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RavenSunHS

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Joined 03/27/2019 Achieve Points 880 Posts 1487

RavenSunHS's Comments

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Nerubian is 0/2, which made it enormously better to hatch than this 0/3 (as an anti-aoe card).

    That's the major issue with this card, not the 3/4 stats.

    And at that point if you want to setup some DR value in Wild, either Nerubian or Ravasaur Eggs are better.

    Nonetheless, the card is probably fair enough for Standard.

     

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    I would hope they do.

    Even if they don't, the set of available Beasts is already wide and diverse enough. It might actually be already too wide for consistency purposes...

    In reply to Deathstalker Rexxar
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    I guess this is the neutral version of Myra's Unstable Element, for those lists who need to empty their deck fast.

    I can't really see this card used for genuine draw: any deck that plans to reach (8) constantly enough (and Aggro is not one of them), will already have enough card and draw value.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    This card basically enables a slightly slower Odd Rogue in Standard.

    Hell, i'm even tempted to try Quest Thief Rogue in Wild now!

    But rationally, i'm afraid it would be something between Odd and Kingsbane, while only having some extra survivability as a perk, while losing fast Tempo pace and burst damage.

    Really not sure, i hope i drop the Quest for free

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    This is gonna go straight in my deck.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    The card shines in battles for the board that are even in power.

    However, it generally requires you to have some board.

    If you fell behind, this card can do nothing for you, and a taunt minion would be more helpful.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Pretty easy to include some extra Overload card in Even Shaman (there are quite a few already).

    + Totemic Surge.

    And the deck becomes a god tier imo.

    So far i can only see Secret Mage that could potentially compete, and even then, probably not so easily.

    Odd Paladin is so screwed anyway, because of the two decks above.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Eheh thank you!

    In reply to Grimm Face Hunter
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Totally bonkers in Wild.

    Add also the new legendary, and Even Shaman's curve barely has to go beyond (4)...

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    I'm scared of Reno Even'thun Lock tho.

    The deck can spread in any direction of the meta spectrum, now buffed by [Hearthstone Card (Zephrys) Not Found].

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Omfg the Totemic Surge in Even Shaman.

    I can already see the titanic battle against Secret Mage for god tier.

    Odd Paladin is so screwed.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From kaladin
    Quote From RavenSunHS
    Quote From kaladin

    everyone wants to talk about how this puts odd paladin back into standard, but with the healing synergy in Paladin, why not take the Restore 4 Health hero power?

    it's way more inconsistent than Odd Paladin about the dude strategy, both beucase it requires the right card draw, and discover.

    However, as you mentioned, it's also way more versatile, and can potentially boost Control Paladin, or maybe even Combo/OTK.

     

    I don't believe that is the correct way to evaluate it.  A "Heal 4" hero power is much stronger in the late game when a) you'll need it to survive and outlast your opponent, b) can use it AND do something else in the same turn, and pretty useless in the early game when you want to be developing the board and really have no use for a "restore 4 health" power.  On the flip side, of course summoning 2 1/1s without using a card in the early game is extremely strong, but in the late game kind of useless.

    tl;dr one hero power is good in the early game, the other is good in the late game. 

    Yeah, sure. But i mean, any option is bound to card draw, and discovery options.

    Even assuming you draw finley with perfect timing, depending on how the match is developing, you are still not granted the choice you need best. Surely you can still get useful options.

    So it's still a versatile card ofc, but he can't carry a Highlander Paladin on his own.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From Risen

    Heh. Play 3 traps, you hero power now casts a random trap for 2 mana.

    Yeah i support this both as a guess and as a hope.

    Or maybe same reward but different condition. It would fit a longer gamestyle, which seems to be the target of the new Quests.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From SamHobbs494

    Do you need to update them? you can use wild cards right so no need once they are there really and I know it's a niche thing to want but it will be fun for those of us that do want them to try and create.

    Old decks do exist on the "other site" I Just thought it would be nice to make some up to date ones that are potentially much better and easier than the old ones were.

     

    Ah, ok then!

    I understood you wanted Standard decks for old adventures. Which would have been a narrow function, with Rotations going and making lists obsolete in time.

    But then yeah, just a box with adventure decks, with new cards if possible, but not necessarily so, is wider in scope.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    I'm not really sure people update their old adventure decks to Standard purposes, in a website.

    I mean, it would be a stale feature, used now at best if released, but would get obsolete soon, because decks would, without anybody providing an update fitting the Rotation. usually because old adventures are forgotten relics of the past, that only few players can afford to venture.

    My suggestion is to look for old decks, and then scour the collection for replacements of similar functions. Yeah, not easy, I know, but that's the most efficient way to achieve what you're asking for.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Yeah, but does she *sound* as arrogant as Jaina?

    Elise still looks like a genuine, gentle character.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From kaladin

    everyone wants to talk about how this puts odd paladin back into standard, but with the healing synergy in Paladin, why not take the Restore 4 Health hero power?

    it's way more inconsistent than Odd Paladin about the dude strategy, both beucase it requires the right card draw, and discover.

    However, as you mentioned, it's also way more versatile, and can potentially boost Control Paladin, or maybe even Combo/OTK.

    Overall, I think the real value of all these new Highlander cards is actually bound to the neutral, yet unrevealed, Highlander card.

     

    Same for Wild tbh, where Reno Jackson and Kazakus are unable to provide the necessary tools for the current meta.

     

    If the new Neutral Highlander card was a Combo/OTK enabler, maybe... Like, a (10) 4/12 Bronze Dragon that casts Time Warp?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From AliRadicali
    Quote From RavenSunHS

    Your reasoning is also binary, on the opposite side, by exaggeration.

    Salt was added to the water, but still drinkable. You are attaching the fact it is undrinkable by implying that salty is too salty. But that's your opinion. If we agree on not agreeing it is actually too salty, then your suggestions about diluting the water with more water are just a subjective point.

    No I'm not. I'm really really not. I'm explicitly making a relative argument. The amount of reaching and adding on assumptions you had to do to turn a straightforward example of something being relative (less or more salty) into a binary (somehow?) is astonishing. Why do you persist with this? Do you genuinely not understand what I'm saying? Just answer the question: Which is MORE salty, a glass of clean water or a glass of water with 1 spoon of salt? This isn't a trick question.

     

     

    Quote From No Author Specified
    Let me reformulate this way: Odd/Even mechanic is slightly more repetitive than normal, yet not enough to deserve any sorts of alterations.

     

    It's definitely not as repetitive as you depict it, by far.

    There's still plenty of decision-making in the form of each card that requires to be played. And guess what? Odd/Even decks play the same number of cards as any other decks in the game.

     

    Having an improved HP essentially means that the starting question for your turn ought to be "Do I want to press the button?", and you need a really compelling reason not to do it.

    But yes, Baku decks have 30 cards just like any other deck.

    I said it in my post, some salt in the water has been added. We all agree on that. But now the point is: is the water undrinkable?

    The decks do hold a component of repetitiveness, but is it so heavy to warrant for a nerf/alteration of the very core mechanic, as it is the point of the thread?

    Or are we arguing about repetitiveness just for the sake of it? And you do not care of nerf? Because if that's the case, the argument was over like tons of posts ago.

    If you do not care of a nerf, then my bad (but then why are we even arguing? whta's the point?).

    If that's not the case, and if you are arguing in favor of a nerf for Genn/Baku, and you are doing so based on the concept of repetitiveness, you can't stop at determining that salt has been added to water (salted), that they include a repetitive perk. You have to prove the water is undrinkable (salty), that repetitiveness is a defining factor of ALL these decks. 

    A nerf requires a full-blown reason, not just a relative one. Relative repetitiveness is a moot point.

    And Odd/Even decks don't just have 30 cards in their lists, like any other deck, but they have to play them, turn by turn, like any other deck. They still HP only when they have some mana left, or no better action to perform anyway. HP every turn, sparkling some cards here and there, is not an option. That would have made them seriously repetitive, the water salty/undrinkable, the very Odd/Even mechanic unbearable. But that is not the reality of things.

     

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Ohhh wait, i thought the Weapon was immune (ie losing no durability)!

    Well, at this point i wonder how the HP should be better than Spectral Cutlass for lategame purposes.

    However, considering a fast Quest completion (which is not granted so far in Standard), the thing turns into a stronger Odd Rogue at midgame. 

    It's interesting anyway. It could even turn into an option for the very Odd Rogue in Wild, for slower matchups.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From CursedParrot

    Why is everyone arguing so much over this? It's very difficult to predict what Blizzard will do (given recent developments like the Boomsday Buffs), but given that they already HoF'med Genn and Baku they likely won't change them unless an odd or even deck becomes too oppressive in Wild for them to ignore, which is likely not the case at the moment. Also, no one responded to my idea of making Baku grant you an alternate Hero Power (from Dalaran Adventure Content, NOT the recent Quest cards) and maybe buffing it to 7-Mana to compensate. I don't really feel like Baku is overpowered, I just feel like she's very boring, and that my version could be much cooler.

    But at that point maybe printing a new card is more functional to them.

    It's basically a new card with new design, it would be a waste of design effort to apply it to a Wild-only card, without Standard.