RavenSunHS
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1,472 totalQuote From iWatchUSleep The thing is that the majority of big priest players don't visit any forums because they most likely don't know how to read. So good luck getting an answer from them.
Lol.
…Should rename the class into "Necromancer".
[card]weapons project[/card] + [card]harrison jones[/card] exists already, but is hardly seen in the meta.
It will be no different for this card.
I unlocked my golden cards, so i'm good.
As much as i'm curious, the contribution of each player is next to nothing in terms of percentage.
And it's not like the cards won't be released otherwise.
Been enjoying casting [card]devolve[/card][card]mass dispel[/card][card]polymorph[/card] on it/them.
I have yet to lose a game against it.
Why? Warlock is part of EVIL: [card]arch-villain rafaam[/card].
In Wild, outclassed by [card]open the waygate[/card].
Even if you can complete this new Quest fast enough, the reward is just too slow and unreliable for Wild purposes.
And even in Standard, putting it in its most favourable …
This is definitely interesting fuel for [card]floop's glorious gloop[/card].
At least in Standard. I doubt they can be(eee!!!) consistent/fast enough for Wild tho.
But i'm going to try.
Finally we found what scared [card]addled grizzly[/card] and it was not those silly tentackes: it was a swarm of angry [card]beeees!!![/card]
Flaourwise, this is the combo of the year.
Standard ensures that in the very worst case people will be given new toys to play with, even if equal to some old cards: Standard players miss those old cards and will play with their new iterations, as if they …
At the end of the day, it's just a matter of theme, and these cross-class themes are not necessarily good cards, ie schemes.
So non-evil classes are not really left behind, just given different theme.
Old decks in Wild is bound to disperse in time.
Because Wild meta decks will slowly but constantly evolve away from their "old" form, or even disappear entirely.
I think that point is quite dead already tbh.
…
I am not sure i can stand any more of their BS about Big Priest.
It's ridiculous how they do not notice or purposedly ignore the fact the deck is so broken as to be toxic for the fun …
It's not worse than [card]Mecha'thun[/card] Warlock. They can kill you before turn-10, and you can do nothing except trying and killing them first.
Tbh, i also think [card]archmage vargoth[/card] is broken, but because of Big Priest, not in Quest …
Quote From Motions Thanks for the write up.
Feels like if you don't draw pyro with some cheap spells early on, it's pretty much a lost game. Especiall against Aggro.
Almost. [card]northshire cleric[/card] is pretty …
Quote From iWatchUSleep Quote From RavenSunHS If their summons are perfect, it's pretty hard to win.
But not impossible: hold your burst power as much as possible, freeze with Ray while rushing for the Quest.
…
Faster than people think.
Even and Odd decks have been consistently top tier, and only really require 1x legendary and few epics. And Miracle Mage too btw.
Aggro Druid and Mech Hunter are even cheaper.
Problems come …
If their summons are perfect, it's pretty hard to win.
But not impossible: hold your burst power as much as possible, freeze with Ray while rushing for the Quest.
Once the Quest is ready, gather more burst, while …
I would never use such an option, especially on release opening, when i still need to learn cards.
Also, i like the thrill of unveiling cards.
1 month to new expansion, i would hold any dust for now.
None of the two options you mentioned look like good dust investments right now.