Situational but good. If you are able to drop her on the board late in the game with a decent sized spell to combo you could clear two decent threats and maybe she still survives.
Really nice if the player doesn't make a stupid mistake and attack with the weapon before attacking other minions or the opponent's face with all their minions. Can't wait for the Trolden clips... really!
Anything to do with the new Soul Fragments mechanic gets 5 stars from me! Might be better for Warlock as Demon Hunter still has Eye Beam, but overall you may run this over Beam if you are pushing the Soul Fragment archetype hard with Illidan.
I like the idea of more than just three Rogue secrets being in Standard at one time. I kind of want to see them do one oin the next expansion as well. Then no more for another year or two. But this one here is great!
The initial excitement of 8 mana Lord J on turn 10 is great! But then you think about having to play this the turn prior and waiting, and you want to play it late game so you have 10 mana for the 8 mana Lord J and hero power... Still potential to be good in a Demon based deck, but overall just okay.
Wild is about to get really wild(er) with the addition of this card. I am looking forward to playing some really good Shudderwock combo games using this to push out some of the big cards early or an easy double battlecry hero power into Shudderwock on turn 9. Although there are also minions to make your next hero power cost 0. This is just another way to pull that off and it's more flexible.
I love Treants. I love Totems. And now this card has provided the world with adorable Treant Totems! How can I not love this card?!?!
Really though, not 100% on how this one really compares to other Treant strategies. Usually making Treants is meant as a way to stick them on the board for a big follow up turn. Do you run this over other token generators in Druid? In Shaman you run this and give them Rush, buff with Totemic Might and/or [card[Totemic Surge for a quick board clear. If you are clearing smaller things, the Might even helps your Treant Totems stick around (maybe).
Anything to do with the new Soul Fragments mechanic gets 5 stars from me! This one is not my favorite, but still... I like it! It's as if this minion takes a Soul Fragment and grinds it to dust so it can put that dust into a Darkbomb and heave it as someone.
A little slow, but if you can survive long enough to play this it could swing the game in your favor depending on how many enemy minions it clears while not killing too many of yours.
Anything to do with the new Soul Fragments mechanic gets 5 stars from me! A mini board clear that also puts two of these fragments in the deck to enable the other Fragment related cards or heal? Yes please!
Things like Self-Sharpening Sword and Doctor Krastinov make this card much more appealing. Depending on the weapon meta for Rogue and Warrior this is either really good or really bad.
Situational but good. If you are able to drop her on the board late in the game with a decent sized spell to combo you could clear two decent threats and maybe she still survives.
Tempo Priest? Turn 1 play this into Power Word: Shield and you have a turn 1 3/4.
Potential, but I'm not sold. I'm in a "wait and see" mode with this one before I really try to judge it.
Really nice if the player doesn't make a stupid mistake and attack with the weapon before attacking other minions or the opponent's face with all their minions. Can't wait for the Trolden clips... really!
Anything to do with the new Soul Fragments mechanic gets 5 stars from me! Might be better for Warlock as Demon Hunter still has Eye Beam, but overall you may run this over Beam if you are pushing the Soul Fragment archetype hard with Illidan.
I like the idea of more than just three Rogue secrets being in Standard at one time. I kind of want to see them do one oin the next expansion as well. Then no more for another year or two. But this one here is great!
The initial excitement of 8 mana Lord J on turn 10 is great! But then you think about having to play this the turn prior and waiting, and you want to play it late game so you have 10 mana for the 8 mana Lord J and hero power... Still potential to be good in a Demon based deck, but overall just okay.
More fun for Pure Paladins with their Librams!
Wild is about to get really wild(er) with the addition of this card. I am looking forward to playing some really good Shudderwock combo games using this to push out some of the big cards early or an easy double battlecry hero power into Shudderwock on turn 9. Although there are also minions to make your next hero power cost 0. This is just another way to pull that off and it's more flexible.
I love Treants. I love Totems. And now this card has provided the world with adorable Treant Totems! How can I not love this card?!?!
Really though, not 100% on how this one really compares to other Treant strategies. Usually making Treants is meant as a way to stick them on the board for a big follow up turn. Do you run this over other token generators in Druid? In Shaman you run this and give them Rush, buff with Totemic Might and/or [card[Totemic Surge for a quick board clear. If you are clearing smaller things, the Might even helps your Treant Totems stick around (maybe).
If I'm really focused on weapons and want to try and get an extra Doctor Krastinov yeah, I might run this.
Anything to do with the new Soul Fragments mechanic gets 5 stars from me! This one is not my favorite, but still... I like it! It's as if this minion takes a Soul Fragment and grinds it to dust so it can put that dust into a Darkbomb and heave it as someone.
Yeah... healing so you don't die is always nice. I like surviving!
Should be good. Can't wait!
Great for Demon-based decks. Especially if you are running a lot of mid-sized to large demons in a control deck; more resources and more stats!
Honestly, I'm not too impressed. I mean it's fine, but... just fine to me. I'm sure it'll be broken because I said that.
A little slow, but if you can survive long enough to play this it could swing the game in your favor depending on how many enemy minions it clears while not killing too many of yours.
Anything to do with the new Soul Fragments mechanic gets 5 stars from me! A mini board clear that also puts two of these fragments in the deck to enable the other Fragment related cards or heal? Yes please!
Potential for big battlecry effects, or even a potential new Exodia combo (with a Coin in hand or Manasaber on board).
Things like Self-Sharpening Sword and Doctor Krastinov make this card much more appealing. Depending on the weapon meta for Rogue and Warrior this is either really good or really bad.