sule
LV.13Dinosaur
Comments
976 totalThis is mediocre, at best. Zoo can do better than this, guys. I don't think this will ever see play.
Good card draw for Murloc Shaman, but you do need to find some way to protect it so you can actually draw the cards. Sort of reminiscent of a pre-nerf [card]Voracious Reader[/card], except worse in almost every way. So not …
It's OK. Decent defensive body for Elemental Shaman, but if this is the best you can do for Elemental Shaman then maybe that archetype won't work.
Good tempo play for Elemental decks, great for fighting back early and taking control of the board. I hope that Elemental Shaman gets some love this expansion, because I really want this boy to see play.
One mana card draw. If you have something specific you're looking for, maybe you can talk yourself into playing this card. Not to mention that this old guy looks like his name should be "Knight of Ointment."
To be perfectly honest, Mage Secrets used to be pretty predictable. Easy to play around, easy to guess what it was. Everything changed when [card]Rigged Faire Game[/card] came out. This spell will certainly add to the confusion with another fairly …
A decent body with Rush that draws cards. I've done some studies and I can say with absolute certainty that 60% of the time it works every time. (Also, one of his voice lines better be, "Go fuck yourself, San …
5 stars, very stupid. Love everything about this card. Gonna put three copies in my deck and concede every match.
I like this card as an enabler of unique Deathrattle strategies. Who knows, maybe this makes Deathrattle (or Egg) Demon Hunter a real threat in the meta. I'll certainly be trying it out in a number of decks.
It's OK. That's a lot of Health to deal with, which makes it likely that the Frenzy gets triggered, but the payoff of a "free" [card]Whirlwind[/card] doesn't sound all that appealing. My instinct says this card doesn't make the cut …
Good minion for Tempo Taunt Druid, probably their best way to Corrupt [card]Dreaming Drake[/card] on curve. I like it a lot. Taunt Druid might end up being a bit too fair to see a lot of play, but I think …
Could be pretty fun for Token decks, and honestly it isn't that bad for a regular aggressive deck. Good number of stats, and a little bit of Rush. I don't think it's going to set the world on fire but …
It's OK, nothing to write home about. ("Dear Mom, Today at camp I summoned a 2/2 Beast with Rush. You would've been really proud of me. Love, Rexxar") See?
This is a very good card against aggro decks, as if Warrior needed more AoE and survival tools to punish aggressive decks. Great for stabilizing against wide boards, specifically. I also heard this comes with a pudgy shirtless guy who …
Good card for Nice Guy decks if you want to help your opponent pull off a tricky combo. Cards in your opponent's deck are usually worth more to your opponent than they are to you. Unless this is used in …
Even if Murloc Shaman somehow doesn't work, this will see play. It's so many stats for a 1-Drop; every aggressive Shaman deck will run it, whether they be Murloc or not.
If the meta can somehow become more about curving out minions and using minion combat to control the board, this will be an all-star. Otherwise, it could be a nice 3-Drop for some decks that are lacking in quality 3-Drops.
Way too conditional: it has to take damage BUT not enough to kill it, and in exchange it will kill one (1) random enemy minion. Will not see play.
If Blizzard wanted everyone to play Murlocs, they should have just told us. Very good card, obvious fit in Murloc decks. Murloc Shaman likely to be everywhere day 1.
[card]Cram Session[/card], as was mentioned in stream, works very well with this minion. I think this will be more of a "for fun" card that sees play in interesting decks rather than something that makes the cut in the more …