It's a decent tool for Buff Warrior, especially if you have a lot of Rush or Charge minions. I don't know if a dedicated Buff deck ever works out, but this might just be good enough to run in a more minion-based Warrior deck if you like getting extra stats on things.
Could be an interesting tool for Mage. I don't think Mage ever tried anything with Violet Teacher, but since this a cheaper version of that maybe they can give it a go. You never know, Jaina might like it.
BUSTED. Very similar to Whirlkick or Gadgetzan, but honestly better than either of those in my opinion. This likely serves as the main engine of a brand new Miracle Rogue.
Good card draw for Secret Paladin, great way to tutor something like Cannonmaster Smythe. There's a lot of interesting tools for Secret Paladin, we'll have to see if that's enough for it to be something in this meta.
This card sucks, unless you really want to put a bunch of spells in your hand and watch as your payoff is...random damage to enemy minions. Not a good card.
I like this as some sort of fake Thaurissan to reduce the Cost of combo pieces with Backstab or something. I don't think it makes it into Tempo types of Rogue decks.
I can't imagine an SHR Paladin that doesn't run two of these. The big issue, then, is whether SHR Paladin can be good enough with all its other cards. This is OK, and the strategy it plays with is OK. Not great, just OK.
This card is VERY good. You can't steal weapons anymore. There isn't even a threat of getting 2-for-1ed by an opponent's Acidic Swamp Ooze. You play this, swing, draw a card, and boom you've got value.
It's frankly a little underwhelming. I keep looking at the card, squinting at it, wondering, "Am I reading that right? It's just worse Cinderstorm with Lifesteal?"
The effect seems like it's tailor made to be broken but I don't even care about that because I've just spent the past minute saying "cutterbuttercutterbuttercutterbutter" and that feels pretty good.
Just run it with Silence effects or the forgotten Deathwarden and watch your opponents quake in fear of a fully operational 5/7 for 4 Mana! It's a pretty dangerous card to run in most decks, and I don't think it does enough to make up for the downside.
Hex on a stick for Elemental Shaman. Good board control tool, if you have enough Elementals to keep it active. Maybe Elementals is a mid-tier deck for Shaman. I don't think it'll be doing too much in the coming meta.
Good card draw for Murloc Shaman, but you do need to find some way to protect it so you can actually draw the cards. Sort of reminiscent of a pre-nerf Voracious Reader, except worse in almost every way. So not at all like Voracious Reader. Probably still sees play in Murlocs. Definitely looks like the worst caravan to be a part of.
Good tempo play for Elemental decks, great for fighting back early and taking control of the board. I hope that Elemental Shaman gets some love this expansion, because I really want this boy to see play.
One mana card draw. If you have something specific you're looking for, maybe you can talk yourself into playing this card. Not to mention that this old guy looks like his name should be "Knight of Ointment."
To be perfectly honest, Mage Secrets used to be pretty predictable. Easy to play around, easy to guess what it was. Everything changed when Rigged Faire Game came out. This spell will certainly add to the confusion with another fairly strong way to punish players who don't guess right. This slots right into Secret Mage. Good secret.
It's a decent tool for Buff Warrior, especially if you have a lot of Rush or Charge minions. I don't know if a dedicated Buff deck ever works out, but this might just be good enough to run in a more minion-based Warrior deck if you like getting extra stats on things.
Could be an interesting tool for Mage. I don't think Mage ever tried anything with Violet Teacher, but since this a cheaper version of that maybe they can give it a go. You never know, Jaina might like it.
BUSTED. Very similar to Whirlkick or Gadgetzan, but honestly better than either of those in my opinion. This likely serves as the main engine of a brand new Miracle Rogue.
Good card draw for Secret Paladin, great way to tutor something like Cannonmaster Smythe. There's a lot of interesting tools for Secret Paladin, we'll have to see if that's enough for it to be something in this meta.
This card sucks, unless you really want to put a bunch of spells in your hand and watch as your payoff is...random damage to enemy minions. Not a good card.
I like this as some sort of fake Thaurissan to reduce the Cost of combo pieces with Backstab or something. I don't think it makes it into Tempo types of Rogue decks.
Ya, that new cahd's a wickehd stahb. Any Rogue doesn't run it is a chowderhead. wickehd cahrd.
I can't imagine an SHR Paladin that doesn't run two of these. The big issue, then, is whether SHR Paladin can be good enough with all its other cards. This is OK, and the strategy it plays with is OK. Not great, just OK.
This card is VERY good. You can't steal weapons anymore. There isn't even a threat of getting 2-for-1ed by an opponent's Acidic Swamp Ooze. You play this, swing, draw a card, and boom you've got value.
This'll be pretty good in any deck that runs a lot of Nature spells and needs a cheap Taunt. Taunt Druid, anyone? Too bad Guardian Druid can't run it.
It's frankly a little underwhelming. I keep looking at the card, squinting at it, wondering, "Am I reading that right? It's just worse Cinderstorm with Lifesteal?"
The effect seems like it's tailor made to be broken but I don't even care about that because I've just spent the past minute saying "cutterbuttercutterbuttercutterbutter" and that feels pretty good.
Just run it with Silence effects or the forgotten Deathwarden and watch your opponents quake in fear of a fully operational 5/7 for 4 Mana! It's a pretty dangerous card to run in most decks, and I don't think it does enough to make up for the downside.
Hex on a stick for Elemental Shaman. Good board control tool, if you have enough Elementals to keep it active. Maybe Elementals is a mid-tier deck for Shaman. I don't think it'll be doing too much in the coming meta.
This is mediocre, at best. Zoo can do better than this, guys. I don't think this will ever see play.
Good card draw for Murloc Shaman, but you do need to find some way to protect it so you can actually draw the cards. Sort of reminiscent of a pre-nerf Voracious Reader, except worse in almost every way. So not at all like Voracious Reader. Probably still sees play in Murlocs. Definitely looks like the worst caravan to be a part of.
It's OK. Decent defensive body for Elemental Shaman, but if this is the best you can do for Elemental Shaman then maybe that archetype won't work.
Good tempo play for Elemental decks, great for fighting back early and taking control of the board. I hope that Elemental Shaman gets some love this expansion, because I really want this boy to see play.
One mana card draw. If you have something specific you're looking for, maybe you can talk yourself into playing this card. Not to mention that this old guy looks like his name should be "Knight of Ointment."
To be perfectly honest, Mage Secrets used to be pretty predictable. Easy to play around, easy to guess what it was. Everything changed when Rigged Faire Game came out. This spell will certainly add to the confusion with another fairly strong way to punish players who don't guess right. This slots right into Secret Mage. Good secret.