Not sure about this one. Maybe if you only run a few, 5 mana beasts. For example, Twilight Runner and Lake Thresher. One rushes in to clear some enemies, the other can also trade to remove a minion while also drawing two more cards. After that, fill the rest of your deck with non-beast minions and spells.
I enjoy that they are doing these "class" cards, as in Freshmen, Sophomore, etc. This one could be really good, and the stealth helps it stick until you can cast a spell to gain the spellburst. If the spell that triggers the effect is small enough you could get the generated combo card off right away.
Still sticking with my original assertion that anything spell damage with Shaman is better in Wild due to more damage spells that can benefit and hit face.
In rare instances where you get a turn 1 full board of buffed up minions, this card is awesome. And it's also going to be frustrating when it happens to me over and over again, but never happens for me.
Situational card. Not sure how much it will be in play, but I guess could be played along with Subdue to then reduce the big enemy minion whose stats you copied to 1/1.
Lightning Bolt into Lightning Bolt into Lightning Bolt... About those spell damage cards in Shaman and Shaman/Mage...
Very strong effect with the heal being at the end of the turn.
Card draw? In Druid?!?! Since when?!??!!??! Oh yeah, always! 5 stars.
Obey the call, of your homeroom teacher when they are taking roll call!"
But really, I love this card! Great effect, great flavor!
1 star trash bat. It's like if Hi'reek was easier to buff but didn't fill your board!
Not sure about this one. Maybe if you only run a few, 5 mana beasts. For example, Twilight Runner and Lake Thresher. One rushes in to clear some enemies, the other can also trade to remove a minion while also drawing two more cards. After that, fill the rest of your deck with non-beast minions and spells.
I enjoy that they are doing these "class" cards, as in Freshmen, Sophomore, etc. This one could be really good, and the stealth helps it stick until you can cast a spell to gain the spellburst. If the spell that triggers the effect is small enough you could get the generated combo card off right away.
It's a good card. I always like when we get interesting call backs to old cards, and this is one of those for sure.
What happens when a Cave Hydra goes swimming?!
This Demon Hunter card is missing it's dark green card frame.
I'm a little apathetic about this card actually.
Still sticking with my original assertion that anything spell damage with Shaman is better in Wild due to more damage spells that can benefit and hit face.
Yes yes yes!!! Wild Taunt Quest Warrior is very happy!
In rare instances where you get a turn 1 full board of buffed up minions, this card is awesome. And it's also going to be frustrating when it happens to me over and over again, but never happens for me.
Gather Your Party but give it taunt and divine shield... Meh!
Bonkers card! Especially pulling things like Star Student if you can play her right away.
Situational card. Not sure how much it will be in play, but I guess could be played along with Subdue to then reduce the big enemy minion whose stats you copied to 1/1.
I like the effect, not sold on the card yet though.
I would have never expected a neutral weapon EVER! In Wild you now have a way to break your own Twig or Aluneth whenever you want/need.
This card when played on the Scholomance board is where I fear it the most since it generates a random dual class card while on campus grounds.