I have no words for this monstrosity. Sure it does nothing, but it's 1 mana 1/4... in Priest! Where Inner Fire is still in Standard. I kind of want to put in a trash can, like how people used to do to real freshmen in high school.
High potential, not something I can really look at and think "Oh, this would be perfect in X". But I'm sure someone will find a broken deck to run this in.
At first I thought this would be a bad card, but I'm not so sure. I think it may depend on when the Spellburst effect occurs. If it happens after things like Brawl it could be a really nice effect to have a 5/5 taunt on board regardless of whether or not you won the brawl.
I was just thinking of this too. I think Spellburst effects happen after a spell, so Trimutius's thoughts about the interaction with Brawl should be correct.
At first I thought this was really good, but the inconsistency isn't great. In Standard this should be fine because Devolve is in Wild. But not sure this would see play in Wild because Devolve is in Wild. Most effective when you are playing a Priest with a single Infiltrator on board that has had Grave Runes cast on it.
I have no words for this monstrosity. Sure it does nothing, but it's 1 mana 1/4... in Priest! Where Inner Fire is still in Standard. I kind of want to put in a trash can, like how people used to do to real freshmen in high school.
A nice "combo" of Rogue's ability to damage or kill undamaged minions, and a Warrior's ability to Execute damaged minions.
Would this go into a Big Priest deck in Wild? I mean it could, but... what would you cut from it? And why are you still playing Big Priest?!
Oh good! Enrage Warrior is staying in the meta.
Randomized Crystology (kind of)!
Interesting design. I think this is most likely a Quest Warlock tool to try and guarantee you get the most value from your new hero power.
High potential, not something I can really look at and think "Oh, this would be perfect in X". But I'm sure someone will find a broken deck to run this in.
Spellburst converting this weapon to Frostmourne for a turn. I approve!
Well deserved promotion!
At first I thought this would be a bad card, but I'm not so sure. I think it may depend on when the Spellburst effect occurs. If it happens after things like Brawl it could be a really nice effect to have a 5/5 taunt on board regardless of whether or not you won the brawl.
New shaman weapon that gains 1 spell damage for that turn when you attack would go nicely with this minion.
Great card. Just fantastic! Getting extra copies of specific spells could make for potential combos or more burst damage to close out a game.
I was just thinking of this too. I think Spellburst effects happen after a spell, so Trimutius's thoughts about the interaction with Brawl should be correct.
Mini Loatheb! Not bad, but increasing by 1 mana next turn isn't that great. Especially compared to Loatheb.
At first I thought this was really good, but the inconsistency isn't great. In Standard this should be fine because Devolve is in Wild. But not sure this would see play in Wild because Devolve is in Wild. Most effective when you are playing a Priest with a single Infiltrator on board that has had Grave Runes cast on it.
Not too bad! Not great, but not bad...
Anything involving the Soul Fragments mechanic gets 5 stars from me! Fairly easy set up for a decent board clear effect if you fall behind.
Could be okay in a control/midrange style that uses the 1/1 Illidari with rush to make trades... maybe.
Anything involving the Soul Fragments mechanic gets 5 stars from me! This is like a smaller Inner Demon with a body and a fairly easy set up.
I wouldn't be surprised if this sees some play. Maybe not meta defining, but possibly good enough for a fun Stealth build.