RavenSunHS
LV.13Refreshment Vendor
Comments
1,472 totalIt makes sense, considering the deck already has quite a number of removals.
As for the additional trap, i think it is either a 2nd [card]wandering monster[/card], or a [card]venomstrike trap[/card], depending on the meta being more token or …
[card]baku the mooneater[/card]
Another Beast that costs (7)+
Aaand there we go with another Tempo-ish Highlander deck. This thing actually convinced myself I will insta-craft [card]zephrys the great[/card], and maybe [card]bazaar burglary[/card] too.
[deck]4906[/deck]
From Wild perspective
Top 5:
- [card]totemic surge[/card] (this is going to skyrocket Even Shaman to God Tier)
- [card]flame ward[/card] (Secret Mage as the main contender)
- [card]hyena alpha[/card] (Revamp of Secret Hunter for good?)
- [card]zephrys …
I would craft him if i knew for sure they will update him forever with new Standard decks, even after he'll be rotated out.
Just to toy around with Standard, sometimes, even if Wild is my main mode.
…
I am trying different cards, including [card]sunreaver spy[/card] for the same mechanic. And the spy tbh is crap in this deck, extremely clunky. I expect hyenas to be much better due to Beast tag ([card]houndmaster[/card] is literally a monster) and …
Yeah exactly! Same feeling. Too bad.
So, you can now see it in my signature, but here's a list I hope I can try. It's a Reno Mage, with Quest package for meta purposes (nowadays any Control deck needs to include a strong wincondition). Not sure …
On a vanity note, I am not a fan of the new cardbacks.
In particular, the cardback about my namesake looks too metallic, I wish it had more stonelike features or vines, to make it look more gothic... Oh …
I guess it is one of those things that devs tend to call "a feature"...
I seeeriously hope i can drop [card]zephrys the great[/card] in packs. It's a card i'd really want to try, but given my Wild commitment, I'm also scared it might be a waste of dust. So dropping it would be the …
The only Quests i'd receive gladly (because i'd try to make them work in Wild to at least average wr) are Priest, Druid, Rogue.
All the others are either uninteresting to me, or sadly meme tier (especially in Wild).
Quote From kramerofboandls Quote From Tumbleweedovski Quote From Painkiller1724 Ok, so, after facing so many big priests, I got depressed and just quit using control decks (in fact now, I only seek aggro/burn decks …
Quote From Scorpyon Quote From RavenSunHS I always had unconvinced opinions about the whole downvoting system, in any portion of the website, because it is sometimes used to bash people, while i give it's also useful, …
Ah, i see the point, yes. OTK as an option, but the deck is focused against Aggro, it makes sense.
Well, even better, since i do not own Beardo haha!
I always had unconvinced opinions about the whole downvoting system, in any portion of the website, because it is sometimes used to bash people, while i give it's also useful, in average, to kinda educate the users to polite and …
It is right, and it is no bug: Vargoth casts when your turn is over, so with [card]time warp[/card], he actually prepares an additional turn when your turn counter is already past the 1st turn, already on the 2nd one …
This is only a contextual nerf to Sonya.
She's still a great card in Rogue, including Odd Rogue: if we want to be fair, she's more real there, than QRogue in the meta.
Surely the contextual nerf hits …