Second-best roll off of Jandice Barov; possibly the best because it allows you to fully preserve the Health of the other 5-Drop you summon. As a card by itself, it's fine. Probably not going to see play on its own, but you will know its name because of Jandice.
Deep Warlock has some really interesting tools this expansion. I think the archetype shows a lot of promise, and this works really well to help it survive or put big stats on the board in the late game. Not sure if this archetype will be strong enough, but I certainly want to try it out. Doubtful this card makes it into other decks.
Better On the Hunt. I think this will be played as cheap removal and board presence in aggressive Hunter decks (as if there's any other kind of Hunter deck).
Cheap weapon for Demon Hunter, and it comes with some card draw. Does anyone want to bet on whether Egg Demon Hunter is a thing? This could be fun for Egg Demon Hunter.
Darkglare Warlock has enough self-damage already that they don't need to dig so deep to include this, and I can't imagine any other deck wanting to run it.
Shaman is getting some real Murloc pushers in this set, and this isn't even the most powerful. It's really good for the kind of deck a Murloc Shaman wants to be. Allows for board control to protect your other minions, or face damage. Gonna be a lot of Murlocs on day 1.
It's an OK tool for a lower-to-the-ground Deathrattle Demon Hunter. You don't want to run this with Blackthorn, since it dilutes the pool of minions to pull from your deck, so a more aggressive style of deck is really the only home I can imagine for it.
I think I like what this card does, but I have a sneaking suspicion that in about a month we're all going to hate the kinds of strategies it enables. A decent replacement for Sorcerer's Apprentice without being as universally useful as she was.
I like that it gives Warrior an interesting way to draw cards. A little like Ancharrr, but contingent on having minions you can kill. I would definitely take a chance on it in most Warrior decks, at least at first. Pairs nicely with Cutting Class and other cards that care about weapons.
Similar to Hot Spring Guardian, but a little worse. Could be good in slow decks to survive more against aggro. I like it better in most scenarios than Lone Champion. Maybe it's good enough to see play.
If you want to interfere with an opponent's combo, or just annoy them, you can definitely run this card. None of these watch posts seem too powerful, and since there's only one payoff for them in the set I don't think we see them very much. This is a very weird tech card at best.
I think this card is legitimately powerful. Obviously has a real home in Oops, All Spells Mage, but beyond that paying four to draw two is not bad, especially if you end up getting some or all of that Mana back. Very good, will see play.
Obvious aggressive minion is aggressively obvious. Pretty sure there's a Runeterra card with the exact same Cost, Stats, and effect, or close to it. Probably gets a chance in some very aggressive decks, but I don't think it will be reliable enough to see too much play.
Can't be abused as much as Grim Patron was back in the day, and I really don't like hearing the word "Gruntled," so here's hoping nobody figures out a powerful way to use him and takes the deck to Grandmasters.
Gotta protect it to get the value, but that's pretty good value if it sticks. Zoo almost certainly jams two of these into the deck. Probably unlikely that it sees play in any other deck, so it all depends on how good Zoo is.
Blizzard, I'm not disappointed that you couldn't make Handbuff Paladin a thing. I'm disappointed that you tried.
Second-best roll off of Jandice Barov; possibly the best because it allows you to fully preserve the Health of the other 5-Drop you summon. As a card by itself, it's fine. Probably not going to see play on its own, but you will know its name because of Jandice.
Deep Warlock has some really interesting tools this expansion. I think the archetype shows a lot of promise, and this works really well to help it survive or put big stats on the board in the late game. Not sure if this archetype will be strong enough, but I certainly want to try it out. Doubtful this card makes it into other decks.
Better On the Hunt. I think this will be played as cheap removal and board presence in aggressive Hunter decks (as if there's any other kind of Hunter deck).
Cheap weapon for Demon Hunter, and it comes with some card draw. Does anyone want to bet on whether Egg Demon Hunter is a thing? This could be fun for Egg Demon Hunter.
Token Demon Hunter could use this and be pretty happy about it. Won't really be surprised if it sees no play, though.
Darkglare Warlock has enough self-damage already that they don't need to dig so deep to include this, and I can't imagine any other deck wanting to run it.
Shaman is getting some real Murloc pushers in this set, and this isn't even the most powerful. It's really good for the kind of deck a Murloc Shaman wants to be. Allows for board control to protect your other minions, or face damage. Gonna be a lot of Murlocs on day 1.
It's an OK tool for a lower-to-the-ground Deathrattle Demon Hunter. You don't want to run this with Blackthorn, since it dilutes the pool of minions to pull from your deck, so a more aggressive style of deck is really the only home I can imagine for it.
I think I like what this card does, but I have a sneaking suspicion that in about a month we're all going to hate the kinds of strategies it enables. A decent replacement for Sorcerer's Apprentice without being as universally useful as she was.
I like that it gives Warrior an interesting way to draw cards. A little like Ancharrr, but contingent on having minions you can kill. I would definitely take a chance on it in most Warrior decks, at least at first. Pairs nicely with Cutting Class and other cards that care about weapons.
Similar to Hot Spring Guardian, but a little worse. Could be good in slow decks to survive more against aggro. I like it better in most scenarios than Lone Champion. Maybe it's good enough to see play.
If you want to interfere with an opponent's combo, or just annoy them, you can definitely run this card. None of these watch posts seem too powerful, and since there's only one payoff for them in the set I don't think we see them very much. This is a very weird tech card at best.
I think this card is legitimately powerful. Obviously has a real home in Oops, All Spells Mage, but beyond that paying four to draw two is not bad, especially if you end up getting some or all of that Mana back. Very good, will see play.
It's an OK survivability tool against aggressive decks, but probably too weak to see a lot of play.
Obvious aggressive minion is aggressively obvious. Pretty sure there's a Runeterra card with the exact same Cost, Stats, and effect, or close to it. Probably gets a chance in some very aggressive decks, but I don't think it will be reliable enough to see too much play.
Can't be abused as much as Grim Patron was back in the day, and I really don't like hearing the word "Gruntled," so here's hoping nobody figures out a powerful way to use him and takes the deck to Grandmasters.
Another Taunt Warrior card? Thanks, Blizzard, I hate it.
Gotta protect it to get the value, but that's pretty good value if it sticks. Zoo almost certainly jams two of these into the deck. Probably unlikely that it sees play in any other deck, so it all depends on how good Zoo is.
Twin Slice, but scales later in the game. I think this is good enough for an aggressive Demon Hunter. Souls Demon Hunter might take a look, as well.