Anubisath Defender (4): If you draft some 5+ cost spells, this card can go in value significantly, but if you have to play it for its default cost, it is a pretty bad play.
Overflow (2): Amazing card draw for a druid. You probably dont want more than 1 in a deck, max 2. You will have to be careful when to play this tho, healing your opponent's board could cost you extra resources, but there are plenty of druid cards that have synergy with healing, so this card should prove really useful in many situations.
There will be a button eventually, yes. So far you can use the workaround Kovachut presented, even tho personally it kinda annoys me that the header is still there and it says "Quote From No Author Specified", but that is the best you can do right now.
Im not sure why do you want to use quote in this way, but id assume to highlight a certain part of your post? Maybe a better idea is to use horizontal lines to divide post into several sections (like i did just now)
I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.
I think it will perform well enough in arena, you usually dont want to just rely on luck and leave a minion like that alive, so you try to trade into it anyway most of the time. But yeah, overall, not a great card.
It would be great if it has Taunt and 5/6 stats. This mechanic fits taunt minions more in my opinion.
That would be way too broken. I could see 5/6 stats, but taunt would be too much. Everyone would play 4 mana 5/6 taunt with "Cant attack", and this would be better.
Im sure ignore function will come sooner or later, its just one of the tools in a box one would expect to have and there is nothing wrong with wanting to use it. But no ETA when will that happen.
I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.
I think it will perform well enough in arena, you usually dont want to just rely on luck and leave a minion like that alive, so you try to trade into it anyway most of the time. But yeah, overall, not a great card.
Pretty sweet card to get off of conjurer's calling, especially in a mage mirror. Imagine how many mountain giants this can chew through and still be conjured into something new.
Edit: I just noticed this is a legendary. What the heck? This card screams packfiller common. Why would you to this to people, Blizzard? Who on earth is going to be happy cracking one of these open? Big yikes.
Colossus of the Moon (2):Big baddy that will come back with protection of a divine shield. It certainly looks scary, but it is all you will do in a turn.
Plague of Wrath (3): This aoe is about as reliable as brawl honestly. Sometimes it can be absolutely amazing and sometimes it hurts you more than your opponent. Im sure we will be using it, but im not sure how much will it reliably help on average.
Sunstruck Henchman (2): I think this card will perform very well simply due to the fact, that your opponent will not want to leave it up either way. Tho there is a potential for nasty streaks of bad luck that could easilly cost you the game.
This card looks like crap for pretty much any game mode now, but i actually like that it exists. It pollutes the random pool, but more importantly, it can be used in those fringe scenarios, like playing a friend as said already, or in certain brawls or PVE content. I like that we also get a few cards like that.
Yeah, there is a lot of cards that can be swapped out. I had the traps package there for some disruption and for the bow, but you can definitely swap them out for more card draw for example. Tho i am not sure you want Tracking, this is a combo deck after all and if you'll have to discard one of your combo pieces, that wouldnt be good. So yeah, not included on purpose
Grandmummy (3): The buffs are definitely nice and the card is a bit annoying, might also make you clear other minions so the wont get buffed, so it might end up performing a lot better than i give it credit for, but the stat-line is just horrible and the buffs come in very slowly.
Well, its mid of the summer, you are a little early with this :) But since they made a twist with the Fire Festival this year, chances are Frost Festival will have some kind of tie to the next xpac story as well.
Generous Mummy (4): It is a really good stat line for the cost and you get a 5/1 back too, but the drawback looks way to severe. The tempo you gain from playing this can very well be lost and then some in the next turn. It can work in some fast decks, but it will be a dangerous play no matter what.
High Priest Amet (2): Interesting card, can provide game winning advantage, or can be a huge drawback, if it has low health and you cant kill it off. But since priest can heal it and otherwise buff it, i will remain optimistic for now that this will do more good than harm on average. We shall see.
I dont think its worth it. There is a very low chance that you will get the minions you want. Id probably rather have another control tool to get me to actually draw what i need. What im saying is, i dont think it is worth crafting him, if you have him, feel free to try it out :)
You can put that volunteer work into your CV for example and gain experience in this area. You can look at it as an unpaid internship :) But yeah, it has been said that it is a volunteer position, same as being a moderator. We do it, cause we love the game and the community and want to grow the site. if you dont think that is worth your time, it is completely fair. Not everyone can afford to spend the time needed, even if they wanted to, we understand ;-)
This is something we want to do eventually, once we have proper tools for it and other more pressing stuff is finalized. But yeah, we definitely want this and more ;-)
More like Plague of Flamers ahahaha :p
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Anubisath Defender (4): If you draft some 5+ cost spells, this card can go in value significantly, but if you have to play it for its default cost, it is a pretty bad play.
Overflow (2): Amazing card draw for a druid. You probably dont want more than 1 in a deck, max 2. You will have to be careful when to play this tho, healing your opponent's board could cost you extra resources, but there are plenty of druid cards that have synergy with healing, so this card should prove really useful in many situations.
There will be a button eventually, yes. So far you can use the workaround Kovachut presented, even tho personally it kinda annoys me that the header is still there and it says "Quote From No Author Specified", but that is the best you can do right now.
Im not sure why do you want to use quote in this way, but id assume to highlight a certain part of your post? Maybe a better idea is to use horizontal lines to divide post into several sections (like i did just now)
That would be way too broken. I could see 5/6 stats, but taunt would be too much. Everyone would play 4 mana 5/6 taunt with "Cant attack", and this would be better.
Im sure ignore function will come sooner or later, its just one of the tools in a box one would expect to have and there is nothing wrong with wanting to use it. But no ETA when will that happen.
I think it will perform well enough in arena, you usually dont want to just rely on luck and leave a minion like that alive, so you try to trade into it anyway most of the time. But yeah, overall, not a great card.
Icehowl of SoU :) But yeah, Conjurer's Calling makes this card scary in some situations.
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Colossus of the Moon (2):Big baddy that will come back with protection of a divine shield. It certainly looks scary, but it is all you will do in a turn.
Plague of Wrath (3): This aoe is about as reliable as brawl honestly. Sometimes it can be absolutely amazing and sometimes it hurts you more than your opponent. Im sure we will be using it, but im not sure how much will it reliably help on average.
Sunstruck Henchman (2): I think this card will perform very well simply due to the fact, that your opponent will not want to leave it up either way. Tho there is a potential for nasty streaks of bad luck that could easilly cost you the game.
This card looks like crap for pretty much any game mode now, but i actually like that it exists. It pollutes the random pool, but more importantly, it can be used in those fringe scenarios, like playing a friend as said already, or in certain brawls or PVE content. I like that we also get a few cards like that.
I guess ur not wrong, we can always try it and see how it performs :)
Yeah, there is a lot of cards that can be swapped out. I had the traps package there for some disruption and for the bow, but you can definitely swap them out for more card draw for example. Tho i am not sure you want Tracking, this is a combo deck after all and if you'll have to discard one of your combo pieces, that wouldnt be good. So yeah, not included on purpose
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Grandmummy (3): The buffs are definitely nice and the card is a bit annoying, might also make you clear other minions so the wont get buffed, so it might end up performing a lot better than i give it credit for, but the stat-line is just horrible and the buffs come in very slowly.
Maybe im confusing it with Winters Veil lol. But either way, so far no info about Frost Festival this year, as Flux said.
Yes, we do. But cannot give you ETA at the moment. But it is definitely something that will happen 100%.
Well, its mid of the summer, you are a little early with this :) But since they made a twist with the Fire Festival this year, chances are Frost Festival will have some kind of tie to the next xpac story as well.
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Generous Mummy (4): It is a really good stat line for the cost and you get a 5/1 back too, but the drawback looks way to severe. The tempo you gain from playing this can very well be lost and then some in the next turn. It can work in some fast decks, but it will be a dangerous play no matter what.
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
High Priest Amet (2): Interesting card, can provide game winning advantage, or can be a huge drawback, if it has low health and you cant kill it off. But since priest can heal it and otherwise buff it, i will remain optimistic for now that this will do more good than harm on average. We shall see.
I dont think its worth it. There is a very low chance that you will get the minions you want. Id probably rather have another control tool to get me to actually draw what i need. What im saying is, i dont think it is worth crafting him, if you have him, feel free to try it out :)
You can put that volunteer work into your CV for example and gain experience in this area. You can look at it as an unpaid internship :) But yeah, it has been said that it is a volunteer position, same as being a moderator. We do it, cause we love the game and the community and want to grow the site. if you dont think that is worth your time, it is completely fair. Not everyone can afford to spend the time needed, even if they wanted to, we understand ;-)
This is something we want to do eventually, once we have proper tools for it and other more pressing stuff is finalized. But yeah, we definitely want this and more ;-)