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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2070 Posts 2784

sinti's Comments

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    It is probably golden cards. We dont have golden cards for SoU in our db yet, so when you get a golden card, there is no image for it. We are aware of the issue and hopefully we can provide a fix soon until we have all the golden animations.

    In reply to Pack Opener
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Wild Highlander decks might become even more interesting with addition of Zephrys.

    In reply to New singleton cards
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Yeah, not possible to have both equipped at the same time. And while some of these new quests seem like they will be pretty easy to complete in a timely fashion, it will probably be a question of "can i really start the game with two less cards?". Questing Adventurer helps with this a little bit, but even just one quest and being down a card is usually a pretty big deal.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Damn, i must admit that in all that hype, i completely forgot about this factor. You are right. It will be interesting to see how much of a factor will Bomb Warrior be.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago
    Quote From Pezman

    My bad, I meant the winrates he gets on average, not that his winrates are average. His winrates far surpass my own, so I'm not dissing!

    All good ;-)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Hi, i believe someone from recently "hired" content creators wanted to do just that. So give us a while to get it together, but i think you can expect something on this topic rather soon ;-)

    In reply to Deckbuilding 101
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    The consistent calculation for giving you lethal, especially with cards you have no business having, looks a bit scary. They definitely succeeded tho with creating a card that will make highlander decks in Standard worth it by itself and will make creating decks with Explorers more fun and common. But damn, if this card doesnt pack some insane value and potential.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Hi, thanks for the suggestion. We do plan on doing this and much more with huge focus on content creators in all shapes and forms. We will eventually have a dedicated tool for it, way to display it on your profile, on the site, ways to favorite and filter custom stuff and more. We have so much stuff we want to do, but it all takes time and we have to prioritize.

    For now i think we will just see how our recent recruitment goes and take things from there. That is not to say that you cant make a forum post on an interesting topic and create these monthly or one-off articles on the forums anyway. If ppl like it and we like it, we might consider working with you in the future, so dont be afraid to show us what u got :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Khadgar + Power of Creation, no wonder this pack is #1 :)

    In reply to Clap
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago
    Quote From Pezman

    10 wins is also my best, but that was only one time. I also don't play arena much. Kudos to you on your success. Even with the average winrates you mention, you must at least break even on rewards, right?

    Average winrates?:D Those winrates are almost leaderboard worthy. Those are very much above average :) Thats why i said, he probably knows what hes doing, so he should just keep at it and he will be fine ;-

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Congratulations guys!

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago
    Quote From TotemBiS
    Quote From DoubleSummon

    Sadly it's still running so there's a competition between the 2 sites.. this site is clearly higher quality but the traffic is split between the sites so we get less discussion here.

    Okay, so we've identified the problem. How do we fix this?

    Create an environment, where new members would like to come and join and everyone can enjoy it. That is our job too, of course, but every user can help with that :)

    While it would have been great to just transfer the entire community, having a competition is always good, so one upholds himself to higher standards and wont get lazy to not fall behind, which is ultimately good for the "customer" :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago
    Quote From RavenSunHS

    Could we have Even Hunter added to the list please? 😇

    Also, you might have tackled the issue already, but we're gonna need a new labelling for old Quest decks and the new ones (unless we conceive the new Quests as optional, non-defining for a deck that refers to another archetype).

    Even Hunter added ;-)


    About the other thing, personally, i think ppl will just have to get used to that "Quest X" can mean two different things now and deck name might have to tell the specifics. We will discuss this internally and maybe we will come to a different solution in the end. But the new quests show, that something like this can very well comeback in the future again, be it a singleton as they did with Hero Cards, or again as a theme for all classes and then what.

    I understand that Quests were an archetype on their own cause you had to build your whole deck and win condition around them, this is not true with the new ones and might not be true with ones that can come in future. So yeah, i think that many decks that will involve the new quests will actually not be defined by those quests, but the quests will rather supplement the archetypes those decks are build for.

    For example. something like the new Priest Quest, i would see it being used in a (midrange/tempo) Reborn deck which is the main archetype and the quest just gives it more punch and supplements it.

    Or Shaman Quest, the main focus of a deck using this quest might still be Shudderwock, or Murlocs or Jades and the quest just supplements the play style, but is not the archetype by itself per-se.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    To be fair, im not colorblind and i have a problem with telling them apart by color haha :) But jokes aside, i think that having a colorblind scheme for the site as a whole is certainly something we should do (eventually).

    Id almost say that nowadays it is a standard to have that option for ppl who need it. This would probably happen down the line where we might also introduce the light color scheme that ppl asked for. Im saying eventually and down the line to give you an idea, that sadly this will not have a super high priority at the moment, because it would take quite a lot to do this properly and we still need to finish and furnish some more important core features, but it is something we would want to do.

    As a workaround for now, you can see that the completed achievements have the date of completion under the reward points on the right. Incomplete achievements have that exact text (INCOMPLETE) written there instead. This is a good way to tell which ones you already finished and which ones you didnt. Hope that helps for now.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago
    Quote From Sherman1986

    Very similar to Firelands Portal, but as a neutral common. It costs one more mana, but the minion is always a 5/6. This card is f...king insane (especially in arena)!!! :O

    Pretty accurate comparison, i thought about this as well. It is more of a Firelands Portal with perfect outcome for one more mana than a different Kraken, tho both statements are kinda true :) This card will be nuts.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Originally they didnt want to do it, but at one point, due to overwhelming feedback(?) from the community, they changed their mind. So yes, DK Rexxar's hero power should include beasts from new sets as well.

    In reply to Deathstalker Rexxar
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    - NEW CARDS (ALL CARDS REVEALED) -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Zephrys the Great (3): Probably not gonna trigger very often, but if you get it early in the draft, might be worth trying a highlander deck for it. Otherwise vanilla stats, so regular 2-drop.

    Octosari (2): Interesting card for arena. Huge body and a deathrattle that will basically repelnish your entire hand. It might be too much for some classes/decks, but even if you draw like 5 card and burn 3, that seems like a good value.

    Vessina (2): An ok 4-drop with a pretty strong ability. But it is also very draft dependant. But id say worth goin for.

    ---

    Blatant Decoy (4): This card will probably be a bit tricky in arena. Could work out for you, but it could also screw you. The fact that it is a deathrattle gives the opponent some control over the effect as well. I dont think i want to risk this.

    Body Wrapper (3): Below average stats for the cost and ability that can be good, or bad. Dont like it too much.

    Crystal Merchant (3): Interesting card, weirdly enough will probably have more value late game, when you can spare some mana to trigger the effect. Should be decent draw option in general.

    Dwarven Archaeologist (3): Vanilla 2-drop with a nice ability. Cant complain.

    History Buff (1): Great 3-drop with insanely strong ability, damn.

    Mischief Maker (3): Not sure how good or bad the ability will be for arena. Might be an interesting way to get a card from another class, but you are giving up one of your own as well. Probably not worth the risk, will depend on the bucket this falls into.

    Vulpera Scoundrel (1): Without the mystery option, it is an amazing minion, lots of value. The mystery option is apparently a 4th discover option that is a random spell (from any class), so that gives extra potential.

    ---

    Dune Sculptor (1): This card is a huge value generator, granted it might be a bit hard to activate it, but it is an ok 3-drop with huge late game potential.

    Garden Gnome (4): This card needs to trigger its battlecry, otherwise its unplayable. Solely draft dependant, but there should be decent options for the spells in the pool, so it has potential.

    Holy Ripple (2): Mini-Holy Nova. The effect seems pretty good for the cost. We sometimes draft arcane explosion, this is a lot better.

    Hyena Alpha (3): This card can be super powerful tempo play, but the condition is quite hard to meet. You dont rly want secrets and if you do get them, it is pretty easy to trigger them. One saving grace is, since it is relatively easy to play around hunter secrets, opponent might leave it up; or be "forced" to pop it before T4 giving you some tempo back for playing a secret in your early turns.

    Mogu Fleshshaper (2): There have to be 4 minions on the board to make this cost efficient, that doesnt sound so bad. Can be played for free in a rly bad situation, helping you get back into the game. Looks promissing.

    Naga Sand Witch (3): Interesting card for arena, the ability can help or hurt. A lot. Stats alone are ok for the cost, depends on what spells you drafted to consider this or avoid it.

    Quicksand Elemental (1): Kinda powercreep on Shrinkmeister. This card is an autopick for any deck and any class. The ability is pretty strong, allowing for safer trades and the body is just a good 2-drop minion. Powerful stuff.

    Ramkahen Wildtamer (2): Good 3-drop that can potentially generate another minion. Pretty good stuff. Draft dependant tho.

    Swarm of Locusts (1): To be honest, i dont think i like all these powerful removal options for hunter that also have a lot of versatility.

    ---

    Armored Goon (1): Boulderfist Ogre with a pretty good ability.

    Ancestral Guardian (3): Decently sticky minion that cant rly be too ignored. Potential for some serious healing. Not super great tempo wise tho, so will probably depend on a bucket placement.

    Ancient Mysteries (5): Can help make some spell or secret synergy plays easier by making the secret cost 0, but you have to have secrets in your deck, which is something you generally dont want; and if you do draft some, it is not many, so this will be super inconsistent and definitely not worth a card.

    Beaming Sidekick (2): Pretty good buff card, helping your minions surive the trade.

    Bug Collector (2): Kinda mix between Murloc Tidehunter and Blowgill Sniper. Decent 2-drop.

    Candletaker (2): Arguably better [Hearthstone Card (scarlett crusader) Not Found], cause you cant ping it away both times.

    Clever Disguise (1): Two mana gain two cards - spells - seems like a very good deal.

    Desert Hare (3): Ok for hand buff, token or evolve synergy, otherwise kinda poor 3-drop.

    Faceless Lurker (3): Good taunt, wihout any extra synergy pretty much Fen Creeper. With hand buffs this can get insane.

    Golden Scarab (1): Jeweled Scarab's cousin. Pretty good value generator. Not a 3-drop tho!

    Injured Tol'vir (3): Decent taunt for a 2-drop. A lot better in priest.

    Kobold Sandtrooper (4): Might be decent in an aggro deck, where 3 face damage might be quite good. Otherwise very shitty 2-drop.

    Living Monument (3): It is a pretty good taunt overall, but you are not gonna do anything else in the turn and that is always dangerous.

    Neferset Thrasher (4): I feel like the drawback is way too big. You want to keep it alive, but if you do, you are slowly killing yourself. Might be ok if you draft couple cards that have synergy with damage to your hero, but without healings, this card can very well loose you a game.

    Oasis Surger (1): Extremely powerful card with some versatility. 5/5 rush for 5 mana is quite frankly insane. Spiked Hogrider was a premium card that provided big tempo swings and that didnt even work every time. This does. Granted cant go face, but definitely a great value-removal. Basically Militia Commander for one more mana that keeps the attack buff.

    Penance (2): Great cheap removal with some bonus healing, whats no to like. Only problem is it cant go face.

    Phalanx Commander (3): Not the best stats for the cost, not the worst. Ability that can be relevant from time to time. If you have lots of taunts, this increases in value quite a bit.

    Pit Crocolisk (1): One of the strongest cards of this set, if not the strongest, for arena. One of the strongest cards in a while actually. This card will dictate games and T8 will be once again the turn to win or lose the games off a single card like it was with pre-nerf Bonemare. This card is beyond insane.

    Sandhoof Waterbearer (1): Smaller version of Ragnaros, Lightlord. Good stats and powerful effect, very strong card.

    Sandstorm Elemental (1): Pretty much Twilight Flamecaller for one less mana and with elemental synergy. The overload can be seen as bonus in some cases too.

    Serpent Egg (4): Nerubian Egg where token lost 1 Attack for a beast tag. Same with any egg, if you dont have deck for it, dont pick it.

    Sinister Deal (1): This card is actually super strong due to its flexibility. You are not guaranteed to discover the lackey you want 100%, but chances are very high and any lackey gets great value anyway in the end.

    Spitting Camel (4): Honestly i dont think it is worth it. Extra stats are so you can keep the minion alive longer, but keeping this alive will just keep damaging your other minions, not a great trade off. But if you are desperate for 2-drops, get it.

    Subdue (2): Literally Hunter's Mark+. Paladin doesnt have much in terms of hard removal, so this should be a good pick up.

    Temple Berserker (3): Not the worst 2-drop, not the best. Can be nice if you need some body to stick on the board, but if you cant capitalize on that, it is a slow roll.

    Totemic Surge (3): Interesting card, not sure how well it will work in arena, but can make your totems useful. I guess if you think about it, at worse it is a 2/2 with an ability with 25% to get a naked 3/1 for 2 mana with your hero power, thats not that bad.

    Wasteland Scorpid (2): Good minion with a pretty big body. Can easilly trade for multiple cards.

    Worthy Expedition (1): Very versatile card. Value generator. Good stuff.

     

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    I think they lost their minds with this set considering arena :D This will be interesting. This looks so good it might actually be used in constructed as well. Certainly an amazing new player card for the regular budget tempo deck too.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    Thats insane, if they are Scavenging Hyenas.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2784 Posts Joined 10/20/2018
    Posted 5 years, 1 month ago

    I guess neutral cards can powercreep class cards too? woot? Shrinkmeister