Not super efficient damage for its Cost, so this will only see play in decks that want to be getting into the Abyssal Curses game. I'm not super interested in the Curses, personally.
Curses! Lots and lots of curses, apparently. Maybe this sees play because you can combo it with Brann (oh yeah, Brann Curses could totally be a thing). Otherwise, not something I'd be interested in playing.
So this is pretty good with Finley. New Finley, obviously. It's not too shabby by itself, either. Great for any variety of Warrior, but likely a slow one since tempo decks probably don't want to spend 3 mana to almost draw a card.
Oh good, a Pirate with Dredge. We wouldn't want Pirate Warrior to be inconsistent, now would we? The buff is just an icing on the top. Good card, should see play in Pirate Warrior. The only thing that's good for enemies of Pirate Warrior is that it's not a great get off of Juggernaut.
With Cutting Class rotating out, Warrior was looking for another way to turn weapons into card draw. This is definitely not as immediately playable as CC, but with some planning you can make it work. It also works real well with the Trident, since that wants to be destroyed anyway.
It's a good card. 2/3 with Taunt, comes with Armor. Good for slow Warrior decks that want to run a lot of spells in order to not mess up a certain Dragon's Battlecry. I'd imagine this slots right into Control Kazakusan Warrior.
Piloted Sky Golem, but better. Honestly think this could be very strong in Mech Paladin or Mage as a big Rusher that leaves behind not-insignificant bodies. I like it, what can I say?
So this is why Murlock has all those handbuffers. Honestly, this could just be a good minion for any handbuff decks (Conditioning is still in Standard...) and will likely do good things for those who are patient enough to make it a little bit bigger.
So this is the 1-drop that Silence Priest wants. Decent combo with Stockades Guard. Also, maybe you put it in a Prestor deck. I don't know, do what you want.
Too Many Spells Priest could use this as a win condition (if it lives for a turn)? It's an OK 1-drop, and is enough of a threat in the right decks (Quest Hunter?) that it might be worth running instead of the usual Troggs and Peasants.
I don't know what this minion wants from me and, looking at the art, I'm not sure she knows either. It's really good against Rogue, if they've got a Shadowstep in hand. I guess Big Spell Mage or Big Spell Druid are the main targets. But, can I interest you in Big Spell Paladin? No? That's fair.
So what this is mainly good for is, in Wild, where it can tutor Gigafin and the Murloc that makes the next Murloc you paly cost health. Sure, it's mainly just a more expensive Ice Fishing, but did you have any better ideas? Maybe it makes the cut in Standard, since drawing three is a lot (more than two, at least).
Sunken version is a worse Zilliax ('cause it ain't got Rush), so I'm going to go ahead and pass on this minion. It doesn't even have a minion type, so there's no chance of tribal synergy.
So, this is mainly for Silence Priest, mainly because Blizzard (the COWARDS) were too scared of Banana Rogue and rotated out both King Mukla and Clockwork Automaton. Otherwise, we could have done some Sketchy stuff with this minion, and it would have been glorious. I'm so mad right now.
And yeah, whatever, SIlence Priest yay. At least I was right that we'd get a 4 mana 7/7 in Standard.
This is Neutral? Yikes. Warrior already likes Pirates and already has good weapons, so let's find another way for them to control the board and push damage in a relevant minion type. Rogue has some cool things it can do, too. Maybe Doomhammer Shaman adds this to its lists? Demon Hunter? You don't have to be in Pirates, you just have to be attacking.
If Tar Creeper hand't come back to us, this would be a serious threat to see play in buff decks (and it still might). If you're a deck that really needs Naga, then you could do worse than a defensive minion that replaces itself. Otherwise, not likely.
So this is just a non-Mech that summons tiny mechs if you control a Mech. OK, I guess. I don't think this makes it into good mech decks. If Arena has GvG, this could be a decent option in that format, though.
This is one of the better ways to get Piranha Swarmers in play, but that's like saying "This is the best Inspire minion." Not a very powerful archetype, I'm afraid. And how dare Shaman co-opt some of the Neutral card pool for their own archetype. It's not like anyone else got any Swarmers.
Can be a big ol' boy, but there's not a lot of mech summoning in Standard right now. Still, it could be worth the include solely because of the threat of it getting very big (and since Annoy o Tron both buffs and protects it).
This can do fun stuff, including the ability to discount the cost of a spell until you have enough mana to cast it, sans 1. And we thought Nature Studies was rotating out. Just kidding, now everybody gets to run it (without Discover, of course).
Not super efficient damage for its Cost, so this will only see play in decks that want to be getting into the Abyssal Curses game. I'm not super interested in the Curses, personally.
Curses! Lots and lots of curses, apparently. Maybe this sees play because you can combo it with Brann (oh yeah, Brann Curses could totally be a thing). Otherwise, not something I'd be interested in playing.
So this is pretty good with Finley. New Finley, obviously. It's not too shabby by itself, either. Great for any variety of Warrior, but likely a slow one since tempo decks probably don't want to spend 3 mana to almost draw a card.
Oh good, a Pirate with Dredge. We wouldn't want Pirate Warrior to be inconsistent, now would we? The buff is just an icing on the top. Good card, should see play in Pirate Warrior. The only thing that's good for enemies of Pirate Warrior is that it's not a great get off of Juggernaut.
With Cutting Class rotating out, Warrior was looking for another way to turn weapons into card draw. This is definitely not as immediately playable as CC, but with some planning you can make it work. It also works real well with the Trident, since that wants to be destroyed anyway.
It's a good card. 2/3 with Taunt, comes with Armor. Good for slow Warrior decks that want to run a lot of spells in order to not mess up a certain Dragon's Battlecry. I'd imagine this slots right into Control Kazakusan Warrior.
Piloted Sky Golem, but better. Honestly think this could be very strong in Mech Paladin or Mage as a big Rusher that leaves behind not-insignificant bodies. I like it, what can I say?
So this is why Murlock has all those handbuffers. Honestly, this could just be a good minion for any handbuff decks (Conditioning is still in Standard...) and will likely do good things for those who are patient enough to make it a little bit bigger.
So this is the 1-drop that Silence Priest wants. Decent combo with Stockades Guard. Also, maybe you put it in a Prestor deck. I don't know, do what you want.
Too Many Spells Priest could use this as a win condition (if it lives for a turn)? It's an OK 1-drop, and is enough of a threat in the right decks (Quest Hunter?) that it might be worth running instead of the usual Troggs and Peasants.
I don't know what this minion wants from me and, looking at the art, I'm not sure she knows either. It's really good against Rogue, if they've got a Shadowstep in hand. I guess Big Spell Mage or Big Spell Druid are the main targets. But, can I interest you in Big Spell Paladin? No? That's fair.
So what this is mainly good for is, in Wild, where it can tutor Gigafin and the Murloc that makes the next Murloc you paly cost health. Sure, it's mainly just a more expensive Ice Fishing, but did you have any better ideas? Maybe it makes the cut in Standard, since drawing three is a lot (more than two, at least).
Sunken version is a worse Zilliax ('cause it ain't got Rush), so I'm going to go ahead and pass on this minion. It doesn't even have a minion type, so there's no chance of tribal synergy.
So, this is mainly for Silence Priest, mainly because Blizzard (the COWARDS) were too scared of Banana Rogue and rotated out both King Mukla and Clockwork Automaton. Otherwise, we could have done some Sketchy stuff with this minion, and it would have been glorious. I'm so mad right now.
And yeah, whatever, SIlence Priest yay. At least I was right that we'd get a 4 mana 7/7 in Standard.
This is Neutral? Yikes. Warrior already likes Pirates and already has good weapons, so let's find another way for them to control the board and push damage in a relevant minion type. Rogue has some cool things it can do, too. Maybe Doomhammer Shaman adds this to its lists? Demon Hunter? You don't have to be in Pirates, you just have to be attacking.
If Tar Creeper hand't come back to us, this would be a serious threat to see play in buff decks (and it still might). If you're a deck that really needs Naga, then you could do worse than a defensive minion that replaces itself. Otherwise, not likely.
So this is just a non-Mech that summons tiny mechs if you control a Mech. OK, I guess. I don't think this makes it into good mech decks. If Arena has GvG, this could be a decent option in that format, though.
This is one of the better ways to get Piranha Swarmers in play, but that's like saying "This is the best Inspire minion." Not a very powerful archetype, I'm afraid. And how dare Shaman co-opt some of the Neutral card pool for their own archetype. It's not like anyone else got any Swarmers.
Can be a big ol' boy, but there's not a lot of mech summoning in Standard right now. Still, it could be worth the include solely because of the threat of it getting very big (and since Annoy o Tron both buffs and protects it).
This can do fun stuff, including the ability to discount the cost of a spell until you have enough mana to cast it, sans 1. And we thought Nature Studies was rotating out. Just kidding, now everybody gets to run it (without Discover, of course).