Make it possible to search for Standard cards only in the card searching interface.
Similarly, make it possible to search for multiple expansions and mechanics simultaneously, for example Naxxramas, Old Gods and Basic at the same time, or Divine Shield and Taunt.
Show the number of results found. This would make it easier to evaluate the chances of specific things happening, for example, Solarian casting 3 of the same spells in a row.
Plus one, this is not a new feature, but could Results Display default to card images please? I feel like it's just more intuitive that way, that is how we see our cards all the time. It would remove two clicks for us.
Thank you to all the staff for working so hard on this site!
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 11 months ago
Because why not? If you want to play with Standard or suboptimal decks, you're completely free to do so in any other adventure. No one complained in Galakrond's Awakening, because they did the right thing. Both Standard and Wild only players were able to beat the whole adventure.
What we want is choice. To choose between our Standard and Wild decks. With Standard only, everyone is forced to use, well, their Standard decks. The thing is, many players, including myself, have few and weak or zero Standard decks. We do not have such an expansive Standard collection, because we did not need that many cards from them for our Wild decks. So, we either spend our dust on 'weak cards' (that see no play in Wild) to make those Standard decks or buy newer packs (which cost gold or money). No previous adventure required this.
Players should be free to choose their difficulty, Wild or Standard, like previously. This is single player content, just for fun and enjoyment. You are free to experiment with all kinds of homebrew creations. Except if you do not have a near full Standard collection and ladder ready decks, as it stands now. I would like this to change, to be less discriminatory.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 11 months ago
I have exactly the same problem as you. I didn't need that many cards from Outland for my Wild decks, so my Standard collection and decks are quite suboptimal. The fights are much less fun/possible this way. If the boss can use Wild cards, why can't we? I really hope this is just a bug or else it's a(nother) dick move by Blizzard.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 11 months ago
This is an outstanding fan creation! I love it. While some cards would still need some balancing, I really appreciate you exploring all aspects of the new mechanic and coming up with many brave designs. With so many supporting cards, the archetypes are very fleshed out and these new decks are basically begging to be built. It's like a much better version of Galakrond and C'thun type decks. It all feels very faithful to basic Hearthstone and like a real expansion. I would really like to play with these cards. Also, the references like Sapphire Splash are subtle, yet really clever.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 11 months ago
To be fair, it is kind of a Blizzard tradition that newly introduced classes are overpowered or overtuned. Same thing happened with Death Knights, Monks and Demon Hunters in World of Warcraft when they were launched. Then, an expansion later, they were finally balanced, and enough players chose the new class as their main to be worth being implemented.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 11 months ago
I'm only about halfway through, so tomorrow when I finish it, I'll update the post. I appreciate the fact that it was free, because spending any money on it would have been a letdown. The encounters are okay. Compared to Galakrond's Awakening, only playing as one hero gets pretty boring after a while. The beginning Hero Power is good, but... bland? I do not know about her Demon Hunter Hero Power yet. The point I'm trying to make is that in G's A we were looking forward to each fight's new hero, new emotes, new HP and new cards. While in TbFf the decks so far, for the first 2 wings are just a mix of Hunter, Rogue and DH cards without a greater strategy or many synergies.
Compared to The Dalaran Heist and Tombs of Terror, I found the bosses to be on about the same level of fleshed-outness, which is great. Their difficulty is good, the only outlier so far is the Felstorm, which can be easy as cake or impossible, depending on what the boss randomly recruits. But our new cards, the outcasts fall flat in comparison to the former's treasures. Like the orc guy, its ability is summoning an [Hearthstone Card (Imprisoned Homonculus) Not Found]? That's it? Quite uncreative.
I really liked the rhymes, though. It shows that actual effort went into the script.
In summary: it being free is good, I appreciate it. The story is not bad. What is missing is some originality and creativity in the cards, for them to feel fresh and exciting to play. I want to see something new, a new mechanic, synergy across classes. Our strategy adapting to original cards.
I wonder if the finale will be as good as the Rafaam and Galakrond vs. the World fight in Galakrond's Awakening. THAT felt good to play.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 4 years ago
Edit: Fixed!
A small correction is needed: Eudora can give you minions from your current tavern tier as well, not just the ones below it, as the article formerly stated. See this Savjz clip.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 4 years ago
Did you know that Evocation could generate Evocation? Well I didn't! And when a Quest Mage player did it on turn 4, with a Sorcerer's Apprentice on board, it was fucking disgusting! First they dropped the Apprentice for 2 mana, then they completed 7 out of 8 spells required for the quest with the two Evocations, FOR 0 MANA, and then finished with a Mana Cyclone! I was just sitting there, it was an absurd "WTF Blizzard, how is this possible" moment for me. Then the quest was finished on their next turn.
At least I lucked out too. With an almost perfect Secret Mage mulligan, and a lucky Duplicate, I was able to go face enough before they played their Time Warp. But with almost any other deck, it would have been unwinnable.
Blizz plz, give Evocation the [Hearthstone Card (Dragonqueen Alexstraza) Not Found] treatment.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 4 years ago
Damn... an event in November. More than 5 months ahead and they've gone and canceled it. That's really rough. Although it's understandable, so they don't have to let down ticket buyers. Usually, tickets are available to purchase in May, but that was delayed because of them deciding whether it is worth the risk, and they went with the safe route. Respects to them.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 4 years ago
Dear site staff, any chance that a link, showing additional tokens for my submission, Hamuul Runetotem, can be added next to my entry in the finalist phase? The card submission system didn't allow all 10 of them to be added. They are in this album: https://imgur.com/a/hufht4P which was included in the submission description, but those aren't included in the voting phase. I believe it is important to showcase them, as it helps in understanding all of the options, as well as all possible combinations having their own unique name and art for more flavour.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 4 years, 1 month ago
I think you should disenchant trash legendaries. They are never used, so why let them sit in your collection? Use that dust to craft all the good cards so you can play all kinds of decks. But. I'd say only Wild ones. Standard may change and more synergies for that card might be printed later in that year, for example, Heistbaron Togwaggle. And then you'll be regreting your decision. In Wild, the meta is already established and rarely changes, so you can be 95% certain that Arch-Thief Rafaam will never be played.
Thank you!
I love this site, it has almost everything, but some small features in the card searching interface would be appreciated for convenience. (both for outof.cards/hearthstone/cards/ and https://outof.cards/legends-of-runeterra/cards/)
Thank you to all the staff for working so hard on this site!
Because why not? If you want to play with Standard or suboptimal decks, you're completely free to do so in any other adventure. No one complained in Galakrond's Awakening, because they did the right thing. Both Standard and Wild only players were able to beat the whole adventure.
What we want is choice. To choose between our Standard and Wild decks. With Standard only, everyone is forced to use, well, their Standard decks. The thing is, many players, including myself, have few and weak or zero Standard decks. We do not have such an expansive Standard collection, because we did not need that many cards from them for our Wild decks. So, we either spend our dust on 'weak cards' (that see no play in Wild) to make those Standard decks or buy newer packs (which cost gold or money). No previous adventure required this.
Players should be free to choose their difficulty, Wild or Standard, like previously. This is single player content, just for fun and enjoyment. You are free to experiment with all kinds of homebrew creations. Except if you do not have a near full Standard collection and ladder ready decks, as it stands now. I would like this to change, to be less discriminatory.
How about fixing the adventure and letting us play with our Wild decks?
He is golden.
What is the point of this thread?
Nvm, it's 0 mana Dragonflame or Gruul's or bust
I have exactly the same problem as you. I didn't need that many cards from Outland for my Wild decks, so my Standard collection and decks are quite suboptimal. The fights are much less fun/possible this way. If the boss can use Wild cards, why can't we? I really hope this is just a bug or else it's a(nother) dick move by Blizzard.
Oooh, really interesting! It's great to be able to play with those highly unusual Hero Powers!
This is an outstanding fan creation! I love it. While some cards would still need some balancing, I really appreciate you exploring all aspects of the new mechanic and coming up with many brave designs. With so many supporting cards, the archetypes are very fleshed out and these new decks are basically begging to be built. It's like a much better version of Galakrond and C'thun type decks. It all feels very faithful to basic Hearthstone and like a real expansion. I would really like to play with these cards. Also, the references like Sapphire Splash are subtle, yet really clever.
To be fair, it is kind of a Blizzard tradition that newly introduced classes are overpowered or overtuned. Same thing happened with Death Knights, Monks and Demon Hunters in World of Warcraft when they were launched. Then, an expansion later, they were finally balanced, and enough players chose the new class as their main to be worth being implemented.
I'm only about halfway through, so tomorrow when I finish it, I'll update the post. I appreciate the fact that it was free, because spending any money on it would have been a letdown. The encounters are okay. Compared to Galakrond's Awakening, only playing as one hero gets pretty boring after a while. The beginning Hero Power is good, but... bland? I do not know about her Demon Hunter Hero Power yet. The point I'm trying to make is that in G's A we were looking forward to each fight's new hero, new emotes, new HP and new cards. While in TbFf the decks so far, for the first 2 wings are just a mix of Hunter, Rogue and DH cards without a greater strategy or many synergies.
Compared to The Dalaran Heist and Tombs of Terror, I found the bosses to be on about the same level of fleshed-outness, which is great. Their difficulty is good, the only outlier so far is the Felstorm, which can be easy as cake or impossible, depending on what the boss randomly recruits. But our new cards, the outcasts fall flat in comparison to the former's treasures. Like the orc guy, its ability is summoning an [Hearthstone Card (Imprisoned Homonculus) Not Found]? That's it? Quite uncreative.
I really liked the rhymes, though. It shows that actual effort went into the script.
In summary: it being free is good, I appreciate it. The story is not bad. What is missing is some originality and creativity in the cards, for them to feel fresh and exciting to play. I want to see something new, a new mechanic, synergy across classes. Our strategy adapting to original cards.
I wonder if the finale will be as good as the Rafaam and Galakrond vs. the World fight in Galakrond's Awakening. THAT felt good to play.
Anyone else slightly annoyed by the fact that the Innkeeper says her name as "Arrana" even though it's "Aranna"?
Edit: Fixed!
A small correction is needed: Eudora can give you minions from your current tavern tier as well, not just the ones below it, as the article formerly stated. See this Savjz clip.
Did you know that Evocation could generate Evocation? Well I didn't! And when a Quest Mage player did it on turn 4, with a Sorcerer's Apprentice on board, it was fucking disgusting! First they dropped the Apprentice for 2 mana, then they completed 7 out of 8 spells required for the quest with the two Evocations, FOR 0 MANA, and then finished with a Mana Cyclone! I was just sitting there, it was an absurd "WTF Blizzard, how is this possible" moment for me. Then the quest was finished on their next turn.
At least I lucked out too. With an almost perfect Secret Mage mulligan, and a lucky Duplicate, I was able to go face enough before they played their Time Warp. But with almost any other deck, it would have been unwinnable.
Blizz plz, give Evocation the [Hearthstone Card (Dragonqueen Alexstraza) Not Found] treatment.
Yay! We can play Cloneball! Haven't seen that one in a long time...
Damn... an event in November. More than 5 months ahead and they've gone and canceled it. That's really rough. Although it's understandable, so they don't have to let down ticket buyers. Usually, tickets are available to purchase in May, but that was delayed because of them deciding whether it is worth the risk, and they went with the safe route. Respects to them.
Dear site staff, any chance that a link, showing additional tokens for my submission, Hamuul Runetotem, can be added next to my entry in the finalist phase? The card submission system didn't allow all 10 of them to be added. They are in this album: https://imgur.com/a/hufht4P which was included in the submission description, but those aren't included in the voting phase. I believe it is important to showcase them, as it helps in understanding all of the options, as well as all possible combinations having their own unique name and art for more flavour.
Time to use good old Discolock. Soulfire, The Soularium, Silverware Golem, Fist of Jaraxxus. Or perhaps innovate with Hand of Gul'dan instead of Golem?
Same for me.
Is it possibly because of the restructuring of the game data?
So HDT can't access those files or anything it did on the same path before the patch?
Are other deck trackers working?
I think you should disenchant trash legendaries. They are never used, so why let them sit in your collection? Use that dust to craft all the good cards so you can play all kinds of decks. But. I'd say only Wild ones. Standard may change and more synergies for that card might be printed later in that year, for example, Heistbaron Togwaggle. And then you'll be regreting your decision. In Wild, the meta is already established and rarely changes, so you can be 95% certain that Arch-Thief Rafaam will never be played.