A very good bomb for decks like OTK Lock and, perhaps Shadow Priest as well. I mean, the fact that this can effectively "double" the damage of the Hero Power (by pinging it instead of face) makes it at least worth consideration in that deck, right?
It's niche, and only going to see play in Abyssal Curses decks. Since Abyssal curses will probably be a slow strategy that is at its best against other slow strategies, and since other slow strategies aren't likely to be doing a lot of damage to you until late in the game when that damage will stick, I can only say that the healing probably won't matter a whole lot. Abyssal curses Warlock sounds very off-meta to me. I'm sure there will be people who play it and have fun, but I'm going to guess it won't be a strong deck.
Flux did all of the work creating the functionality necessary to pull this off (the ingredients card images, recipes), so he definitely deserves most of the praise. I'm just an ideas man.
An incredibly flexible ingredient, and one that should go in just about every recipe. I'm not sure if, like Zilliax, this will end up being part of a well-balanced meta or if we'll see an eventual nerf down the line.
Reminds me of Imprisoned Scrap Imp. Obviously it has to be in Murloc decks, but maaaaaybe Murlock is an actual thing? I'm not buying it. I was super-burned by the idea that Murloc Shaman was going to be good in Barrens, and they had incredible tempo Murlocs like Flurgl and the guy that deals two damage. You're not getting me again Blizzard! (OK, I'll try to make Murlock a thing).
Naga Miracle Mage should be a fun time. There's plenty of cheap spells for Mage, and enough ways to generate cheap Nagas (like School Teacher), that the Refresh should be very powerful. For instance, it's not hard to imagine a turn 5 SIren plus 1/1 "Student" to get back to 2 mana, then you can play something like Flurry (Rank 1) to go all the way back to 4 mana and act like you haven't even spent any mana that turn. Then you can Zola the Siren (back to 3 mana), then a 1-Cost spell, play the Siren, and at this point I've lost track of even what's happening but I'm sure it's good.
Druid's Sunscale Raptor, but this gets a lot better since Dredge exists. If Beast Druid has enough tempo-positive Dredge effects, this can easily be a player in those decks since it has such great synergy with Oracle of Elune. Basically, Beast Druid wants anything to make their Sabretooth cheaper while being a good body on its own, so mission accomplished.
One more thing: this is pretty great for Lady Prestor cheat decks that run a lot of cheap minions to turn into Dragons, since a)It puts a minion back in the deck that can then be turned into another Dragon and b)That Dragon can later be fetched by Aquatic Form following a Prestor transformation.
Pseudo-Harbor Scamp for Mech Mage, which is obviously very good. The Dredge makes it both better (you potentially get to pick what Mech you draw) and worse (you might not see a Mech) than the Scamp, but this is obviously a very good card for Mech Mage and gives me hope that the archetype will be a real contender in the upcoming meta.
I'm just absolutely confused by these curses. I mean, obviously there will be other cards for Warlock that generate them (including the as-yet-unseen second Legendary?) but the thing that most flummoxes me is the (2 turns remaining) part of that text box. Does that mean that these curses are not Curse of Rafaam style "tax" cards that your opponent has to play? Do they just get stuck with them until they expire? I can't really say much about it until we know more about them. Aside: Why don't we know more about them? Why reveal a curse card if you're going to stay mum on how the Curses work?
6 Mana to deal 4 to all minions isn't terrible, and if these Curses seem like a good way to win games, then it will probably see play.
It's a lot more dependent on synergies than Zilliax, which was a minion that anyone could put in a deck and feel good about. Actually, this feels a lot more to me like a pre-nerf Battleground Battlemaster, except a lot less flexible in terms of what and how many things it can give Windfury to. It does also give Rush, which should be useful if you have a cheap Mech with enough stats to kill a couple of big things. Maybe this makes sense in Mech Paladin, but I don't see it being a huge powerhouse.
I'm definitely glad that this card exists, specifically as a tech card that can answer Snowfall Guardian board freezes, Handbuff decks, or anything else that might be annoying. Also Silence Priest is a thing. That being said, I REALLY hope that this doesn't become a ubiquitous minion; I like it as a tech card, but the ability to Silence everything is just really annoying to have to play against too often. I would really like to play with the new Colossal minions and it's not going to be very fun to drop, say, Nellie, the Great Thresher only to have my opponent completely negate her effect for 3 mana. So, in conclusion: Really powerful card, good as a tech card for a lot of different decks, really hope that it's not going to just go in every deck.
It's pretty cool, since it could get very big. Unfortunately, big balls of stats don't do too well in Constructed and this is just one Silence away from being a huge waste of everyone's time anyway. It's also a huge problem that it gets the minion's "original stats" so you can't even do weird buff shenanigans for some fringe OTK deck. It's probably not going to be great and, honestly, it's not even that interesting.
This minion has some very strong synergies with DH weapons, and could slot in as an AoE seeing as how DH is losing most of its cheap AoE. The main problem I foresee with this minion is its mana Cost: remember, Shardshatter Mystic saw a ton of play in Soul Fragment DH back when it Cost 3, but when it got bumped up to 4 Mana it saw a huge downspike in playability. 4 is just a little too clunky, especially if you don't have a weapon set up beforehand. It's got a chance for Questline/Control DH, but I don't think faster decks would want it.
I'm interested to see what kind of DH decks would use this; clearly it's a deck that wants to tutor specific minions, whether for a game ending combo or just a very powerful one. This could be really good to get Wayward Sage to guarantee mana discounts, or, if you're going really heavy on other minions, Sunken Defector. Or, you could just run a bunch of spells and use this to tutor Kazakusan.
Seems OK. The price is a little steep, except that DH has a decent number of cheap spells that they like running, so the only problem becomes getting this in hand to activate it. Could be an OK roadblock for a slower DH deck against aggro, but otherwise I'm not sure this helps win games.
Pretty cool card. I like the cheaper Swampqueen Hagatha vibe, and this could do some good things in the right decks. If Naga decks are a thing, I can't imagine why they wouldn't run this (unless Kazakus, Golem Shaper is just straight-up better). I know there's got to be a least one class whose spell pool will be tight enough that they can guarantee getting a good option most of the time. I'll definitely be hoping to open it so I can experiment.
If you need a lot of nagas, then this is certainly one of them. I don't think this will see a whole lot of play.
A very good bomb for decks like OTK Lock and, perhaps Shadow Priest as well. I mean, the fact that this can effectively "double" the damage of the Hero Power (by pinging it instead of face) makes it at least worth consideration in that deck, right?
Argent Squire with upside in Mech decks. Probably a decent 1-drop, and worth running if you're Mechs.
Sunken Sweeper
It's niche, and only going to see play in Abyssal Curses decks. Since Abyssal curses will probably be a slow strategy that is at its best against other slow strategies, and since other slow strategies aren't likely to be doing a lot of damage to you until late in the game when that damage will stick, I can only say that the healing probably won't matter a whole lot. Abyssal curses Warlock sounds very off-meta to me. I'm sure there will be people who play it and have fun, but I'm going to guess it won't be a strong deck.
Flux did all of the work creating the functionality necessary to pull this off (the ingredients card images, recipes), so he definitely deserves most of the praise. I'm just an ideas man.
An incredibly flexible ingredient, and one that should go in just about every recipe. I'm not sure if, like Zilliax, this will end up being part of a well-balanced meta or if we'll see an eventual nerf down the line.
Reminds me of Imprisoned Scrap Imp. Obviously it has to be in Murloc decks, but maaaaaybe Murlock is an actual thing? I'm not buying it. I was super-burned by the idea that Murloc Shaman was going to be good in Barrens, and they had incredible tempo Murlocs like Flurgl and the guy that deals two damage. You're not getting me again Blizzard! (OK, I'll try to make Murlock a thing).
Naga Miracle Mage should be a fun time. There's plenty of cheap spells for Mage, and enough ways to generate cheap Nagas (like School Teacher), that the Refresh should be very powerful. For instance, it's not hard to imagine a turn 5 SIren plus 1/1 "Student" to get back to 2 mana, then you can play something like Flurry (Rank 1) to go all the way back to 4 mana and act like you haven't even spent any mana that turn. Then you can Zola the Siren (back to 3 mana), then a 1-Cost spell, play the Siren, and at this point I've lost track of even what's happening but I'm sure it's good.
Druid's Sunscale Raptor, but this gets a lot better since Dredge exists. If Beast Druid has enough tempo-positive Dredge effects, this can easily be a player in those decks since it has such great synergy with Oracle of Elune. Basically, Beast Druid wants anything to make their Sabretooth cheaper while being a good body on its own, so mission accomplished.
One more thing: this is pretty great for Lady Prestor cheat decks that run a lot of cheap minions to turn into Dragons, since a)It puts a minion back in the deck that can then be turned into another Dragon and b)That Dragon can later be fetched by Aquatic Form following a Prestor transformation.
Pseudo-Harbor Scamp for Mech Mage, which is obviously very good. The Dredge makes it both better (you potentially get to pick what Mech you draw) and worse (you might not see a Mech) than the Scamp, but this is obviously a very good card for Mech Mage and gives me hope that the archetype will be a real contender in the upcoming meta.
I'm just absolutely confused by these curses. I mean, obviously there will be other cards for Warlock that generate them (including the as-yet-unseen second Legendary?) but the thing that most flummoxes me is the (2 turns remaining) part of that text box. Does that mean that these curses are not Curse of Rafaam style "tax" cards that your opponent has to play? Do they just get stuck with them until they expire? I can't really say much about it until we know more about them. Aside: Why don't we know more about them? Why reveal a curse card if you're going to stay mum on how the Curses work?
6 Mana to deal 4 to all minions isn't terrible, and if these Curses seem like a good way to win games, then it will probably see play.
It's a lot more dependent on synergies than Zilliax, which was a minion that anyone could put in a deck and feel good about. Actually, this feels a lot more to me like a pre-nerf Battleground Battlemaster, except a lot less flexible in terms of what and how many things it can give Windfury to. It does also give Rush, which should be useful if you have a cheap Mech with enough stats to kill a couple of big things. Maybe this makes sense in Mech Paladin, but I don't see it being a huge powerhouse.
Don't lose faith! As the introduction mentions, this is a series and Yogg is definitely going to be making an appearance in a later installment.
I'm definitely glad that this card exists, specifically as a tech card that can answer Snowfall Guardian board freezes, Handbuff decks, or anything else that might be annoying. Also Silence Priest is a thing. That being said, I REALLY hope that this doesn't become a ubiquitous minion; I like it as a tech card, but the ability to Silence everything is just really annoying to have to play against too often. I would really like to play with the new Colossal minions and it's not going to be very fun to drop, say, Nellie, the Great Thresher only to have my opponent completely negate her effect for 3 mana. So, in conclusion: Really powerful card, good as a tech card for a lot of different decks, really hope that it's not going to just go in every deck.
It's pretty cool, since it could get very big. Unfortunately, big balls of stats don't do too well in Constructed and this is just one Silence away from being a huge waste of everyone's time anyway. It's also a huge problem that it gets the minion's "original stats" so you can't even do weird buff shenanigans for some fringe OTK deck. It's probably not going to be great and, honestly, it's not even that interesting.
This minion has some very strong synergies with DH weapons, and could slot in as an AoE seeing as how DH is losing most of its cheap AoE. The main problem I foresee with this minion is its mana Cost: remember, Shardshatter Mystic saw a ton of play in Soul Fragment DH back when it Cost 3, but when it got bumped up to 4 Mana it saw a huge downspike in playability. 4 is just a little too clunky, especially if you don't have a weapon set up beforehand. It's got a chance for Questline/Control DH, but I don't think faster decks would want it.
I'm interested to see what kind of DH decks would use this; clearly it's a deck that wants to tutor specific minions, whether for a game ending combo or just a very powerful one. This could be really good to get Wayward Sage to guarantee mana discounts, or, if you're going really heavy on other minions, Sunken Defector. Or, you could just run a bunch of spells and use this to tutor Kazakusan.
Seems OK. The price is a little steep, except that DH has a decent number of cheap spells that they like running, so the only problem becomes getting this in hand to activate it. Could be an OK roadblock for a slower DH deck against aggro, but otherwise I'm not sure this helps win games.
Pretty cool card. I like the cheaper Swampqueen Hagatha vibe, and this could do some good things in the right decks. If Naga decks are a thing, I can't imagine why they wouldn't run this (unless Kazakus, Golem Shaper is just straight-up better). I know there's got to be a least one class whose spell pool will be tight enough that they can guarantee getting a good option most of the time. I'll definitely be hoping to open it so I can experiment.