sule
LV.13Dinosaur
Comments
976 totalThis is really flexible, but I'm thinking we mainly see this as a Discovered card rather than one that's run in the deck itself. It is a little helpful for Tourist Mage running Sea Shanty, so maybe that's worth a …
This might be useful for Big Spell decks, although it might not be worth it in Orb decks because it might steal the 8-slot cast from the Yogg spell. I don't hate it - it could be really good - …
This is a Legendary minion, and you're not going to convince me that it's better than [card]Naga Sand Witch[/card]. Maybe the fact that you can potentially disrupt a deck that needs to play lots of small spells next turn could …
Getting past the part where a slightly better [card]Vex Crow[/card] doesn't necessarily feel like a Legendary minion, there's a lot of fuel for a Token Mage with Raylla. I don't think there's much of a reason to play that deck …
I was thinking it worked like Remornia, where its uses are directly tied to the amount of Health it has left after attacking but I'm not 100% on that because it feels like that would be insane in a Handbuff …
Maybe we're looking at this for a super slow deck that wants additional inevitability (as if there's not enough of that in Standard already) because it's not going to be the most reliable way of keeping an opposing board in …
This is just a nice cheap Amalgam with slight upside. I'm not convinced that Deathrattle is going to be super relevant unless you're finding ways to tutor it out of your deck (draw it with [card]Mes'Adune the Fractured[/card]!), but it …
Love it. I'm not convinced this is going to see a ton of play, but I like the option for Control decks to get a slight respite from aggression in the early game and buy themselves a turn where they …
The Battlecry feels too ineffectual as a board wipe, and seeing as how the Deathrattle counterracts said Battlecry I'm thinking it's a bit too risky to run unless the meta is very specifically heavy on 1 Toughness creatures.
This is a really interesting card, but not because it's any good. I just really like that its Discover pool will change significantly with each expansion release. Will that ever give people a reason to run it in a serious …
Knee-jerk reaction is that this card is REALLY good for aggressive decks. A solid amount of stats for the Cost (if you count the Nerubian it leaves behind after it dies) and since it's a sticky body I like its …
Cryostasis on a stick, but I don't see this doing anyone any favors. Anyone interested in Moorabi Shaman in Wild? Is there enough support for that yet, or do we need to wait six more years?
A slightly win-more card for Pirate-heavy decks (great for Patches DH if that's a thing) with just about no use in a non-tribal deck (which is fine). I think we see this, and I think Pirates are back in a …
Pretty damn good Pirate, with some nice synergy for Patches in DH. It's obviously worse than Ship's Cannon for Pirate decks specifically but still has some utility and should be a good include for aggressive decks of all shapes and …
Beast Hunter might want this as an option for summoning/resurrecting. It's a big body if you can get it out without triggering the Battlecry (which no one will ever convince me isn't a reference to "the incident" in Oregon in …
I would like some clarity about the phonies: do they not work at all, or are they slightly worse versions of the amulets? Because the first probably makes Griftah a 5-Star card whereas the second probably makes him a 3-Star …
I feel like in most cases it's way too slow to get enough Location uses to turbo this out early enough to be worth the trouble of building around the synergy of a single 8/8 body but maybe somebody could …
I don't really know how to judge this card because there's not much of a reason to include it in a deck (unless you're somehow copying or resurrecting it, and those copies count as having not started in deck?) Seems …
I might be crazy, but I think this card is really good. Basically, we're looking at a 7-Mana board clear that can be run in any class and comes with a decent body to boot. Obvious downside if your opponent …
[card]Dirty Rat[/card] synergy... and I can't really think of anything else that would make it worth your while to play this card. Seems a bit slow, but I wouldn't be surprised to see it find a home.