Sadly, we dont have a very big Arena following in here, but maybe someone will see themselves in there! :) Boozor used to hit leaderboards relatively consistently, but rl is taking precedent right now.
And now look at the #1 EU spot, basically a 9 avg :D I mean there is a chance that most of those guys up top "gamed" the system a little bit, played a few (possibly 11-12 runs) and only after getting a few in a row, they completed the 30 consecutive run mark to boost the overall avg. Either way tho, their skill level is crazy, scoring that high definitely goes beyond just RNG, you need to know how to meet RNG half way :)
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
I would have to disagree somewhat. The augmerchants have really good synergy with frenzy as they also buff the card as well as activating frenzy.
That is true, and i was thinking about them when writing that, but Pen Flinger is just more versatile imho and you dont want too many situational cards in your deck. Pen Flinger can facilitate a lot in one card and can be used to go face, and more importantly be reused multiple times, saving deck space and technically creating card advantage. But yes, Augmerchants will have decent synergy with Frenzy as well.
I think they are absolutely correct in a sense that one-time effects are A LOT easier to balance and design for. I would say that for most classes, Frenzy will be even slower than Spellburst, but at the same time Frenzy could be easier to trigger, if the minion has enough health, since even a trade on the opponent's turn might trigger it. Mage could ping the minion, so im interested to see if they balanced around that.
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
You could keep them unopened and get FIB Rogue cards once the expansion drops, treating them as FIB packs basically. Not sure if the duplicate rule works on class packs, but if we would assume yes, then you wouldn't even get Commons, Rares and Epics you already have from other Standard sets, so they would be, for the most part, FIB packs in that sense. And then you could open your actual FIB packs, which would then not give you the FIB Rogue cards you already got :)
A mode where we have access to all cards. It would be nice if it was against other players but to be fair I will say strictly against friends.
This is a thing to some extent. If you have a friend who has a large collection, they can make a deck for you that you want to play and can let you borrow it in a friendly challenge, so you can play with it. It does have the downside of your friend knowing what exactly is in your deck, but i mean after one game, they would know anyway, so yeah.
Need help. 1. Is there a way to track some old article faster without having to search each page, e.g Article about Cardback winner. or some old article about card nerf. A search function would be great. But what if I also forgot the article's title too? hmm.
Tags in the article are also a great way to look up specific article, if you know/think that the one you are looking for could be tagged with the same tag. So going through the article of the same type/series on the front page, click on the tag and look up the one you are searching for. Just a small tip :)
Frostbite on Seju should still make her feel different enough. Not to mention her lvlup. I think they just want to establish Vulnerable as a general 'removal option' for most regions, which i dont think ppl will be too upset about.
This section of the forums is basically dead, so ...
Thanks for helping keep it that way with helpful comments like this.
Hi, Zebulun, i dont play Mythgard myself, but i will talk to Nirast, our resident expert on Mythgard, so he can pop-in and give you some answers. In the meantime, feel free to browse through the Mythgard portal, where you can also find codes for the Core set to redeem entire sets of cards (offer expires on March 15!), they started to give em away recently to jump-start your collections :)
I mean paid closed invite only beta vs free to play open for public scenario. One does not need a degree to see why would there be a difference in the active players 😂 Still so weird how they portrayed their reasons for abandoning development.
I think ppl might be grossly underestimating this card. It might force your opponnent into suboptimal plays, 'wasting' a card to deny something they played prior etc. Or you can simply get a huge banger your opponnent just played. Hero cards, stuff like Ticktacus, Old Gods you name it. Just its existance will make opponnent question their play vs Rogue.
Did anyone reach lv.350 yet? I never seen one so far. But if it's true, is that mean they're no longer getting any gold whatsoever?
EDIT. Mine is 157 (No Bonus pass), expecting to reach 200 if I keep playing like I did by 23rd March.
I will do the science and let you know in about 2 weeks time. I'm currently at level 303 ^_^
I mean they capped it, there does not need to be any science done, unless they goofed and did not cap it in fact :) In any case, only a small % of players will reach that regardless imho. Not saying you should be "punished" for playing a lot, the % who do reach it will surely serve as a feedback metric for future adjustment.
What? Idols of Azeroth? That is like the slowest brawl ever. No thanks :p
Sadly, we dont have a very big Arena following in here, but maybe someone will see themselves in there! :) Boozor used to hit leaderboards relatively consistently, but rl is taking precedent right now.
And now look at the #1 EU spot, basically a 9 avg :D I mean there is a chance that most of those guys up top "gamed" the system a little bit, played a few (possibly 11-12 runs) and only after getting a few in a row, they completed the 30 consecutive run mark to boost the overall avg. Either way tho, their skill level is crazy, scoring that high definitely goes beyond just RNG, you need to know how to meet RNG half way :)
That is true, and i was thinking about them when writing that, but Pen Flinger is just more versatile imho and you dont want too many situational cards in your deck. Pen Flinger can facilitate a lot in one card and can be used to go face, and more importantly be reused multiple times, saving deck space and technically creating card advantage. But yes, Augmerchants will have decent synergy with Frenzy as well.
I think they are absolutely correct in a sense that one-time effects are A LOT easier to balance and design for. I would say that for most classes, Frenzy will be even slower than Spellburst, but at the same time Frenzy could be easier to trigger, if the minion has enough health, since even a trade on the opponent's turn might trigger it. Mage could ping the minion, so im interested to see if they balanced around that.
Pen Flinger could potentially become THE activator, if you would need/want to trigger the effect right away, and if you could follow it up with a spell, you could then use it for another Frenzy card. Might be too bothersome and slow, but its a possibility :)
You could keep them unopened and get FIB Rogue cards once the expansion drops, treating them as FIB packs basically. Not sure if the duplicate rule works on class packs, but if we would assume yes, then you wouldn't even get Commons, Rares and Epics you already have from other Standard sets, so they would be, for the most part, FIB packs in that sense. And then you could open your actual FIB packs, which would then not give you the FIB Rogue cards you already got :)
I'm Jarvan, I'm helping :D Wouldn't be Jarvan, if Cataclysm wasnt screwing you up :D
This is a thing to some extent. If you have a friend who has a large collection, they can make a deck for you that you want to play and can let you borrow it in a friendly challenge, so you can play with it. It does have the downside of your friend knowing what exactly is in your deck, but i mean after one game, they would know anyway, so yeah.
Tags in the article are also a great way to look up specific article, if you know/think that the one you are looking for could be tagged with the same tag. So going through the article of the same type/series on the front page, click on the tag and look up the one you are searching for. Just a small tip :)
Frostbite on Seju should still make her feel different enough. Not to mention her lvlup. I think they just want to establish Vulnerable as a general 'removal option' for most regions, which i dont think ppl will be too upset about.
Thanks for helping keep it that way with helpful comments like this.
Hi, Zebulun, i dont play Mythgard myself, but i will talk to Nirast, our resident expert on Mythgard, so he can pop-in and give you some answers. In the meantime, feel free to browse through the Mythgard portal, where you can also find codes for the Core set to redeem entire sets of cards (offer expires on March 15!), they started to give em away recently to jump-start your collections :)
I mean paid closed invite only beta vs free to play open for public scenario. One does not need a degree to see why would there be a difference in the active players 😂 Still so weird how they portrayed their reasons for abandoning development.
Dragon Chow :))
Oh, that, well since there are only 2 so far, there isnt really that much space to fit everyone who got em, so whoever got em first is up for now :)
I think ppl might be grossly underestimating this card. It might force your opponnent into suboptimal plays, 'wasting' a card to deny something they played prior etc. Or you can simply get a huge banger your opponnent just played. Hero cards, stuff like Ticktacus, Old Gods you name it. Just its existance will make opponnent question their play vs Rogue.
What do spells and Plaguebringer have in common? Did you by any chance linked a wrong card?
It saw play in the past, so a +2/+3 will for sure see play.
If you got it right, you get a pop-up top left saying so and it gets checked on this page. So if that didnt happen, keep searching ;-)
I mean they capped it, there does not need to be any science done, unless they goofed and did not cap it in fact :) In any case, only a small % of players will reach that regardless imho. Not saying you should be "punished" for playing a lot, the % who do reach it will surely serve as a feedback metric for future adjustment.
Largest patch to date, eh? Do you even have phones? :p Prepare your data plans ppl!