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sule

Dinosaur
Joined 08/21/2019 Achieve Points 800 Posts 826

sule's Comments

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 6 months ago

    Not for every Token deck, because you want to be summoning specifically a lot of beasts. Luckily, Glowfly Swarm summons Beasts, so I can definitely see this fitting into a Fungal Fortunes Mostly Spells Token deck to buff a wide board of Glowflies.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 6 months ago

    This is OK in Standard, the biggest problem being that there aren't very many Choose One cards that need to be discounted. It is Choose One cards (not just spells), so maybe something like Druid of the Claw? Ancient of Lore? Maybe somebody will figure something out with this, but I don't see it currently.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 6 months ago

    Seems fairly strong by itself, as long as your opponent has a lot of two Health minions you can HK them with Mulverick, and then use the Wyverns to HK and summon more Wyverns. Could be fun for Token decks that have a lot a of minions and don't mind trading them if it means they get more minions (it's a bit like Soul of the Forest in that regard).

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    Another Big minion for Paladin, it's essentially Primordial Drake without the Taunt the first turn you play it (even though it doesn't hit your minions and does hit the enemy's face), then a better Baron Geddon from then on out until your opponent removes it. I don't know how viable Big Paladin will be, but this could be good enough to find spots in other Midrange Paladin decks (Redscale Dragontamer is still in Standard...) if those ever become a thing. Very strong card.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    An OK board clear mostly to be used against specific strategies (Big Paladin, Big Demon Hunter, Anacondra/Celestial Druid) that overwhelm the board with lots of large bodies. 7 mana is too expensive to be of use against aggressive decks, so I don't think this is an all-weather card that can be slotted in regardless of meta. It's certainly a fun card, though.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    I would like to Yogg, please.

    A decent meme for Big Spells Mage, but probably too unreliable for anything that can't reliably cheat it out. Also, I really hope it can cast Hot Streak, like, 100 times.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    So Mage has the best cheap Fire spells, but why would Mage want to run a minion that is just a bunch of stats? Hunter needs more Fire Spells (is Explosive Trap its only currently?) to work with it. Who else has Fire Spells? Warlock with Altar of Fire? Perhaps it goes into Silence Priest (with Lady Prestor!), for some quality memes. Just a bunch of stats, probably not good enough even in the classes that can ore easily enable it.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    Good for Big Demon Hunter. Effectively, its Shadow Hunter Vol'jin without needing another minion in play (plus, you don't have to worry about running smaller minions so long as they aren't Demons). This should be pretty good, the deck already has a variety of tools and this should make it even more reliable.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    Rokara is...OK. The Unstoppable Force is really cool, a bit of a Shen Li vibe going there. The main issue is that it only has two Durability, so you're not getting a long-term win out of it (conversely, The Immoveable Object sticks around unless destroyed by an Ooze or replaced, so I guess we know the answer to that question), it's more of a powerspike. And the Hero Power is definitely one of the weaker ones among the Merc Heroes. It's not bad, obviously, but it would definitely struggle to outperform the others in a longer game.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    An interesting build-around, yet again trying to push Mage in a Big Spell direction with its Battlecry (although certain small spells, like Ignite aren't necessarily terrible). The Hero Power needs some help getting going, but can scale slowly into heavy damage. Would likely be the Hero to watch if we ever get into a slower meta.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    6 mana 9/9 with Charge. I don't know: I don't like those stats for that cost, and Charge is basically a Tier 3 keyword (it's certainly no Taunt). I think the powercreep of Hearthstone is such that a 9/9 on Turn 6 that can attack immediately isn't good enough. It's not like before turn 6 you can play a minion that gains you 3 Armor at the end of the turn, or a 4 mana AoE that gains you Armor, or any cheap spells that gain you, say, 10 or 8 Armor, or use a Hero Power that gains Armor. I mean, Warrior isn't really an Armor class, at the end of the day, and that's really what bothers me about this card: it forces Warrior to play completely outside its identity to gain Armor just to activate what is, in my opinion, a worse King Krush. I mean, it doesn't even have a minion tribe. What, am I supposed to play this 9/9 on turn 6 and eat my opponent's largest minion while still putting pressure on their life total? Do I just send 9 damage face? That's not even one third of their life total! Where am I getting the rest of that damage? From other minions? Why have I allowed this bit to go on for so long? Probably the only people still reading this are the ones who think that I'm being completely serious, and let's be completely honest: no one really reads these comments, do they? Everyone just scrolls immediately to the bottom of the thread so they can post their thoughts on the card and don't even take a second to look at someone else's thoughts, and those that do are mainly doing so because they want to find people that disagree with them. That's all the internet is, isn't it? Just people looking for something to disagree with. Certainly this long block of text is so uninviting that no one is going to bother to read it; it might even get marked as spam, at this point I honestly don't care. I'll even throw in a couple of random cards Dr. Boom to give this a little Recurring Villain color because there's not a chance anyone has the patience to actually read the words, they'll just think I've made a couple of card comparisons Vanndar Stormpike or synergy ideas Larry, Cashier of Women's Clothing, because no one is going to read this and there's a man in a cloak standing behind you. There's not, but you looked, didn't you? I'm exhausted.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    Although it costs 10, I'm counting this as more Big Spell support and not a Big Spell in itself (mainly because it doesn't do anything on its own). My initial thought is that this goes into C'Thun Mage, since it can pull out as many as three of the pieces of C'Thun over the course of three turns. Could be a nice combo with Clumsy Courier or Balinda Stonehearth to be played quickly and actually start working towards C'Thun. I say they could be a nice combo, but I legitimately don't see this in a deck that doesn't run either of those minions, it's too expensive otherwise.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    Big Spell support, and it's pretty good. I feel like there still aren't enough Big Spells in Standard to make a really good deck (in fact, it feels like there are more cards that care about Big Spells than there are Big Spells), but drawing two spells is a good deal especially if you're only running Big'uns (for to make her stats bigger). I assume if she draws double Hot Streak she dies?

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    I mean, it's a 2 mana 2/2 weapon that sometimes could draw you a card (albeit one that you didn't put in your deck). Good for Thief Rogue, and you don't necessarily need to hit minions with exactly 2 Health because of things like Deadly Poison. I don't think you runs this card in anything other than Thief Rogue.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    A very slow Hero, but I like that. Depending on what you've put in your deck and/or played, it can provide tempo, board clear, Health, Armor - basically whatever you want. Once Xyrella gets going, though, the game will probably pick up a bit since she gets a Mind Blast every other turn. I can't imagine, with all these new Hero cards, that Blizzard will allow Quest decks to continue unchecked if the new set can't knock them down by itself. So, initially, I don't see this making it in the meta but, if we can ever get out from under the thumb of Questlock, I think this could work out pretty nicely in a slower meta where things like board control and value actually matter and your opponent doesn't just play their own game on the other side of the board so you can watch.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    I like this a lot. It's really solid for a Secret Hunter deck (or might just be useful for any Hunter deck that happens to be running Secrets to thin out the deck). There's a plenitude of minions with 3 Health to target with this, but it's not the end of the world if you "only" get one Secret for free, that's still really good. Standard Quest Hunter I think wants to try this, since it can pull out Explosive Trap and advance the Quest. I think this sees play, even if Secret Hunter doesn't.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    Freeze face. Deal 3 damage to Face.

    We'll know more about the strength of this card once the rest of Shaman's Freeze package (if there is a "rest of Shaman's Freeze package") is revealed. Right now, it doesn't have enough support tools to be worth running. I doubt we get any cheap freeze effects that go face (at least, nothing cheaper than Frozen Shadoweaver), so this probably lands in some Control Freeze Shaman that uses the effect to more reliably control the board? If something is already Frozen, does getting hit with a Freeze effect still trigger this, or is that not considered "freezing" it? We'll see, likely won't be big for right now.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    Very cheap Mind Control effect, and there's enough cheap Silences available that it wouldn't be too hard to use one of those. But let's pretend that you don't even run Silences with Najak, and use him only as a temporary steal: it's still good as a stall tool against faster decks. Stealing a Taunt from Aggro Druid or Pirate Warrior should be very annoying as, most of the time, they'll have to kill the Taunt to get to Najak (Shiver Their Timbers! notwithstanding). I don't think Control Priest will be a huge part of the meta, but I think this is a decent tool for a slow Priest deck if someone wanted to play Priest.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    This is definitely a fun meme card, and should not be judged by its ability to win games. It's just for fun, and I think it fills that role pretty well. However, there's no way I would want to play this in Wild Burgle Rogue, solely because of Tess Greymane.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 7 months ago

    A decent anti-aggro Taunt that comes back from Amulet. The Deathrattle makes it hard to value trade with, and it could be a headache for decks with lots of little guys. Not as useful offensively as Lightshower Elemental, but this should find its place in any Priest decks that want to survive in an aggressive meta.

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