yeah, bit weird to start the event off with the only couple that doesn't have at least one card from pool 1 or 2; maybe they're trying to get people to buy the bundle.
(Btw, who makes the decisions between Agatha and Ego?)
That's a question players have been asking since beta. The answer is kind of a let down: it doesn't matter who makes decisions, because they both play cards randomly. As far as I can tell there's only one potential difference: we know for sure that Agatha prioritizes playing herself if she can, whereas I'm not sure if Ego has any preference for which cards to play (except apparently Sentinel).
Both players will get one - provided that they both filled it at the same time*. It's a little confusing because the game doesn't play the floodlights animation when your opponent fills the Raft; but both players will get a 6-Drop if they fill it simultaneously.
*If one player has four unrevealed cards there, and the other player only fills it after cards are revealed, only the first player gets the free 6-drop. This is because the Raft checks for being filled before cards are revealed (Stage), then again after all cards are revealed (Reveal), then presumably one more time before turn end (Play). If it's full at any of those points on either side, it triggers and stops checking.
We have a guide that should help you better understand what to expect from your Collector's Caches (and tell the difference between them and Season Caches): Guide to Caches and Reserves.
The short answer is that Collector's Caches have a 50% chance of dropping a new card, and the other 50% is a mix of either Credits, Boosters, or Gold.
In your case, you should definitely be upgrading. 500 is near the beginning of Pool 3, which has 76 cards (currently). It's unlikely, besides the Season Pass card (which gets added to pool 3 two months after being added to the game with the Premium Pass), that Pool 3 will get a huge influx of cards anytime soon - instead the developers are likely to add any non-Season Pass cards to the game as part of Pools 4 and 5. Since you probably won't get any Pool 4 or 5 cards until you've collected all of Pool 3, you're safe to upgrade without worrying that you're muddying the waters or missing out on future gains.
Yes, I forgot to take into account that his On Reveal triggers before the Lab's play effect doubles his Power. I've removed him (and his clone) from the article to avoid any future confusion.
With the new patch, post-game Boosters will favor cards in your deck for which you currently own fewer than 20 Boosters; so if you've got a deck with a lot of high-upgraded cards you can swap in one of those underused cards and have a better chance for getting Boosters for it.
Generally speaking, it's only more efficient to upgrade to Uncommon (25/5 for 1 CL) - every other upgrade gives the exact same Collection Level boost for the amount of Credits/Boosters spent (50/10 for 1 CL). So once you've got them to Uncommon there's not too much reason to keep grinding for their Boosters if you don't have a deck that wants to play them.
So, my unpleasant answer for this question (if anyone is still having trouble) is that the game will give you a tick on the quest if you retreat on turn 5 or 6 while winning a location with one card. I just broke down and grinded the quest today, setting up large cards by themselves, then retreating on 5 or 6 if they had the lead there. I jammed any low drops into one location to give myself the freedom to take whatever location my opponent wasn't playing to, then peaced out on turn 5 or 6 if the card had the lead. You only lose 1 cube for a retreat anyway, so it's not a huge problem.
They did, once. Pre-closed Beta they gave players that option but it was a huge balance problem:
Quote From Ben Brode
yes, we actually started that way but it led to significant balance issues between archetypes (some archetypes have lots of really beneficial locations while other have very few), and a bunch of added complexity while mostly just reducing that fun problem-solving variance
Bye, thanks for the views. Since you're "out," you won't mind that you've been permanently banned, because our community (which is filled with great people) has no space for childish performance artists such as yourself. We hope, in time, that you find a healthy outlet for your anger but we don't fancy being the place where you come to lash out at others due to your inadequacies.
So, good news! Flux has our SNAP deckbuilder up and running, so you should be able to share your SNAP decks via a real, honest-to goodness deck, like below:
Blue's Kazoos
A Deck created by
sule. Last updated 2 years, 2 months ago
Like I said, I'm very early along in the progression, but this is the deck I'm having the most fun with right now, mostly thanks to Odin/White Tiger shenanigans.
I think the reference is to Death's Domain, the location - i.e., that it's a problem because you can't play stuff like cloak and doctor strange there
yeah, bit weird to start the event off with the only couple that doesn't have at least one card from pool 1 or 2; maybe they're trying to get people to buy the bundle.
Well deserved, but color me surprised.
Thanks for pointing that out
That's a question players have been asking since beta. The answer is kind of a let down: it doesn't matter who makes decisions, because they both play cards randomly. As far as I can tell there's only one potential difference: we know for sure that Agatha prioritizes playing herself if she can, whereas I'm not sure if Ego has any preference for which cards to play (except apparently Sentinel).
Both players will get one - provided that they both filled it at the same time*. It's a little confusing because the game doesn't play the floodlights animation when your opponent fills the Raft; but both players will get a 6-Drop if they fill it simultaneously.
*If one player has four unrevealed cards there, and the other player only fills it after cards are revealed, only the first player gets the free 6-drop. This is because the Raft checks for being filled before cards are revealed (Stage), then again after all cards are revealed (Reveal), then presumably one more time before turn end (Play). If it's full at any of those points on either side, it triggers and stops checking.
Yes, you can only get 2X the Vibranium at most.
We have a guide that should help you better understand what to expect from your Collector's Caches (and tell the difference between them and Season Caches): Guide to Caches and Reserves.
The short answer is that Collector's Caches have a 50% chance of dropping a new card, and the other 50% is a mix of either Credits, Boosters, or Gold.
In your case, you should definitely be upgrading. 500 is near the beginning of Pool 3, which has 76 cards (currently). It's unlikely, besides the Season Pass card (which gets added to pool 3 two months after being added to the game with the Premium Pass), that Pool 3 will get a huge influx of cards anytime soon - instead the developers are likely to add any non-Season Pass cards to the game as part of Pools 4 and 5. Since you probably won't get any Pool 4 or 5 cards until you've collected all of Pool 3, you're safe to upgrade without worrying that you're muddying the waters or missing out on future gains.
Link is mostly correct, but the timeline is two months after the card's release. So, Black Panther will be in Pool 3 in January 2023.
Yes, I forgot to take into account that his On Reveal triggers before the Lab's play effect doubles his Power. I've removed him (and his clone) from the article to avoid any future confusion.
With the new patch, post-game Boosters will favor cards in your deck for which you currently own fewer than 20 Boosters; so if you've got a deck with a lot of high-upgraded cards you can swap in one of those underused cards and have a better chance for getting Boosters for it.
Generally speaking, it's only more efficient to upgrade to Uncommon (25/5 for 1 CL) - every other upgrade gives the exact same Collection Level boost for the amount of Credits/Boosters spent (50/10 for 1 CL). So once you've got them to Uncommon there's not too much reason to keep grinding for their Boosters if you don't have a deck that wants to play them.
I'm not actually sure if it is turn 5 or 6 only, but I for sure know that it will count if you retreat on 5 or 6. I didn't think to test other turns.
Professor X is also a good way to get this quest done with the hot location, especially if you have Klaw, Mr Fantastic, and Spectrum
So, my unpleasant answer for this question (if anyone is still having trouble) is that the game will give you a tick on the quest if you retreat on turn 5 or 6 while winning a location with one card. I just broke down and grinded the quest today, setting up large cards by themselves, then retreating on 5 or 6 if they had the lead there. I jammed any low drops into one location to give myself the freedom to take whatever location my opponent wasn't playing to, then peaced out on turn 5 or 6 if the card had the lead. You only lose 1 cube for a retreat anyway, so it's not a huge problem.
They did, once. Pre-closed Beta they gave players that option but it was a huge balance problem:
Source: Discord Recap #1
Bye, thanks for the views. Since you're "out," you won't mind that you've been permanently banned, because our community (which is filled with great people) has no space for childish performance artists such as yourself. We hope, in time, that you find a healthy outlet for your anger but we don't fancy being the place where you come to lash out at others due to your inadequacies.
So, good news! Flux has our SNAP deckbuilder up and running, so you should be able to share your SNAP decks via a real, honest-to goodness deck, like below:
Good news!
Flux's MARVEL SNAP deck
MARVEL SNAP deckbuilder
Like I said, I'm very early along in the progression, but this is the deck I'm having the most fun with right now, mostly thanks to Odin/White Tiger shenanigans.