They will always want to promote the newest content, and while it would be nice to have the option of doing these and getting some extra XP, it could, and would, soft-force some players into getting older cards just so they can get the XP.
I think a middle ground could be that the achievements would award XP for when the set is in Standard rotation, that way it still promotes their main game format, allows new players to get some bonus XP while getting "relevant" cards.
I mean we do use decks from the site in our articles, frequently in Weekend Wild Decks, among others. But i like the idea of spotlighting decks the similar way we do pro/streamer decks, that could be fun.
Interesting observation about the silence, but it makes sense, if you think about it: corrupted cards are not buffed originals, they r individual cards, meaning every instance of HG must be its own indivodual card too, no? So there is nothing to silence, the stats are its base stats.
Why is the class has 3 dual class cards? The mini expansion so far only bring back dual class combination within the year.
I deeply dislike Minigame Master since it is either create for you 3 cards or 0 cards. I think the "games" need to be more consistent in exchange for lower power level on the tokens.
The mini-set only has two dual-class cards. One for the two dual-class combinations within the year.
And I think you misunderstood Minigame Master. You don't play all 3 games. You play one of them at random.
Ah. I thought the border is for Shaman lol. Oops.
And even if Minigame Master works like you said, the 66% chance of not creating a card is already too much for him to ever see play. You might get away with that on a smaller cost (like Curious Glimmerroot or Guess the Weight) but I don't think you can do that on 5 mana.
Dont think you are correct here, two of the three minigams are based on your game knowledge, you can almost guarantee to get a reward, if you know your Hearthstone cards. The only truly random one is the second one, which i agree will kinda suck if you get it and guess wrong, but i suppose it is there to "balance the scales"? So you dont "always" get a reward, and keep the gambling spirit of the card.
The second one isn't even "fully" random. It's literally just one of those ball-cup shuffle games where you follow which cup has the ball.
Oh, i guess the description of the mini-game isnt exactly clear: "One cup out of three has a prize. The cups will shuffle for a few seconds. Pick the correct one to win the minigame."
That sounds to me like 3 cups will shuffle and then i get to choose one. Nothing there says the correct one would be shown to me at the start and that i would be able to follow the shuffle process. But not a big deal in general.
Why is the class has 3 dual class cards? The mini expansion so far only bring back dual class combination within the year.
I deeply dislike Minigame Master since it is either create for you 3 cards or 0 cards. I think the "games" need to be more consistent in exchange for lower power level on the tokens.
The mini-set only has two dual-class cards. One for the two dual-class combinations within the year.
And I think you misunderstood Minigame Master. You don't play all 3 games. You play one of them at random.
Ah. I thought the border is for Shaman lol. Oops.
And even if Minigame Master works like you said, the 66% chance of not creating a card is already too much for him to ever see play. You might get away with that on a smaller cost (like Curious Glimmerroot or Guess the Weight) but I don't think you can do that on 5 mana.
Dont think you are correct here, two of the three minigams are based on your game knowledge, you can almost guarantee to get a reward, if you know your Hearthstone cards. The only truly random one is the second one, which i agree will kinda suck if you get it and guess wrong, but i suppose it is there to "balance the scales"? So you dont "always" get a reward, and keep the gambling spirit of the card.
The best way to handle this is as some others have stated; just change it so it only attack each minion once, like how Deathwing, Mad Aspect is handled.
I think this is a horrible idea, it only works for DW because it is a friggin 12/12, you would need a big minion for Hysteria to clear anything. With this change, it would probably end up being something along the lines of Betrayal power level, which i guess is whatever, but still.
Feels bad, summoning other treants doesn't count towards achievement. Only Darkmoon one. *facepalm*
Went to Duels, noticed that Druid has a new hero power option that summons Treants. "Were you this helpful Blizz?" Nope, they're Witchwood Treants because why not.
Mill Rogue eats it for breakfast, discard a combo piece and gg. I tried to counter it by increasing my chances in the mirror, some steal cards to fish for combo pieces in opponent's hand/deck to assemble the combo faster, and it worked for the most part 😁
They will always want to promote the newest content, and while it would be nice to have the option of doing these and getting some extra XP, it could, and would, soft-force some players into getting older cards just so they can get the XP.
I think a middle ground could be that the achievements would award XP for when the set is in Standard rotation, that way it still promotes their main game format, allows new players to get some bonus XP while getting "relevant" cards.
"How do you like my guns... Shock, and Awe!" :)
I mean we do use decks from the site in our articles, frequently in Weekend Wild Decks, among others. But i like the idea of spotlighting decks the similar way we do pro/streamer decks, that could be fun.
Profile Management > Avatar Theme
So the moral of the story, if we didnt make the article, you wouldnt even remember you bought the bundle?:D
"Fixed a visual bug where notifications would persist for the Journal after completed Achievements had been claimed."
This was annoying :D Hooray!
Interesting observation about the silence, but it makes sense, if you think about it: corrupted cards are not buffed originals, they r individual cards, meaning every instance of HG must be its own indivodual card too, no? So there is nothing to silence, the stats are its base stats.
Awesome! Makes me happy that it was found by random and the datamining process was just a confirmation. It felt a little cheap 😁
The interaction is cool nonetheless!
Math is hard, thanks! :)
Lemonade!
15 years, damn. Some good pieces from this artist, but Wild Pyromancer for life! 🤟🔥🔥🔥
Great write up and great little tidbits, i didnt know all of them. Hungry Crab was pretty hilarious :D
I like me a good shuffle Rogue! :)
Oh, i guess the description of the mini-game isnt exactly clear: "One cup out of three has a prize. The cups will shuffle for a few seconds. Pick the correct one to win the minigame."
That sounds to me like 3 cups will shuffle and then i get to choose one. Nothing there says the correct one would be shown to me at the start and that i would be able to follow the shuffle process. But not a big deal in general.
Dont think you are correct here, two of the three minigams are based on your game knowledge, you can almost guarantee to get a reward, if you know your Hearthstone cards. The only truly random one is the second one, which i agree will kinda suck if you get it and guess wrong, but i suppose it is there to "balance the scales"? So you dont "always" get a reward, and keep the gambling spirit of the card.
It is, if you dont care about winning, which can be said about anything almost :)
I think this is a horrible idea, it only works for DW because it is a friggin 12/12, you would need a big minion for Hysteria to clear anything. With this change, it would probably end up being something along the lines of Betrayal power level, which i guess is whatever, but still.
lol
Mill Rogue eats it for breakfast, discard a combo piece and gg. I tried to counter it by increasing my chances in the mirror, some steal cards to fish for combo pieces in opponent's hand/deck to assemble the combo faster, and it worked for the most part 😁
You dont play Arena then 😁