TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 7 months ago
I'm really excited about this mechanic! The most flashy and expensive Spellburst effects we've gotten are Forest Warden Omu and Headmaster Kel'Thuzad, and tbh, no others were actually that exciting.
But Corrupt is different: the more expensive a Corrupted card is, the harder to activate the effect, so their power level scales exponentially! (Both with Mana cost and activation difficulty) All 3 that we've seen so far nearly double the effect. I can't wait how that 9 cost card will look! My guess is that it's going to be a new alternate win condition like Mecha'thun.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 7 months ago
Oh boy. Odd Paladin is already Tier 1/2 in Wild, I've been playing it a lot. And this is NUTS. More dudes and potentially even more. Muster for Battle is already one of the best cards in there, and it's not because of the weapon.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 7 months ago
This is a good card for a Menagerie deck which hasn't existed outside of random supporting cards. YET! There's a zoo in the Darkmoon Faire, so I'm pretty sure we'll see some more help for the archetype.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 7 months ago
That's a weird explanation for Whirlwind Tempest. Considering only 4 cards can have Windfury (Crackling Cyclone, Zapp Slywick, Seabreaker Goliath and Amalgadon), and only the Cyclone can really benefit from it, I thought it was because its limited usability. Also, with it being a Tier 3 minion, it was already easy to triple for Mega-Windfury. So this essentially will have barely an impact.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 7 months ago
Tried with a Wild Token Druid, easy Turn 4 win. Use the exact same deck you'd use on ladder, except maybe take out Embiggen, go face. Simple as that. First deck I found online: AAEBAZICApG8AoQXDvutA7nSA/2nA+UH+cwD3MwD6BXNuwLUBYgO6bAD9wPG0QPmBQA=
I appreciate this as my own interest has been dwindling as well, and this looks like a way to directly inform them about real problems. Not just them looking at decreasing stocks and investors going away, then coming up with short-term profit sources (Heroic Brawliseum, for example). Even if it's doubtful, they might actually address core monetisation problems, such as the terrible dust values. Interest in the game has been gradually shrinking.
So post your feedback, it might actually count this time.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 7 months ago
So what are the strats? What's the best passive and packages to pick for both Leona and Diana? I'm kind of missing these from the article. I'm rather new to LoR and can't judge power levels well.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 8 months ago
Hello? No nerf for Jandice? Who makes up the entire Tier 1 on HSReplay? Who has a 3.5 average placement compared to the theoretically balanced 4.5, which is absolutely crazy? For comparison, Maiev, at second place, has 3.88, and she's really strong.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 8 months ago
This, this is the kind of stuff we need. No more spaghetti code, bring us quality of life updates. A complete game-changer in deckbuilding, makes everything 5x faster. IMO this is worth more than the entire patch barring Battlegrounds.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 8 months ago
Just curious: what's the point?
Good players will climb high again and bad players will fall back. If there is no incentive for achieving those high numbers again, like in Ranked, then why bother with resetting MMR? It only takes away my "magic internet points".
Or a large update that changes the entire gamemode may be on its way?
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 8 months ago
I really wish the tavern brawl was toggleable Standard/Wild. As a Wild only player, I don't have a Standard collection. I could make a janky budget deck but then if I likely go 0-3 it's just a huge loss and I would have been better without entering. If I could play with a Wild deck I have experience with, my chances would be much better.
Really, if Blizz only makes it either Standard or Wild, then one half of the playerbase is bound to be unsatisfied.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 8 months ago
It's most likely a special case of how Hearthstone handles "different cards" mechanics internally.
Some of them, like The Caverns Below and Flik Skyshiv differentiate cards based on their displayed name. The latter would kill all minions named "Treant" and that's the reason it used to destroy both the 0/2 tokens and the spell named "Mirror Image"
While others, namely all Highlander cards and most likely Lesser Diamond Spellstone as well, look at the card's internal IDs. These see Treants and Doppelgangster's tokens as separate cards and allow multiple to be resurrected.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 8 months ago
I can't even fathom it; seriously, what's so complicated about Micro Mummy? There are already Reborn Minions and buffing minions. They've added countless minions before. So what's happening now? Why can't a whopping 160 MB patch for a single minion fix it?
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 8 months ago
No Battle for Azeroth Jaina?
Then you really, really have to listen to Daughter of the Sea! It's one of the best pieces of Warcraft media ever.
If you don't know what's happening, it's Jaina remembering her father. She let him get killed by orcs, and her people think of her as a traitor. And now she has to return to them to ask help for the Alliance.
What I meant is that Corrupted Day at the Faire is a Stand Against Darkness, 5/3 times the original Mana (167%), Corrupted Dunk Tank is a nearly Shadow Bolt + nearly Consecration, so 7 mana, 7/4 times the original (175%), Fleethoof Pearltusk is a 4 Mana Rabid Worgen + Blessing of Kings, 8 Mana total, 8/5 times (160%), but it's Neutral, so it's understandably weaker.
I'm really excited about this mechanic! The most flashy and expensive Spellburst effects we've gotten are Forest Warden Omu and Headmaster Kel'Thuzad, and tbh, no others were actually that exciting.
But Corrupt is different: the more expensive a Corrupted card is, the harder to activate the effect, so their power level scales exponentially! (Both with Mana cost and activation difficulty) All 3 that we've seen so far nearly double the effect. I can't wait how that 9 cost card will look! My guess is that it's going to be a new alternate win condition like Mecha'thun.
Oh boy. Odd Paladin is already Tier 1/2 in Wild, I've been playing it a lot. And this is NUTS. More dudes and potentially even more. Muster for Battle is already one of the best cards in there, and it's not because of the weapon.
This is a good card for a Menagerie deck which hasn't existed outside of random supporting cards. YET! There's a zoo in the Darkmoon Faire, so I'm pretty sure we'll see some more help for the archetype.
Yeah, SUMMON THE BOTS! and Parry and Riposte are totally the same strength... And you really have to play minions alongside Lich's Phylactery...
That's a weird explanation for Whirlwind Tempest. Considering only 4 cards can have Windfury (Crackling Cyclone, Zapp Slywick, Seabreaker Goliath and Amalgadon), and only the Cyclone can really benefit from it, I thought it was because its limited usability. Also, with it being a Tier 3 minion, it was already easy to triple for Mega-Windfury. So this essentially will have barely an impact.
Tried with a Wild Token Druid, easy Turn 4 win. Use the exact same deck you'd use on ladder, except maybe take out Embiggen, go face. Simple as that. First deck I found online: AAEBAZICApG8AoQXDvutA7nSA/2nA+UH+cwD3MwD6BXNuwLUBYgO6bAD9wPG0QPmBQA=
Dean Ayala, Hearthstone Lead Designer just posted this tweet: https://twitter.com/IksarHS/status/1313315124048875520
I appreciate this as my own interest has been dwindling as well, and this looks like a way to directly inform them about real problems. Not just them looking at decreasing stocks and investors going away, then coming up with short-term profit sources (Heroic Brawliseum, for example). Even if it's doubtful, they might actually address core monetisation problems, such as the terrible dust values. Interest in the game has been gradually shrinking.
So post your feedback, it might actually count this time.
If you don't have a Twitter account like me, try the official forums.
Thank you for this, it helped me clear it after a few tries!
So what are the strats? What's the best passive and packages to pick for both Leona and Diana? I'm kind of missing these from the article. I'm rather new to LoR and can't judge power levels well.
Hello? No nerf for Jandice? Who makes up the entire Tier 1 on HSReplay? Who has a 3.5 average placement compared to the theoretically balanced 4.5, which is absolutely crazy? For comparison, Maiev, at second place, has 3.88, and she's really strong.
This, this is the kind of stuff we need. No more spaghetti code, bring us quality of life updates. A complete game-changer in deckbuilding, makes everything 5x faster. IMO this is worth more than the entire patch barring Battlegrounds.
Just curious: what's the point?
Good players will climb high again and bad players will fall back. If there is no incentive for achieving those high numbers again, like in Ranked, then why bother with resetting MMR? It only takes away my "magic internet points".
Or a large update that changes the entire gamemode may be on its way?
I really wish the tavern brawl was toggleable Standard/Wild. As a Wild only player, I don't have a Standard collection. I could make a janky budget deck but then if I likely go 0-3 it's just a huge loss and I would have been better without entering. If I could play with a Wild deck I have experience with, my chances would be much better.
Really, if Blizz only makes it either Standard or Wild, then one half of the playerbase is bound to be unsatisfied.
It's most likely a special case of how Hearthstone handles "different cards" mechanics internally.
Some of them, like The Caverns Below and Flik Skyshiv differentiate cards based on their displayed name. The latter would kill all minions named "Treant" and that's the reason it used to destroy both the 0/2 tokens and the spell named "Mirror Image"
While others, namely all Highlander cards and most likely Lesser Diamond Spellstone as well, look at the card's internal IDs. These see Treants and Doppelgangster's tokens as separate cards and allow multiple to be resurrected.
Not in the first one, the one that uses the paid skin. Her voice actually sounds younger, although her lines are the same.
Pleasantly surprised!
$15 say Jaina will be $15!
I can't even fathom it; seriously, what's so complicated about Micro Mummy? There are already Reborn Minions and buffing minions. They've added countless minions before. So what's happening now? Why can't a whopping 160 MB patch for a single minion fix it?
No Battle for Azeroth Jaina?
Then you really, really have to listen to Daughter of the Sea! It's one of the best pieces of Warcraft media ever.
If you don't know what's happening, it's Jaina remembering her father. She let him get killed by orcs, and her people think of her as a traitor. And now she has to return to them to ask help for the Alliance.