Still sticking with my original assertion that anything spell damage with Shaman is better in Wild due to more damage spells that can benefit and hit face.
In rare instances where you get a turn 1 full board of buffed up minions, this card is awesome. And it's also going to be frustrating when it happens to me over and over again, but never happens for me.
Situational card. Not sure how much it will be in play, but I guess could be played along with Subdue to then reduce the big enemy minion whose stats you copied to 1/1.
So the Cabal and the Kabal are two different organizations... I'm sure that doesn't get confusing at all!
This is a less reliable form of Cabal Shadow Priest since you don't get to choose the minion stolen, but if your opponent only has one minion that can be stolen, not too bad. Especially if you steal a Bone Wraith.
So does this do 2 and then 1 damage pings? Or is it just one shot and increased by the number of beasts? If it's the former it's better because the first 2 can pop divine shields and then the following pings could take down the shielded minion.
This is one of the couple "I want in golden" cards this set, not to have them in golden, but for the eventual nerf where I can dust it, recraft it in regular, and then have the left over 1600 dust for something else.
What happens when a Cave Hydra goes swimming?!
This Demon Hunter card is missing it's dark green card frame.
I'm a little apathetic about this card actually.
Still sticking with my original assertion that anything spell damage with Shaman is better in Wild due to more damage spells that can benefit and hit face.
Yes yes yes!!! Wild Taunt Quest Warrior is very happy!
In rare instances where you get a turn 1 full board of buffed up minions, this card is awesome. And it's also going to be frustrating when it happens to me over and over again, but never happens for me.
Gather Your Party but give it taunt and divine shield... Meh!
Bonkers card! Especially pulling things like Star Student if you can play her right away.
Situational card. Not sure how much it will be in play, but I guess could be played along with Subdue to then reduce the big enemy minion whose stats you copied to 1/1.
I like the effect, not sold on the card yet though.
I would have never expected a neutral weapon EVER! In Wild you now have a way to break your own Twig or Aluneth whenever you want/need.
This card when played on the Scholomance board is where I fear it the most since it generates a random dual class card while on campus grounds.
So the Cabal and the Kabal are two different organizations... I'm sure that doesn't get confusing at all!
This is a less reliable form of Cabal Shadow Priest since you don't get to choose the minion stolen, but if your opponent only has one minion that can be stolen, not too bad. Especially if you steal a Bone Wraith.
I'm not a fan of the movie Anaconda, or this card.
So does this do 2 and then 1 damage pings? Or is it just one shot and increased by the number of beasts? If it's the former it's better because the first 2 can pop divine shields and then the following pings could take down the shielded minion.
I wish Hakkar was still in Standard....
Holy crap! As in this Holy rager is still crap! :)
This will see play... it just will.
Tour Guide is a better Fencing Coach in a Corrupt the Waters Shudderwock Combo Shaman.
This is one of the couple "I want in golden" cards this set, not to have them in golden, but for the eventual nerf where I can dust it, recraft it in regular, and then have the left over 1600 dust for something else.