Hi, Zozoth, first i want to applaud your effort putting it all together well done! :)
The set looks cool overall, but as already said, the power level is maybe a bit high.
The mechanic, Warped, while definitely a unique one, seems rather weird tho and i dont like it too much. Its basically mostly on taunts, so your opponent can either wait it out or go through a big pile of stats, im not feeling it. I do like the combo with deathrattle, tho some cards with it are questionable.
Druid
I like Nature's Gift, its technically a pre-nerf Innervate, but you need to have 8 MMana to begin with :)
Cenarius, Forest Lord: quite an interesting design. Highly overstated, but with a constant upkeep. I like this direction, it could make for other really cool cards.
Hunter
Steelbreaker Alpha feels a bit awkward with Rattlegore being a thing :)
Galactic Tyrant Jerkone: this is waaaaaaaay too powerful, Rush means you get 2x3 dmg right away and it can go face. I think it would be ok, if the Death Rays just targeted minions.
Mage
Tome Hoarder: wording should be "Deathrattle: Add 9 random Mage spells to your hand."
Cosmic Walker: while you dont have 100% control over when the deathrattle triggers, this is just way too polarizing ability. If you are able to kill it off on your turns, chances are you win the game on the spot. Not fun.
Nexus-King Salhadaar: feels like it could be pretty busted in likes of burst mage, pulls 2nd copies of your burst spells from your deck and shoots em at opponent's face. Me no likey.
Kiva, Eternal Arcanist: Now this is a cool card :)
Paladin
Divine Order: Super busted, no other way around that. This could probably cost 4 and be playable.
Blssing of Zeal: insane card draw potential even without the +1/+1.
Pure Pally support looks ok.
Lothraxion the Redeemer: Super cool card and i love the effort to purify all those existing Demons :)
Priest
Shard of Light: way too similar to Soul Fragments. Not sure if you started this before that or not.
Crystal Acolyte: kinda a little too easy to heal yourself in combination with this, it could lose some stats maybe.
Grand Archaeologist Adarrah: I like this a lot! Cool design :)
Rogue
Highroller's Shiv: cute take on FWA :)
Jackpot: I want to say strong, but fair ... but there is always Prep, so ... i dont know.
Casino Golem: haha cute.
Traveling Gambler: Now this is too strong, it can be abused easily.
Secretive Chef: This needs to be a Legendary and even this its probably too good. It gives you 4 cards and with the ability to pick for the situation you are in, waaaay too good. Cannot be anything less than a legendary to not have two copies in a deck imho.
Not sure how i like the legendaries, they r both unique in their own way, but can be abused in different ways.
Shaman
Elemental Legacy: Beyond busted, i mean how hard is to fulfill the condition lol. Make it a 4-cost and then maybe.
Water Revenant: It can have lower stats, since unless silenced, it will keep coming back.
Windcaller: While a cute design, kinda lessens Al'akir a bit, and potentially a bit too strong follow-up with Bloodlust, if opponent cant remove the tokens.
Elemental Invocations are strong spells, you treat is as if you get some random willy-nilly spell, meaning you dont account for their value in the generators very much. Each of the generators should cost (1) more mana at least.
Zenas: I like the idea of this card, but it might be too strong given the versatility. You have an option to pick a perfect answer each turn, that feels like too much. There would 100% be ppl who would screw the options all the time (hell pick right or left is too difficult for some :D), but for experienced players this would offer an extreme advantage.
Warlock
Seems ok overall.
Warrior
I like Spieshell Brute, not feeling the rest.
Are you giving each class a "call back card" to previous mechanics or are those "random"? Iv notice a Shrine for Warrior, Hero Card for Shaman, not-Echo for Priest :)
Anyway, good job and hope to see more from you! ;-)
Lightsteed Crusader is probably little too good vs any non-ping class. But not much ways to change it. Moving stats is kinda weird.
Azshara is pretty OP with some shaman cards like Healing Rain or Healing Wave, or having some Lifesteal dudes up. It represents way too much immediate burst threat, even tho not super consistent. Would be extremely unfun card. Just its existence would require from the opponent to always keep this in mind, if they can push for dmg or not, if Shaman could insta-snipe em next turn.
I dont agree, you are already screwing wirh your opponents deck, the card does not need to give more value (information) to you. I get it would be nice, but no.
There is a difference between attacking and dying. Sonya does not bounce itself, because she is already dead when the ability should trigger, so there is no minion with said ability to trigger anymore. Whereas ETC trades, attack ends, his ability triggers, he dies.
Similar to how something that is supposed to die can survive, if it was buffed "while dying". The order of actions that need to resolve matter.
I wonder why no official statement yet. Not like they didnt see ppl talk about it online. And its not something they should feel the need to "keep quiet".
You made 7 in the end? Haha nice!
In what setup?
Not UI... Please 🙏
Why did you craft him unless you needed him? :)
Someone has way too nice of a handwriting :)
Fair enough :)
Hi, Zozoth, first i want to applaud your effort putting it all together well done! :)
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Are you giving each class a "call back card" to previous mechanics or are those "random"? Iv notice a Shrine for Warrior, Hero Card for Shaman, not-Echo for Priest :)
Anyway, good job and hope to see more from you! ;-)
I'm not too sure about these candidates, but cool to learn about them nonetheless. Some I'm hearing about for the first time! :)
I like Entangle, could even cost 0 probably :p
Lightsteed Crusader is probably little too good vs any non-ping class. But not much ways to change it. Moving stats is kinda weird.
Azshara is pretty OP with some shaman cards like Healing Rain or Healing Wave, or having some Lifesteal dudes up. It represents way too much immediate burst threat, even tho not super consistent. Would be extremely unfun card. Just its existence would require from the opponent to always keep this in mind, if they can push for dmg or not, if Shaman could insta-snipe em next turn.
Is it just me, or does Uther look like Aquaman?:D
I dont agree, you are already screwing wirh your opponents deck, the card does not need to give more value (information) to you. I get it would be nice, but no.
Squidtastic idea!
Sad, but heartwarming story ☹️
They could possibly reveal their roadmap for next year, with some (most) pieces of it hidden entirely, or behind vague wording.
There is a difference between attacking and dying. Sonya does not bounce itself, because she is already dead when the ability should trigger, so there is no minion with said ability to trigger anymore. Whereas ETC trades, attack ends, his ability triggers, he dies.
Similar to how something that is supposed to die can survive, if it was buffed "while dying". The order of actions that need to resolve matter.
Yeah, they r both awesome too.
Loving the hand especially, but great stuff all-round :)
I wonder why no official statement yet. Not like they didnt see ppl talk about it online. And its not something they should feel the need to "keep quiet".
Just you wait, their time will come! Maybe :D The Rifle should be pretty good in almost any Hunter deck tho.
That sounds like you got a nice deal out of that :)