sule
LV.13Dinosaur
Comments
976 totalI like what this card does, but then again I've always been a sucker for cards that replace themselves while doing something else. Can be good early game removal that finds you another relevant tool. Solid card. Not busted, just …
Rez Warrior! I'm sure there are some powerful Frenzy minions that Saurfang can bring back, and Warrior definitely has the ability to stall the game out with removal and Armor gain to find their finishers. I don't think this works …
Buffs that apply themselves randomly aren't generally that good. I guess in the late game this gets better, but I'm not sure how willing I would be to take a gamble on such a risk to actually put this card …
I think it should be pretty easy to get the cost of this down to 4 or less, and at that cost it's pretty dang good even if it is only extra stats. I could definitely see there being a …
It's an OK Secret. Best thing it has going for it is that it's hard to trigger, which makes cards that care about having Secrets that much better. Otherwise, it's probably not the best Secret to have in your deck.
Good curve play for Elemental decks, an all-star for those kinds of strategies. I like Elemental decks, and I definitely want to play with this card to see what it brings to the archetype.
It's a decent tool for Buff Warrior, especially if you have a lot of Rush or Charge minions. I don't know if a dedicated Buff deck ever works out, but this might just be good enough to run in a …
Could be an interesting tool for Mage. I don't think Mage ever tried anything with [card]Violet Teacher[/card], but since this a cheaper version of that maybe they can give it a go. You never know, Jaina might like it.
BUSTED. Very similar to Whirlkick or Gadgetzan, but honestly better than either of those in my opinion. This likely serves as the main engine of a brand new Miracle Rogue.
Good card draw for Secret Paladin, great way to tutor something like [card]Cannonmaster Smythe[/card]. There's a lot of interesting tools for Secret Paladin, we'll have to see if that's enough for it to be something in this meta.
This card sucks, unless you really want to put a bunch of spells in your hand and watch as your payoff is...random damage to enemy minions. Not a good card.
I like this as some sort of fake Thaurissan to reduce the Cost of combo pieces with [card]Backstab[/card] or something. I don't think it makes it into Tempo types of Rogue decks.
Ya, that new cahd's a wickehd stahb. Any Rogue doesn't run it is a chowderhead. wickehd cahrd.
I can't imagine an SHR Paladin that doesn't run two of these. The big issue, then, is whether SHR Paladin can be good enough with all its other cards. This is OK, and the strategy it plays with is OK. …
This card is VERY good. You can't steal weapons anymore. There isn't even a threat of getting 2-for-1ed by an opponent's [card]Acidic Swamp Ooze[/card]. You play this, swing, draw a card, and boom you've got value.
This'll be pretty good in any deck that runs a lot of Nature spells and needs a cheap Taunt. Taunt Druid, anyone? Too bad Guardian Druid can't run it.
It's frankly a little underwhelming. I keep looking at the card, squinting at it, wondering, "Am I reading that right? It's just worse [card]Cinderstorm[/card] with Lifesteal?"
The effect seems like it's tailor made to be broken but I don't even care about that because I've just spent the past minute saying "cutterbuttercutterbuttercutterbutter" and that feels pretty good.
Just run it with Silence effects or the forgotten [card]Deathwarden[/card] and watch your opponents quake in fear of a fully operational 5/7 for 4 Mana! It's a pretty dangerous card to run in most decks, and I don't think it …
[card]Hex[/card] on a stick for Elemental Shaman. Good board control tool, if you have enough Elementals to keep it active. Maybe Elementals is a mid-tier deck for Shaman. I don't think it'll be doing too much in the coming meta.