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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2080 Posts 2807

sinti's Comments

  • I hate it.

  • - NEW CARDS -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Siamat (1): Very versatile card with decent stats for the cost given the bonus effects. Rush+Divine Shield would probably be the most common combo, but you can do whatever you need in any given situation. Very powerful.

    Flame Ward (2): Basically Explosive Trap for mage, more damage to minions, but none to face. Can be played around to an extent same way, but 3 damage instead of 2 makes a difference. Not to mention mage hero power and all the other tools in their arsenal. You cant really just wait out the board vs mage as you can vs hunter, you will just give them more turns to draw into another clear and get the board back. Another annoying shit you have to play around/figure out. I hate it.

  • Wow, amazing job on the reveal video!

  • Turn 1 is shorter than other turns. Maybe ppl just thinking about their cards or something. Sure, they can be dicks, but if they rope only T1, chances are they didnt do it on purpose.

    In reply to Turn 1 rope?
  • Nice summary ;-)

  • Good anti-aggro tech, either trade your entire board for this or give me a one more turn to get into my aoe. Seems pretty good.

  • - NEW CARD -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Conjured Mirage (5): Huge pile of stats, it can and probably will buy you a turn, but what of it? You spend a card doing nothing. Maybe it could help you later on to protect your board when you have more mana to play other stuff, but drawing into a "dead" card over and over does not seem like a good solution. Maybe warlock can utilize it, but other than that, dont think so.

  • This card will be insane, maybe not in constructed, since Paladin doesnt rly have any non-aggro or mech deck that could utilize this, but it will wreck havoc in arena.

  • Serious blocker right here.

  • Meow, meow meow meow, meow meow meow meow meow.

  • This card is strong as is already. You get two 5-cost taunts (Fen Creeper) with a mech tag for 8 mana. Now give it any kind of hand buff and the value goes through the roof.

  • This definitely feels like the downside is way too severe to even entertain the idea of using this. That being said, maybe mech warrior could use it when it would have rush? You can clear the reborn minions of your opponent with your hero power quite easilly. And magnetizing anything on this monster could be fatal. I guess we will see.

  • Quote From Marega

    Can the random reborn minion be from another class?

    Yes it can. This will 100% see play in probably all rogue decks lol.

  • - NEW CARDS -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Pharaoh's Blessing (1): This card will be new T6 power turn, similar to the strength of Spikeridged Steed, mark my words. Obviously same downside as any buff card, you need to have a board, but when you do, oh boy. You will create a huge taunt what will be able to trade into an enemy minion for free. Will trade 2for1 most of the time with potential to absorb even more cards from your opponent.

    Tomb Warden (1): Pretty great play for the cost even without the taunts and mech tags. I dont think you will want to draft any taunt-hand buff cards in arena since they are poor standalone cards, but in constructed, you will probably see this monster grow quite a lot.

    Embalming Ritual (1): Pretty decent card. Look at this as a "Give a minion "Deathrattle:Summon a Magma Rager"" for 1 mana for example. Pretty good, eh? More bonus with deathrattle minions and auras and priest's hero power as well. This card might not end up being something completely broken (even tho it might), but i think it will be just something really solid for most situations and will definitely be worth the cost.

    Pharaoh Cat (1): Good stats for 1-drop for a rogue and creates card advantage. What more can you ask for from a card like this.

    Bone Wraith (2): It is no Sludge Belcher, but it is very close.

    Shadow of Death (5): This is not arena card. You cannot sacrifice a card and this much tempo for a potential gain in the future. Maybe priest or warlock could afford it, not rogue. Not to mention there has to be a minion worth copying in a first place. Just no.

    Mortuary Machine (4): It is a big baddy for 5 mana and the mech tag might make it even scarier. But the downside is quite big. I mean it could work out for you, but only in fast decks imho. If you are goin for midrange/control decks, the stats are not worth the amount of value your opponent can get in return.

  • I never wanted a card like this to exist, tho i knew it was just the matter of time. This will obliterate arena, if not bucketed correctly.

  • Sludge Belcher v0.0.954 :) Still a solid taunt for the cost. There arent that many good taunts, so expect this to see plenty play.

  • I agree with Demon, pretty good card for your debut! CG :) The wording will get better the more cards you make, so we can overlook that for now.

    About the card itself, it is quite interesting also for the reason that it could be used not as much as a Lackey generator, but as a "crap" generator, possibly saving your cards in hand and discarding lackeys instead :D But yeah, the card seems fair overall, so once again, good job :)

  • So far you can get what, 6 lackeys with warlock without any copy shenanigans? That does not seem like much imho. WL probably needs more lackey generators and then another one in the next set, maybe after that Tekahn can be playable. We shall see.

  • This card will be hated forever lol.

    In reply to Plague of Murlocs
  • I wonder if this can replace Brawl. I mean it has arguably better clear potential, but also requires maybe more of a setup. I guess only time will tell. Maybe warrior will run both, lol.

    In reply to Plague of Wrath