TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 5 months ago
Why Thijs? Isn't he a Standard streamer? Why not Savjz or Dog, both Battlegrounds streamers with large viewership numbers. Is Savjz still on Blizzard's "blacklist"?
Genuine question: Why even try to be competitive in Hearthstone?
Because losing isn't fun.
Competitiveness isn't just going to legend every month. It's about becoming a better player.
In a card game, that obviously also means having the best cards available. I could make an Elemental Mage deck from commons and rares only. But if I don't have (or can't afford to have) Frost Lich Jaina, that deck is going to be so much worse in every matchup. I'll lose much more than if I had that card.
You can play Duels for completely free. But if you aren't Demon Hunter or Warlock, and you don't have 20 Scholomance epics for Gift of the Legion or Killmox, the Banished One, you'll have a much more difficult time. You'll get 3 losses quickly, you can't pick the more interesting treasures.
In the end, competitiveness in HS is reaching a level where if you lose, it's only because you could have played better instead of being able to afford better cards. You can try again, improve yourself or switch some tech cards around. That's where the fun of success begins. No hard feelings, I hope you understand my viewpoint.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 5 months ago
I've been playing HS since Old Gods, on and off (mostly off), but I've started to spend a lot more time with it since Saviors of Uldum. It was that game I played on the subway, the game I played when I had one free hour midday or in the evening. And it was great for that, a small dopamine burst in dull hours. Initially I played very casually. I completed both Dalaran Heist and Tombs of Terror on Heroic, the best single player content in HS. But that started to dry out after a while, I've already done seen everything in it. All Year of the Phoenix single player adventures were shoddy, uncreative and one-and-done.
I started playing Standard ladder afterwards. Descent of Dragons was coming up, I preordered the small bundle. I opened like 90 packs, thinking it was a lot. "Wow, this set has a lot of crazy cards, this'll be totally worth it!" But my legendaries were garbage and the only deck I could afford afterwards without mass disenchanting my old collection was extremely boring Zoolock. I had terrible buyer's remorse and haven't purchased anything since. 50 euros are a lot for me, comparing it to spending it on other games. This was when I decided to switch over to Wild. I really liked that card crafts were permanent, and I had much more decks than I ever did in Standard. I hit Legend with Pirate Warrior, I had Cubelock, Odd Paladin, Odd DH, Secret Mage, Jade Druid and others. I completed every daily quest. But my dust was mostly from disenchanting old Legendaries.
And then comes Darkmoon Faire. I was really hyped after the reveal stream, my favourite things in HS are the fantastic expansion themes. The prepatch dropped, and the Battle Pass was revealed. And hearing the community's reactions, calculating hours played and gold received, a thought dawned on me.
This game is simply not fun for the amount of hours invested I have invested in it. There are only two options: become a whale, spend hundreds of euros on the game, experiment with cards, decks and have fun. Or be free to play, play the game for dailies, and afford 1-2 decks per expansion, even as a Wild player. If I make bad crafts, I'm completely crippled. All enjoyable things, like "Wow, this new combo deck looks so fun! I'll try it out!" were far out of my reach. Any attempts at creating and refining my own homebrew decks went to complete garbage because I couldn't afford crafting more Epics and Legendaries. I was playing for a lot of hours for very little enjoyment.
Blizzard has been moving in a direction where they only care about whales. Only they are allowed to have fun. All other player demographics must suck it up and play 1-2 decks for scraps of rewards. Any steps forward in easing the problem like duplicate protection has been followed by opposite actions. The progression system rework solved nothing, only obfuscated the reward process and introduced another money sink for whales.
In summary, it has become way too expensive to have fun. I can't support the game if the future is like this. (If you ask, yes, I quit.)
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 5 months ago
I'm likely in the minority here, but... no? I'd prefer keeping all of LoR in the original universe. Some of my reasons being:
Currently, there are 574 collectible cards, of which 569 are in the canon. And a new set is just around the corner. That's a lot of cards. If alternate universe cards are added, they'll be in the minority of cards played for a long time. And personally, it just seems wrong to me that a deck could be made of 30 fantasy warriors, 5 cybersoldiers and 5 pink magic anime girls. It just kills any sort of currently established thematic consistency. I don't think it's good to undo all that work, the way it's been until KDA.
All regions have a distinct theme. If it's a frosty card, you know it's Freljord. Brand new universes just throw this out of the window.
Riot is trying to expand the Runeterra universe because the narrative in LoL is near zero. I support this, there's a lot of potential in this fantasy world. There's that Ruined King single player RPG coming out, that'll surely bring a lot of new lore. LoR could be another supportive pillar in world creation, every card has a story of a few lines. It's better than a mishmash of many unexplored universes.
If AUs were cosmetic only, it would be fine for me. There's still a ton of champions and lore left to be explored before turning to crosspromoting the latest skin line in LoL.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 5 months ago
I got the Arena quest this Monday, then rolled it into the Tavern Brawl/Duels/Battlegrounds one. Today, I rerolled again and got back the Arena quest. Fml.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 5 months ago
My mistake, this time, only the large bundle gave a golden legendary, the normal had a non-golden one. I misremembered. Every set preorder since Saviors of Uldum until now gave a golden one.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 5 months ago
A random golden Legendary is included in everyonly the large preorder bundle. Was this the first time you opened the game since the expansion release? If yes, then you just got that one. You did say you preordered.
TheodrinusHero of Warcraft 1005297 PostsJoined 12/05/2019
Posted 3 years, 6 months ago
Quote From Ben Lee
we missed the mark both in how we communicated and implemented the full functionality of this first version
Shameful excuse.
"how we communicated"? You didn't. The first we heard of the news was from the survey sent out to random players. If this site hadn't reported on it, it would've disappeared without feedback from the larger community. It's not impossible that they targeted a select group of people with it. The whales, those are the people whose feedback matters to Blizzard. Later, we only got scarce pointers and random screenshots. We did not get anything concrete and calculable, comparable until when the system was launched.
This vague communication cannot be a "we missed the mark". It was deliberate to avoid community-wide feedback (what they are getting now). Imagine Blizzard not making a beta for the next WoW expansion. Imagine them going "oh, we got this cool new raid, find out if it's balanced at all on release day".
Secondly, did Ben just reveal that they knew this system is not final? That they knew this is the "first version"? And thus a second will follow soon after in response to our "wonderful feedback"? They knew what kind of feedback they were getting for this.
Mistrunner reminds me a lot of Bonemare, and seems even better than the pre-nerf version, just because it comes down 2 turns earlier.
Damn, Sparkjoy Cheat is absolutely crazy mana-cheating. We've come so far since Spider Tank.
I appreciate the step-by-step approach, it really helps out an amateur deckbuilder like me!
Brann was a 5/5, so it was actually Bandersmosh. Your opponent got lucky.
It's the Jade Idol of Runeterra.
Glad you could make it, Uther.
Fantastic foreshadowing considering what Uther does in the future...
Why Thijs? Isn't he a Standard streamer? Why not Savjz or Dog, both Battlegrounds streamers with large viewership numbers. Is Savjz still on Blizzard's "blacklist"?
Kinkou Lifeblade vs Sparklefly is the LoR version of Jeeves vs Voracious Reader
L2 Viktor + Zenith Blade + Shards of the Mountain = the new They Who Endure. Or without Blade, on Nyandroid, if you wish so.
Because losing isn't fun.
Competitiveness isn't just going to legend every month. It's about becoming a better player.
In a card game, that obviously also means having the best cards available. I could make an Elemental Mage deck from commons and rares only. But if I don't have (or can't afford to have) Frost Lich Jaina, that deck is going to be so much worse in every matchup. I'll lose much more than if I had that card.
You can play Duels for completely free. But if you aren't Demon Hunter or Warlock, and you don't have 20 Scholomance epics for Gift of the Legion or Killmox, the Banished One, you'll have a much more difficult time. You'll get 3 losses quickly, you can't pick the more interesting treasures.
In the end, competitiveness in HS is reaching a level where if you lose, it's only because you could have played better instead of being able to afford better cards. You can try again, improve yourself or switch some tech cards around. That's where the fun of success begins. No hard feelings, I hope you understand my viewpoint.
I've been playing HS since Old Gods, on and off (mostly off), but I've started to spend a lot more time with it since Saviors of Uldum. It was that game I played on the subway, the game I played when I had one free hour midday or in the evening. And it was great for that, a small dopamine burst in dull hours. Initially I played very casually. I completed both Dalaran Heist and Tombs of Terror on Heroic, the best single player content in HS. But that started to dry out after a while, I've already done seen everything in it. All Year of the Phoenix single player adventures were shoddy, uncreative and one-and-done.
I started playing Standard ladder afterwards. Descent of Dragons was coming up, I preordered the small bundle. I opened like 90 packs, thinking it was a lot. "Wow, this set has a lot of crazy cards, this'll be totally worth it!" But my legendaries were garbage and the only deck I could afford afterwards without mass disenchanting my old collection was extremely boring Zoolock. I had terrible buyer's remorse and haven't purchased anything since. 50 euros are a lot for me, comparing it to spending it on other games. This was when I decided to switch over to Wild. I really liked that card crafts were permanent, and I had much more decks than I ever did in Standard. I hit Legend with Pirate Warrior, I had Cubelock, Odd Paladin, Odd DH, Secret Mage, Jade Druid and others. I completed every daily quest. But my dust was mostly from disenchanting old Legendaries.
And then comes Darkmoon Faire. I was really hyped after the reveal stream, my favourite things in HS are the fantastic expansion themes. The prepatch dropped, and the Battle Pass was revealed. And hearing the community's reactions, calculating hours played and gold received, a thought dawned on me.
This game is simply not fun for the amount of hours invested I have invested in it. There are only two options: become a whale, spend hundreds of euros on the game, experiment with cards, decks and have fun. Or be free to play, play the game for dailies, and afford 1-2 decks per expansion, even as a Wild player. If I make bad crafts, I'm completely crippled. All enjoyable things, like "Wow, this new combo deck looks so fun! I'll try it out!" were far out of my reach. Any attempts at creating and refining my own homebrew decks went to complete garbage because I couldn't afford crafting more Epics and Legendaries. I was playing for a lot of hours for very little enjoyment.
Blizzard has been moving in a direction where they only care about whales. Only they are allowed to have fun. All other player demographics must suck it up and play 1-2 decks for scraps of rewards. Any steps forward in easing the problem like duplicate protection has been followed by opposite actions. The progression system rework solved nothing, only obfuscated the reward process and introduced another money sink for whales.
In summary, it has become way too expensive to have fun. I can't support the game if the future is like this. (If you ask, yes, I quit.)
I'm likely in the minority here, but... no? I'd prefer keeping all of LoR in the original universe. Some of my reasons being:
If AUs were cosmetic only, it would be fine for me. There's still a ton of champions and lore left to be explored before turning to crosspromoting the latest skin line in LoL.
Still no compensation for skipped dailies? On 3 days I didn't get a new one. That's 3000 XP I'm behind
Battletag: Theodrinus#2581
Region: EU
Trade Only?: Yes, you show me your quest, then I go.
I got the Arena quest this Monday, then rolled it into the Tavern Brawl/Duels/Battlegrounds one. Today, I rerolled again and got back the Arena quest. Fml.
My mistake, this time, only the large bundle gave a golden legendary, the normal had a non-golden one. I misremembered. Every set preorder since Saviors of Uldum until now gave a golden one.
https://news.blizzard.com/en-us/hearthstone/23533210/it-s-madness-at-the-darkmoon-faire-hearthstone-s-newest-expansion
So there's no explanation why you got a free golden. I also logged in, but I got nothing. I didn't preorder.
A random golden Legendary is included in every only the large preorder bundle. Was this the first time you opened the game since the expansion release? If yes, then you just got that one. You did say you preordered.
Edit: sorry, my mistake.
It's the most Blizzard way of fucking up.
https://www.reddit.com/r/hearthstone/comments/jwggf3/dumb_quest_corrupted_cards_dont_qualify_for_this/
"Corrupted" cards don't count for the quest, only the vanilla "Corrupt: [X]" cards.
small indie company
Shameful excuse.
"how we communicated"? You didn't. The first we heard of the news was from the survey sent out to random players. If this site hadn't reported on it, it would've disappeared without feedback from the larger community. It's not impossible that they targeted a select group of people with it. The whales, those are the people whose feedback matters to Blizzard. Later, we only got scarce pointers and random screenshots. We did not get anything concrete and calculable, comparable until when the system was launched.
This vague communication cannot be a "we missed the mark". It was deliberate to avoid community-wide feedback (what they are getting now). Imagine Blizzard not making a beta for the next WoW expansion. Imagine them going "oh, we got this cool new raid, find out if it's balanced at all on release day".
Secondly, did Ben just reveal that they knew this system is not final? That they knew this is the "first version"? And thus a second will follow soon after in response to our "wonderful feedback"? They knew what kind of feedback they were getting for this.