystem looks definitely interesting. Possibly better than its predecessors.
As an old BG2 fan, I am definitely looking forward to see this one (hopefully an Athkatla expansion too, that city in 3D would be an absolute …
In synthesis, my point is about lack of goodwill on their side.
I don't believe they are unable to, they just don't want to, and/or think it is more profitable to them to stick with extreme designs (because they …
Nope, your argument doesn't stick, because the same results in Standard could be achieved with similar, but non-flawed cards, if they really wanted to buff those archetypes.
Possibly with two consistent cards instead of a broken one and a …
Quote From dapperdog Those cards you cited are very situational, and while they do produce an amazing effect, it cannot be jammed into just about any deck. Its not just nerfing strong cards, its about making sure …
Quote From Meteorite12 People get mad when they try to balance wild, and then other people get mad when they don’t try.
Never heard of people complaining (with half-decent arguments) about Wild nerfs.
Quote From dapperdog I honestly think team5 should just straight up admit that balancing wild is easier said than done, since its a vast amount of cards and complexity.
[...]
Please, tell me how …
[quote from="Author"]The goal is that Wild is the place you can go to enjoy decks you love the most for as long as you want.[/quote]
This is false in practice.
You cannot ENJOY decks that are brutally overrun …
The cardback is nice but not impressive.
I expected some Raven and/or Kirin Tor symbol in there.
Oh well!
Thing is, shareholders are bound to acknowledge that putting customers (and product originality) ahead of immediate revenue is actually what made Blizzard such a valuable brand!
Granted, i am no professional in finance, but if i were a shareholder …
Quote From Bystekhilcar All I'm seeing so far is a thread full of people who apparently don't remember wild mill rogue...
A t4 deck can't really attract so much hate...
No single release will ensure HS stays on top for the next 10 years.
But if that hyperbole was used, I expect new perks that reward everyday grinding - as ranks, gold and dust are not enough.
One …
If by "worst" you mean "most hateful to play against", then i can't really decide.
I stick with Wild Secret Mage and Wild Mechadin.
Sniplock would be there as well, but it's been nerfed.
Just too much …
This year for the first time we had a mid-term expansion, so new announcements could be delivered later than usual - because we are not really starving for them this time, not yet.
As a Wild player, I wish I could say farewell to [card]zilliax[/card]...
Quote From DoubleSummon I don't like it, it will clutter your collection, also 1000 times is a lot of times..
Would rather have achievements with real rewards, have no interest in full arts, specially since you can …
Lovely concept!
Basically this could work as a reward system for Achievements.
The fact the opponent would always see the vanilla version is a necessary safeguard for playability at all times.
They could even think of going …