sule
LV.13Dinosaur
Comments
976 totalCould be nice to get additional value and removal tools in long games, or to stretch your AoE and removal against aggressive decks. I think she's a solid card with enough flexibility to be worth putting into a lot of …
Decent removal and stabilization for Toss Warlock, if you get deep enough in your deck for the Battlecry to actually work. Otherwise it's a 3/3 with Lifesteal, which is OK. I'm not picking up what Tosslock is putting down, if …
This card sucks. I am not a fan of summoning a couple of small bodies in the mid-game, even if you technically only had to spend 2 mana to do it. [card]Deathmatch Pavilion[/card] doesn't see play, and I see no …
Could be a useful tool for Egg Zoo, but only if the meta is comparatively aggressive. Seems like the kind of card that's a meta call rather than something you plan on putting in your deck without knowing the meta.
Good stats for a Control or Midrange Warrior, with plenty of ways to curve a Weapon into playing him on 5. The new card-draw Weapon looks like it can play really well with this, and I think there's a really …
Push-Ups Warrior (as Flux has commanded it be called) looks fun, but not good. Handbuffs have never really been that powerful in most metas, and I don't think the coming one will be any exception.
This is a strong, aggressive 1-Drop. If aggro Warrior is a thing this definitely makes it into that deck. It could fit into mid-Warrior, as well. This is definitely not a Control Warrior card.
I think there's no question that this is worse than original [card]Kazakus[/card], mainly because those golems are pretty underwhelming. I like what the card lets you do, however. I'm fairly certain I'm going to craft it on day 1 and …
I like that it's a [card]Spiteful Summoner[/card] with card draw, and that can be pretty good. I think the biggest issue is that 10-Cost spells will often summon one of the Darkmoon Old Gods, none of which have very good …
Worst Watch Post. Requires you to have some minions on board, and for your opponent to have spells to cast. This doesn't even approach the point that usually when you have a board of minions the spells your opponent casts …
Random buffs that force you to jump through hoops to get them...No, I don't think I'll ever want to put this in a deck. Not good.
Best Watch Post, in my opinion. Seems like it could be a tech card in certain metas and certain decks like how [card]Ogremancer[/card] came in as a way to counter Weapon Rogue. It probably isn't going to be very strong, …
A very weird tech card that doesn't actually solve any problems. The best thing about it is that now you know what your opponent's Secrets are, which makes them easier to play around...but you still have to play around them …
I'm probably way higher on this card than I should be. I like the Poisonous, I love the Discover effect. It's probably more of an Arena standout than something that will ever make a difference in Standard, but there's always …
It's decent, but probably not what I want from a 2-Drop in Constructed. I don't think this will be in any decks in the coming years.
I really like this card. It's a much cheaper, much better [card]Violet Teacher[/card] for a class that never really made use of these kinds of strategies before. It's incredibly powerful, and might just show up in aggressive lists because it …
This is better as a BG minion, where minion-to-minion combat is obviously much more common. I think this is probably too expensive and difficult to trigger to make it into good decks.
Watchpost payoff is...underwhelming. I like that the Watchposts have something that you want to build around, but the deck probably feels a bit too restrictive to build for you to have a lot of fun playing around with the archetype. …
Really good for annoying your opponent, but unlike [card]Tickatus[/card], you also pay the price. You're not running this unless you're in Toss Warlock and you're probably not playing Toss Warlock unless you're really looking to meme.
[card]Lakkari Sacrifice[/card] meets [card]Chef Nomi[/card]. Like the sacrifice, this seems to fit into decks that burn away a lot of their cards in pursuit of "infinite value." I like that it doesn't have to be run in those kinds of …