I agree that anything that can create such huge board swings that early is not fun to play against, so I'd prefer it changed. Not that I play ranked much, but just in principle. So yeah, I like the change. How much will it impact the deck? We'll see.
Im quite looking forward to this. Havent played Slay the Spire, but i know the game, just never got around to it. Having a similar one with Warcraft lore could be pretty cool.
Hi, Zozoth, first i want to applaud your effort putting it all together well done! :)
The set looks cool overall, but as already said, the power level is maybe a bit high.
The mechanic, Warped, while definitely a unique one, seems rather weird tho and i dont like it too much. Its basically mostly on taunts, so your opponent can either wait it out or go through a big pile of stats, im not feeling it. I do like the combo with deathrattle, tho some cards with it are questionable.
Druid
I like Nature's Gift, its technically a pre-nerf Innervate, but you need to have 8 MMana to begin with :)
Cenarius, Forest Lord: quite an interesting design. Highly overstated, but with a constant upkeep. I like this direction, it could make for other really cool cards.
Hunter
Steelbreaker Alpha feels a bit awkward with Rattlegore being a thing :)
Galactic Tyrant Jerkone: this is waaaaaaaay too powerful, Rush means you get 2x3 dmg right away and it can go face. I think it would be ok, if the Death Rays just targeted minions.
Mage
Tome Hoarder: wording should be "Deathrattle: Add 9 random Mage spells to your hand."
Cosmic Walker: while you dont have 100% control over when the deathrattle triggers, this is just way too polarizing ability. If you are able to kill it off on your turns, chances are you win the game on the spot. Not fun.
Nexus-King Salhadaar: feels like it could be pretty busted in likes of burst mage, pulls 2nd copies of your burst spells from your deck and shoots em at opponent's face. Me no likey.
Kiva, Eternal Arcanist: Now this is a cool card :)
Paladin
Divine Order: Super busted, no other way around that. This could probably cost 4 and be playable.
Blssing of Zeal: insane card draw potential even without the +1/+1.
Pure Pally support looks ok.
Lothraxion the Redeemer: Super cool card and i love the effort to purify all those existing Demons :)
Priest
Shard of Light: way too similar to Soul Fragments. Not sure if you started this before that or not.
Crystal Acolyte: kinda a little too easy to heal yourself in combination with this, it could lose some stats maybe.
Grand Archaeologist Adarrah: I like this a lot! Cool design :)
Rogue
Highroller's Shiv: cute take on FWA :)
Jackpot: I want to say strong, but fair ... but there is always Prep, so ... i dont know.
Casino Golem: haha cute.
Traveling Gambler: Now this is too strong, it can be abused easily.
Secretive Chef: This needs to be a Legendary and even this its probably too good. It gives you 4 cards and with the ability to pick for the situation you are in, waaaay too good. Cannot be anything less than a legendary to not have two copies in a deck imho.
Not sure how i like the legendaries, they r both unique in their own way, but can be abused in different ways.
Shaman
Elemental Legacy: Beyond busted, i mean how hard is to fulfill the condition lol. Make it a 4-cost and then maybe.
Water Revenant: It can have lower stats, since unless silenced, it will keep coming back.
Windcaller: While a cute design, kinda lessens Al'akir a bit, and potentially a bit too strong follow-up with Bloodlust, if opponent cant remove the tokens.
Elemental Invocations are strong spells, you treat is as if you get some random willy-nilly spell, meaning you dont account for their value in the generators very much. Each of the generators should cost (1) more mana at least.
Zenas: I like the idea of this card, but it might be too strong given the versatility. You have an option to pick a perfect answer each turn, that feels like too much. There would 100% be ppl who would screw the options all the time (hell pick right or left is too difficult for some :D), but for experienced players this would offer an extreme advantage.
Warlock
Seems ok overall.
Warrior
I like Spieshell Brute, not feeling the rest.
Are you giving each class a "call back card" to previous mechanics or are those "random"? Iv notice a Shrine for Warrior, Hero Card for Shaman, not-Echo for Priest :)
Anyway, good job and hope to see more from you! ;-)
I agree that anything that can create such huge board swings that early is not fun to play against, so I'd prefer it changed. Not that I play ranked much, but just in principle. So yeah, I like the change. How much will it impact the deck? We'll see.
Im quite looking forward to this. Havent played Slay the Spire, but i know the game, just never got around to it. Having a similar one with Warcraft lore could be pretty cool.
6/7 taunt with a "battlecry" to deal 7 dmg to a minion is mediocre? you have pretty high standards lol
Not the same thing, but yes, mechs needed some boost, they dont really have a late game anymore. Not sure if this will help tho.
Auctioneer fodder?:)
It could be something akin to Transfer Student. That would be cool.
The good ol' "lets just play 4v4 and leave Nasus and Rene on top do their thing" :D
All hail the mighty Exalted!
They want to do a 1v1v1v1, eh? So UNO: Hearthstone edition? 🤣
Thats fine, it isn't everyone's taste :)
It would be cool to have more food-based card backs, that is true!
The Return of the Legend!
You made 7 in the end? Haha nice!
In what setup?
Not UI... Please 🙏
Why did you craft him unless you needed him? :)
Someone has way too nice of a handwriting :)
Fair enough :)
Hi, Zozoth, first i want to applaud your effort putting it all together well done! :)
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Are you giving each class a "call back card" to previous mechanics or are those "random"? Iv notice a Shrine for Warrior, Hero Card for Shaman, not-Echo for Priest :)
Anyway, good job and hope to see more from you! ;-)