This card is strong as is already. You get two 5-cost taunts (Fen Creeper) with a mech tag for 8 mana. Now give it any kind of hand buff and the value goes through the roof.
This definitely feels like the downside is way too severe to even entertain the idea of using this. That being said, maybe mech warrior could use it when it would have rush? You can clear the reborn minions of your opponent with your hero power quite easilly. And magnetizing anything on this monster could be fatal. I guess we will see.
Pharaoh's Blessing (1): This card will be new T6 power turn, similar to the strength of Spikeridged Steed, mark my words. Obviously same downside as any buff card, you need to have a board, but when you do, oh boy. You will create a huge taunt what will be able to trade into an enemy minion for free. Will trade 2for1 most of the time with potential to absorb even more cards from your opponent.
Tomb Warden (1): Pretty great play for the cost even without the taunts and mech tags. I dont think you will want to draft any taunt-hand buff cards in arena since they are poor standalone cards, but in constructed, you will probably see this monster grow quite a lot.
Embalming Ritual (1): Pretty decent card. Look at this as a "Give a minion "Deathrattle:Summon a Magma Rager"" for 1 mana for example. Pretty good, eh? More bonus with deathrattle minions and auras and priest's hero power as well. This card might not end up being something completely broken (even tho it might), but i think it will be just something really solid for most situations and will definitely be worth the cost.
Pharaoh Cat (1): Good stats for 1-drop for a rogue and creates card advantage. What more can you ask for from a card like this.
Shadow of Death (5): This is not arena card. You cannot sacrifice a card and this much tempo for a potential gain in the future. Maybe priest or warlock could afford it, not rogue. Not to mention there has to be a minion worth copying in a first place. Just no.
Mortuary Machine (4): It is a big baddy for 5 mana and the mech tag might make it even scarier. But the downside is quite big. I mean it could work out for you, but only in fast decks imho. If you are goin for midrange/control decks, the stats are not worth the amount of value your opponent can get in return.
I agree with Demon, pretty good card for your debut! CG :) The wording will get better the more cards you make, so we can overlook that for now.
About the card itself, it is quite interesting also for the reason that it could be used not as much as a Lackey generator, but as a "crap" generator, possibly saving your cards in hand and discarding lackeys instead :D But yeah, the card seems fair overall, so once again, good job :)
So far you can get what, 6 lackeys with warlock without any copy shenanigans? That does not seem like much imho. WL probably needs more lackey generators and then another one in the next set, maybe after that Tekahn can be playable. We shall see.
I wonder if this can replace Brawl. I mean it has arguably better clear potential, but also requires maybe more of a setup. I guess only time will tell. Maybe warrior will run both, lol.
Serious blocker right here.
Meow, meow meow meow, meow meow meow meow meow.
This card is strong as is already. You get two 5-cost taunts (Fen Creeper) with a mech tag for 8 mana. Now give it any kind of hand buff and the value goes through the roof.
This definitely feels like the downside is way too severe to even entertain the idea of using this. That being said, maybe mech warrior could use it when it would have rush? You can clear the reborn minions of your opponent with your hero power quite easilly. And magnetizing anything on this monster could be fatal. I guess we will see.
Yes it can. This will 100% see play in probably all rogue decks lol.
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Pharaoh's Blessing (1): This card will be new T6 power turn, similar to the strength of Spikeridged Steed, mark my words. Obviously same downside as any buff card, you need to have a board, but when you do, oh boy. You will create a huge taunt what will be able to trade into an enemy minion for free. Will trade 2for1 most of the time with potential to absorb even more cards from your opponent.
Tomb Warden (1): Pretty great play for the cost even without the taunts and mech tags. I dont think you will want to draft any taunt-hand buff cards in arena since they are poor standalone cards, but in constructed, you will probably see this monster grow quite a lot.
Embalming Ritual (1): Pretty decent card. Look at this as a "Give a minion "Deathrattle:Summon a Magma Rager"" for 1 mana for example. Pretty good, eh? More bonus with deathrattle minions and auras and priest's hero power as well. This card might not end up being something completely broken (even tho it might), but i think it will be just something really solid for most situations and will definitely be worth the cost.
Pharaoh Cat (1): Good stats for 1-drop for a rogue and creates card advantage. What more can you ask for from a card like this.
Bone Wraith (2): It is no Sludge Belcher, but it is very close.
Shadow of Death (5): This is not arena card. You cannot sacrifice a card and this much tempo for a potential gain in the future. Maybe priest or warlock could afford it, not rogue. Not to mention there has to be a minion worth copying in a first place. Just no.
Mortuary Machine (4): It is a big baddy for 5 mana and the mech tag might make it even scarier. But the downside is quite big. I mean it could work out for you, but only in fast decks imho. If you are goin for midrange/control decks, the stats are not worth the amount of value your opponent can get in return.
I never wanted a card like this to exist, tho i knew it was just the matter of time. This will obliterate arena, if not bucketed correctly.
Sludge Belcher v0.0.954 :) Still a solid taunt for the cost. There arent that many good taunts, so expect this to see plenty play.
I agree with Demon, pretty good card for your debut! CG :) The wording will get better the more cards you make, so we can overlook that for now.
About the card itself, it is quite interesting also for the reason that it could be used not as much as a Lackey generator, but as a "crap" generator, possibly saving your cards in hand and discarding lackeys instead :D But yeah, the card seems fair overall, so once again, good job :)
So far you can get what, 6 lackeys with warlock without any copy shenanigans? That does not seem like much imho. WL probably needs more lackey generators and then another one in the next set, maybe after that Tekahn can be playable. We shall see.
This card will be hated forever lol.
I wonder if this can replace Brawl. I mean it has arguably better clear potential, but also requires maybe more of a setup. I guess only time will tell. Maybe warrior will run both, lol.
Yeah, im really intrested to see if Mechathun rogue will be as successful as everyone thinks.
Dont know if i want this card to succeed or not lol.
This is one of those cards that will be used forever i feel. So much combo potential.
I feel like this is one of the best cards druid got, so versatile. Maybe a bit boring, but pretty good.
I need Yogg to cast this :)
My second favourite card back after lemonade :)
Yeah, this one is pretty rare.
This always reminded me of Flash lol :)