sule
LV.13Dinosaur
Comments
976 totalIt's a decent body with a decent Battlecry. Maybe Hunter needs the extra value? I don't think any aggressive decks will run it, and I can't imagine Hunter doing anything that requires running this Beast.
Handbuff...Hunter? Hunter rarely has enough card draw to make Handbuff work in the class, not to mention that this has to survive a turn before you can start to get the buffs going. Won't see play.
Big Res boy for Priest, otherwise not going to see play.
Blizzard, I'm not disappointed that you couldn't make Handbuff Paladin a thing. I'm disappointed that you tried.
Second-best roll off of [card]Jandice Barov[/card]; possibly the best because it allows you to fully preserve the Health of the other 5-Drop you summon. As a card by itself, it's fine. Probably not going to see play on its own, …
Deep Warlock has some really interesting tools this expansion. I think the archetype shows a lot of promise, and this works really well to help it survive or put big stats on the board in the late game. Not sure …
Better [card]On the Hunt[/card]. I think this will be played as cheap removal and board presence in aggressive Hunter decks (as if there's any other kind of Hunter deck).
Cheap weapon for Demon Hunter, and it comes with some card draw. Does anyone want to bet on whether Egg Demon Hunter is a thing? This could be fun for Egg Demon Hunter.
Token Demon Hunter could use this and be pretty happy about it. Won't really be surprised if it sees no play, though.
[card]Darkglare[/card] Warlock has enough self-damage already that they don't need to dig so deep to include this, and I can't imagine any other deck wanting to run it.
Shaman is getting some real Murloc pushers in this set, and this isn't even the most powerful. It's really good for the kind of deck a Murloc Shaman wants to be. Allows for board control to protect your other minions, …
It's an OK tool for a lower-to-the-ground Deathrattle Demon Hunter. You don't want to run this with Blackthorn, since it dilutes the pool of minions to pull from your deck, so a more aggressive style of deck is really the …
I think I like what this card does, but I have a sneaking suspicion that in about a month we're all going to hate the kinds of strategies it enables. A decent replacement for [card]Sorcerer's Apprentice[/card] without being as universally …
I like that it gives Warrior an interesting way to draw cards. A little like [card]Ancharrr[/card], but contingent on having minions you can kill. I would definitely take a chance on it in most Warrior decks, at least at first. …
Similar to [card]Hot Spring Guardian[/card], but a little worse. Could be good in slow decks to survive more against aggro. I like it better in most scenarios than [card]Lone Champion[/card]. Maybe it's good enough to see play.
If you want to interfere with an opponent's combo, or just annoy them, you can definitely run this card. None of these watch posts seem too powerful, and since there's only one payoff for them in the set I don't …
I think this card is legitimately powerful. Obviously has a real home in Oops, All Spells Mage, but beyond that paying four to draw two is not bad, especially if you end up getting some or all of that Mana …
It's an OK survivability tool against aggressive decks, but probably too weak to see a lot of play.
Obvious aggressive minion is aggressively obvious. Pretty sure there's a Runeterra card with the exact same Cost, Stats, and effect, or close to it. Probably gets a chance in some very aggressive decks, but I don't think it will be …
Can't be abused as much as [card]Grim Patron[/card] was back in the day, and I really don't like hearing the word "Gruntled," so here's hoping nobody figures out a powerful way to use him and takes the deck to Grandmasters.