Profile header
sule's avatar Sigil

sule

LV.17 Pro

Dinosaur

2,647/3,096 XP
Joined Aug. 2019 1,027 posts 18,125 XP 2,075 achievement pts

Comments

1,002 total
0
New Mage Spell - Seabreeze Chalice

You lose one shot of damage from Arcane Missiles, but in exchange you get two more uses without taking up an extra spot in your deck. I think this is worth running - at the very least you've got myriad …

2 years, 4 months ago
0
New Mage Minion - Marooned Archmage

This is the kind of card that can force Mage away from Spell-centric builds. I don't see it having much use in Big Spells, despite the relevant cost reduction, because I don't think that deck will be able to protect …

2 years, 4 months ago
0
New Mage Location - Tide Pools

Really strong fodder for Mages trying to dig for cheap answers or extra burn. The fact that it isn't a minion makes me feel pretty good about its chances in Spell Mage, but we could see it in any sort …

2 years, 4 months ago
0
New Mage Spell - Rising Waves

This feels like really strong removal for all sorts of Mage decks (except perhaps Big Spells) and I'd imagine we see this a lot. It's good board control in the early game and can answer a decently chunky minion or …

2 years, 4 months ago
0
New Mage Minion - Surfalopod

Some more little fuel for Big Spell Mage (and curving into Under the Sea) although it feels a little too slow for a meta where Paladins and Hunters are going to run you over very quickly if you can't keep …

2 years, 4 months ago
0
New Mage Spell - Under the Sea

Spiteful Summoner without the 4/4 body. I don't think Mage's current options in Standard make a Big Spells only deck viable, so I'm not sold on this, except - if you can somehow get [card]Marooned Archmage[/card] to stick on curve, …

2 years, 4 months ago
+1
New Mage Spell - Go with the Flow

This is really flexible, but I'm thinking we mainly see this as a Discovered card rather than one that's run in the deck itself. It is a little helpful for Tourist Mage running Sea Shanty, so maybe that's worth a …

2 years, 4 months ago
0
New Mage Spell - Tsunami

This might be useful for Big Spell decks, although it might not be worth it in Orb decks because it might steal the 8-slot cast from the Yogg spell. I don't hate it - it could be really good - …

2 years, 4 months ago
0
New Mage Minion - King Tide

This is a Legendary minion, and you're not going to convince me that it's better than [card]Naga Sand Witch[/card]. Maybe the fact that you can potentially disrupt a deck that needs to play lots of small spells next turn could …

2 years, 4 months ago
+1
New Mage Minion - Raylla, Sand Sculptor

Getting past the part where a slightly better [card]Vex Crow[/card] doesn't necessarily feel like a Legendary minion, there's a lot of fuel for a Token Mage with Raylla. I don't think there's much of a reason to play that deck …

2 years, 4 months ago
0
All Perils in Paradise New Paladin Card Reveals for June 27 - Day 7 [Finished]

I was thinking it worked like Remornia, where its uses are directly tied to the amount of Health it has left after attacking but I'm not 100% on that because it feels like that would be insane in a Handbuff …

2 years, 4 months ago
0
New Neutral Minion - Incindius

Maybe we're looking at this for a super slow deck that wants additional inevitability (as if there's not enough of that in Standard already) because it's not going to be the most reliable way of keeping an opposing board in …

2 years, 4 months ago
0
New Neutral Minion - Adaptive Amalgam

This is just a nice cheap Amalgam with slight upside. I'm not convinced that Deathrattle is going to be super relevant unless you're finding ways to tutor it out of your deck (draw it with [card]Mes'Adune the Fractured[/card]!), but it …

2 years, 4 months ago
0
New Neutral Minion - Sleepy Resident

Love it. I'm not convinced this is going to see a ton of play, but I like the option for Control decks to get a slight respite from aggression in the early game and buy themselves a turn where they …

2 years, 4 months ago
0
New Neutral Minion - Wave Pool Thrasher

The Battlecry feels too ineffectual as a board wipe, and seeing as how the Deathrattle counterracts said Battlecry I'm thinking it's a bit too risky to run unless the meta is very specifically heavy on 1 Toughness creatures.

2 years, 4 months ago
0
New Neutral Minion - Resort Valet

This is a really interesting card, but not because it's any good. I just really like that its Discover pool will change significantly with each expansion release. Will that ever give people a reason to run it in a serious …

2 years, 4 months ago
0
New Neutral Minion - Terrible Chef

Knee-jerk reaction is that this card is REALLY good for aggressive decks. A solid amount of stats for the Cost (if you count the Nerubian it leaves behind after it dies) and since it's a sticky body I like its …

2 years, 4 months ago
0
New Neutral Minion - Cryopractor

Cryostasis on a stick, but I don't see this doing anyone any favors. Anyone interested in Moorabi Shaman in Wild? Is there enough support for that yet, or do we need to wait six more years?

2 years, 4 months ago
0
New Neutral Minion - Hozen Roughhouser

A slightly win-more card for Pirate-heavy decks (great for Patches DH if that's a thing) with just about no use in a non-tribal deck (which is fine). I think we see this, and I think Pirates are back in a …

2 years, 4 months ago
0
New Neutral Minion - Coconut Cannoneer

Pretty damn good Pirate, with some nice synergy for Patches in DH. It's obviously worse than Ship's Cannon for Pirate decks specifically but still has some utility and should be a good include for aggressive decks of all shapes and …

2 years, 4 months ago