Congrats! Got my first one about a month ago using Even Shaman. Completed my Classic legendary collection with a [Hearthstone Card (Natalie Saline) Not Found]. I kind of was the same: didn't really care to grind, but decided to try this new variant of Even Shaman with a lot of Totems as I hadn't played my favorite class in a long time. And not only was I having fun smashing opponents with Healing Totems, but I kept winning and winning all the way up to Legend.
I'm also encouraged by the fact that he states they have points in the system they can tune, which to me means they have every intent of ensuring players are able to still earn the same level of awards for the time they spend grinding games for xp and tier progression. Which also makes me assume there will not be a gold cap, and perhaps xp after reaching top tier goes towards some sort of additional gold rewards.
I hear you, but really I can't say I'm for or against it until the fully fleshed out system is revealed.
My thoughts as to the incentive to the new system? The paid tier was mostly cosmetics and XP boosts that ramp as you progress to higher levels (based on the previous spreadsheet we saw). So perhaps they are hoping more players will throw an extra $20, or $25 at them to get these boosts and hero skins/card backs. Also, depending on how the XP boosts work, and if they don't cap out gold earnings (which this latest statement makes me think they won't), having the XP boost could be great for players who want to hoard gold for expansion day.
I could also see a world where in this pass system you cap out on pass tiers, and then every X amount of XP earned after that awards you Y gold, and so having the XP boost could potentially push for an even larger gold stockpile than what you currently average if you are grinding out and playing a lot. But again, it'll all depend on how much the pass costs, the actual rewards system, and the total value you're able to earn in the end.
As I said in the edit to my post though, Dean states they have "tuning" points that they can adjust if they are wrong on the new system being equally or more rewarding to players. So that makes me a little optimistic.
IF it actually plays out the way Dean is saying, with grinding players (like me) able to hoard 8000-10,000 gold prior to each expansion, while also earning other non-gold rewards like packs... OK, I'm on board! But I can't be completely sold on the battle pass idea until I actually see concrete stats on what rewards will be like.
Furthermore, if they make this promise and then it ends up all players are NOT able to earn and hoard as much gold as in the current system, I hope they are able to quickly adjust the system to make sure they keep this promise (and I am taking this statement as a promise from Dean/Blizzard).
EDIT: Looking over the article again, he does mention having "tuning" options in case they are wrong and not all players are getting the same value with the new system.
The Reptari tried to make their way into Un’Goro, and had even gained a small foothold in the outskirts of the crater! But then, a lone Tortollan stood up and shouted, “OUT OF MY JUNGLE!!!” HIs bravery inspired his kin to push back and expel the Reptari invasion.
Slate was my pre-order golden. Or as I normally call the bad golden legendaries I get from pre-orders: my “choose your own non-golden legendary” legendary.
There’s got to be more coming, right?! I honestly don’t hold my duplicates too long after a set comes out. Or at all! But this set ai have held onto almost all duplicates, only dusting cards that are not seeing play or seem very unlikely to get nerfed.
I want Devout Pupil and Argent Braggart to get a nerf. Partially because they could maybe use one, but mostly for selfish reasons of having a golden copy of both! Same with Potion of Illusion which I have 2 normal copies and 1 golden, but that’s far less likely than the other two.
Should have happened a while ago. Also, slight buff to Shadow Visions in my opinion! Rarely when playing that do I want to discover another Shadow Visions, and it coming up as an option was only good if the other two options were not what I wanted.
Yeah, with the Mindbreaker test findings I'd say there seems to be a yes/no value in the code to say if the hero power has been used. As you mentioned, refreshing or replacing the power sets that back to "no" and Panthara is looking for a "yes" value. Mindbreaker I would assume just disables the power without changing that value, and the hero power flipping over is just a cosmetic change in that instance.
So that makes me think Coldarra would also interfere with Panthara's effect as it resets the hero power after each use. Always fun learning more about interactions like this.
They topdeck devolve, i get the worst possible 8 drop Captain Hooktusk,
It would seem you forgot about Hir'eek, the Bat. But also... yeah, could have been better than Hooktusk. Hopefully things have gone better for you since then.
Just playing a game against one of those Mega Spell Damage Mages with Mozaki, Master Duelist. Only they weren't playing with Mozaki. Because after they played Potion of Illusion and filled their hand they passed the turn only to burn Mozaki at the start of their next turn! What a shame. But I guess the point of the deck was to build up to a big burn turn and that's kind of what they did! Just not how they expected to do it.
I mean, I doubt they’d ever do a combination tribe anyway. Just like they’ll probably never do the Alliance/Horde faction idea too. They want HS to be easy to pick up and multi-tribes or factions make it more complex. Even if just a little.
Still, they could maybe intro some of these things into a new game mode! BGs technically already has alt versions of existing cards. Could make a “Commander” mode where some Legendaries like Grom, Tirion, etc, all have faction tags to label them as commanders of that faction.
And then maybe they’ll throw in three boards so you have a middle and two side lanes! That simulates more of a WoW Battlegrounds type of mode! And your units in each lane randomly either attack an enemy unit or the enemy face each round. And you win by destroying two out of three towers, and OH WAIT this is just Artifact now... crap!
If Panthara doesn’t work then I assume it works by checking to see if the Hero Power is turned over (used) when played. Since in this Brawl it always refreshes to a new power, that minion will read the power as “unused” every time. I wonder if the same would happen with a Coldarra Drake on board too. Or maybe it’s because the Hero Power in the Brawl is changing and you haven’t used that specific power in your turn...
Anyway, Inspire should be fine. They are in play when you use the Hero Power, therefore, even if it changes and refreshes the minion should still be able to register that you used your Hero Power.
Congrats! Got my first one about a month ago using Even Shaman. Completed my Classic legendary collection with a [Hearthstone Card (Natalie Saline) Not Found]. I kind of was the same: didn't really care to grind, but decided to try this new variant of Even Shaman with a lot of Totems as I hadn't played my favorite class in a long time. And not only was I having fun smashing opponents with Healing Totems, but I kept winning and winning all the way up to Legend.
I'm also encouraged by the fact that he states they have points in the system they can tune, which to me means they have every intent of ensuring players are able to still earn the same level of awards for the time they spend grinding games for xp and tier progression. Which also makes me assume there will not be a gold cap, and perhaps xp after reaching top tier goes towards some sort of additional gold rewards.
I hear you, but really I can't say I'm for or against it until the fully fleshed out system is revealed.
My thoughts as to the incentive to the new system? The paid tier was mostly cosmetics and XP boosts that ramp as you progress to higher levels (based on the previous spreadsheet we saw). So perhaps they are hoping more players will throw an extra $20, or $25 at them to get these boosts and hero skins/card backs. Also, depending on how the XP boosts work, and if they don't cap out gold earnings (which this latest statement makes me think they won't), having the XP boost could be great for players who want to hoard gold for expansion day.
I could also see a world where in this pass system you cap out on pass tiers, and then every X amount of XP earned after that awards you Y gold, and so having the XP boost could potentially push for an even larger gold stockpile than what you currently average if you are grinding out and playing a lot. But again, it'll all depend on how much the pass costs, the actual rewards system, and the total value you're able to earn in the end.
As I said in the edit to my post though, Dean states they have "tuning" points that they can adjust if they are wrong on the new system being equally or more rewarding to players. So that makes me a little optimistic.
IF it actually plays out the way Dean is saying, with grinding players (like me) able to hoard 8000-10,000 gold prior to each expansion, while also earning other non-gold rewards like packs... OK, I'm on board! But I can't be completely sold on the battle pass idea until I actually see concrete stats on what rewards will be like.
Furthermore, if they make this promise and then it ends up all players are NOT able to earn and hoard as much gold as in the current system, I hope they are able to quickly adjust the system to make sure they keep this promise (and I am taking this statement as a promise from Dean/Blizzard).
EDIT: Looking over the article again, he does mention having "tuning" options in case they are wrong and not all players are getting the same value with the new system.
The Reptari tried to make their way into Un’Goro, and had even gained a small foothold in the outskirts of the crater! But then, a lone Tortollan stood up and shouted, “OUT OF MY JUNGLE!!!” HIs bravery inspired his kin to push back and expel the Reptari invasion.
TOTEMS!!! My pretty TOTEMS!!!
Slate was my pre-order golden. Or as I normally call the bad golden legendaries I get from pre-orders: my “choose your own non-golden legendary” legendary.
I was thinking this has to be the main reason. You pull him first, then 4-5 more portals, your turn might be over!
I know, I just want the dust! LOL.
So many downvotes for my post! Guess my jokes don’t translate well in text.
Nice! Wish I could dust my golden Kael...
Glitter Moth OP!!!
There’s got to be more coming, right?! I honestly don’t hold my duplicates too long after a set comes out. Or at all! But this set ai have held onto almost all duplicates, only dusting cards that are not seeing play or seem very unlikely to get nerfed.
I want Devout Pupil and Argent Braggart to get a nerf. Partially because they could maybe use one, but mostly for selfish reasons of having a golden copy of both! Same with Potion of Illusion which I have 2 normal copies and 1 golden, but that’s far less likely than the other two.
Should have happened a while ago. Also, slight buff to Shadow Visions in my opinion! Rarely when playing that do I want to discover another Shadow Visions, and it coming up as an option was only good if the other two options were not what I wanted.
Yeah, with the Mindbreaker test findings I'd say there seems to be a yes/no value in the code to say if the hero power has been used. As you mentioned, refreshing or replacing the power sets that back to "no" and Panthara is looking for a "yes" value. Mindbreaker I would assume just disables the power without changing that value, and the hero power flipping over is just a cosmetic change in that instance.
So that makes me think Coldarra would also interfere with Panthara's effect as it resets the hero power after each use. Always fun learning more about interactions like this.
It would seem you forgot about Hir'eek, the Bat. But also... yeah, could have been better than Hooktusk. Hopefully things have gone better for you since then.
Just playing a game against one of those Mega Spell Damage Mages with Mozaki, Master Duelist. Only they weren't playing with Mozaki. Because after they played Potion of Illusion and filled their hand they passed the turn only to burn Mozaki at the start of their next turn! What a shame. But I guess the point of the deck was to build up to a big burn turn and that's kind of what they did! Just not how they expected to do it.
I mean, I doubt they’d ever do a combination tribe anyway. Just like they’ll probably never do the Alliance/Horde faction idea too. They want HS to be easy to pick up and multi-tribes or factions make it more complex. Even if just a little.
Still, they could maybe intro some of these things into a new game mode! BGs technically already has alt versions of existing cards. Could make a “Commander” mode where some Legendaries like Grom, Tirion, etc, all have faction tags to label them as commanders of that faction.
And then maybe they’ll throw in three boards so you have a middle and two side lanes! That simulates more of a WoW Battlegrounds type of mode! And your units in each lane randomly either attack an enemy unit or the enemy face each round. And you win by destroying two out of three towers, and OH WAIT this is just Artifact now... crap!
Yeah, exactly. Who cares about 4 overload if you cheat out 17 mana worth of minions on turn 3 with 2x Bloom, Kael, and a Guardians?
But they could have thought about potentially problematic cards and banned them. If we see it again I can imagine Raza being on that list.
If Panthara doesn’t work then I assume it works by checking to see if the Hero Power is turned over (used) when played. Since in this Brawl it always refreshes to a new power, that minion will read the power as “unused” every time. I wonder if the same would happen with a Coldarra Drake on board too. Or maybe it’s because the Hero Power in the Brawl is changing and you haven’t used that specific power in your turn...
Anyway, Inspire should be fine. They are in play when you use the Hero Power, therefore, even if it changes and refreshes the minion should still be able to register that you used your Hero Power.