sule
LV.17 ProDinosaur
Comments
1,002 totalThis card is VERY good. You can't steal weapons anymore. There isn't even a threat of getting 2-for-1ed by an opponent's [card]Acidic Swamp Ooze[/card]. You play this, swing, draw a card, and boom you've got value.
This'll be pretty good in any deck that runs a lot of Nature spells and needs a cheap Taunt. Taunt Druid, anyone? Too bad Guardian Druid can't run it.
It's frankly a little underwhelming. I keep looking at the card, squinting at it, wondering, "Am I reading that right? It's just worse [card]Cinderstorm[/card] with Lifesteal?"
The effect seems like it's tailor made to be broken but I don't even care about that because I've just spent the past minute saying "cutterbuttercutterbuttercutterbutter" and that feels pretty good.
Just run it with Silence effects or the forgotten [card]Deathwarden[/card] and watch your opponents quake in fear of a fully operational 5/7 for 4 Mana! It's a pretty dangerous card to run in most decks, and I don't think it …
[card]Hex[/card] on a stick for Elemental Shaman. Good board control tool, if you have enough Elementals to keep it active. Maybe Elementals is a mid-tier deck for Shaman. I don't think it'll be doing too much in the coming meta.
This is mediocre, at best. Zoo can do better than this, guys. I don't think this will ever see play.
Good card draw for Murloc Shaman, but you do need to find some way to protect it so you can actually draw the cards. Sort of reminiscent of a pre-nerf [card]Voracious Reader[/card], except worse in almost every way. So not …
It's OK. Decent defensive body for Elemental Shaman, but if this is the best you can do for Elemental Shaman then maybe that archetype won't work.
Good tempo play for Elemental decks, great for fighting back early and taking control of the board. I hope that Elemental Shaman gets some love this expansion, because I really want this boy to see play.
One mana card draw. If you have something specific you're looking for, maybe you can talk yourself into playing this card. Not to mention that this old guy looks like his name should be "Knight of Ointment."
To be perfectly honest, Mage Secrets used to be pretty predictable. Easy to play around, easy to guess what it was. Everything changed when [card]Rigged Faire Game[/card] came out. This spell will certainly add to the confusion with another fairly …
A decent body with Rush that draws cards. I've done some studies and I can say with absolute certainty that 60% of the time it works every time. (Also, one of his voice lines better be, "Go fuck yourself, San …
5 stars, very stupid. Love everything about this card. Gonna put three copies in my deck and concede every match.
I like this card as an enabler of unique Deathrattle strategies. Who knows, maybe this makes Deathrattle (or Egg) Demon Hunter a real threat in the meta. I'll certainly be trying it out in a number of decks.
It's OK. That's a lot of Health to deal with, which makes it likely that the Frenzy gets triggered, but the payoff of a "free" [card]Whirlwind[/card] doesn't sound all that appealing. My instinct says this card doesn't make the cut …
Good minion for Tempo Taunt Druid, probably their best way to Corrupt [card]Dreaming Drake[/card] on curve. I like it a lot. Taunt Druid might end up being a bit too fair to see a lot of play, but I think …
Could be pretty fun for Token decks, and honestly it isn't that bad for a regular aggressive deck. Good number of stats, and a little bit of Rush. I don't think it's going to set the world on fire but …
It's OK, nothing to write home about. ("Dear Mom, Today at camp I summoned a 2/2 Beast with Rush. You would've been really proud of me. Love, Rexxar") See?
This is a very good card against aggro decks, as if Warrior needed more AoE and survival tools to punish aggressive decks. Great for stabilizing against wide boards, specifically. I also heard this comes with a pudgy shirtless guy who …